From HandWiki - Reading time: 13 min
| Teenage Mutant Ninja Turtles: Mutants in Manhattan | |
|---|---|
| Developer(s) | PlatinumGames |
| Publisher(s) | Activision |
| Director(s) | Eiro Shirahama |
| Producer(s) |
|
| Designer(s) | Eiro Shirahama |
| Programmer(s) | Masanori Kumakiri |
| Writer(s) | Tom Waltz[1] |
| Composer(s) | Masafumi Takada Naofumi Harada |
| Series | Teenage Mutant Ninja Turtles |
| Platform(s) | |
| Release |
|
| Genre(s) | Hack and slash |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2016 hack and slash game developed by PlatinumGames and published by Activision. Set in its own distinct continuity inspired by various iterations of the Teenage Mutant Ninja Turtles franchise, the main story sees the Turtles face a citywide assault led by the Foot Clan, battling foes like Bebop, Rocksteady, and Slash across New York. As threats escalate, the Turtles must stop General Krang’s invasion and defeat Shredder in a final showdown to save the city.
Mutants in Manhattan is a third-person hack and slash game where players control the four Turtles, each with unique ninjutsu styles and customizable special abilities. Players can switch between turtles at any time, chain combos, use parkour, and collect Battle Points to upgrade skills or buy items from Master Splinter. The game features nine stages with boss battles, random enemy encounters, and support for four-player online co-op. Downed turtles can be revived by teammates or must complete a pizza mini-game if sent back to the lair.
PlatinumGames developed Mutants in Manhattan as their third licensed title with Activision, following The Legend of Korra and Software:Transformers: Devastation. The game was based on Platinum’s own take on the Turtles rather than adapting a specific version. The team revisited older shows and games for reference, with Tom Waltz from the IDW Publishing comic book series as lead writer. The art style was inspired by comic artist Mateus Santolouco.
Mutants in Manhattan was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in May 2016. It received mixed to unfavorable reviews from critics who criticized the level design, missions, and lack of local co-op. Less than eight months after its release, the game was removed from sale from all digital storefronts on January 3, 2017.
The game is an action hack and slash game with cel-shaded artstyle, in which players control the title characters, including Leonardo, Donatello, Michelangelo and Raphael, from a third-person perspective. With the exception of infinite shurikens, each turtle has an individual style of ninjutsu. Each turtle also has four ultimate abilities, which are interchangeable and shared from a well-sized list. For example, Leonardo can slow down time, and Michelangelo can perform cheerleading, which resets the cooldowns of other turtles' abilities. Players can shift between turtles at will in the single-player campaign. The turtles can perform successive attacks to create a combo.[2] The four turtles also have the ability to parkour and use parachutes while traveling around the game's world. Players encounter numerous green orbs in the game. These orbs, known as Battle Points can be spent to upgrade the turtles' abilities - as well as buying items (such as grappling hooks and rocket launchers) from Master Splinter anytime during the game. April O' Neil provides assistance to players by giving hints and directions.[3] The turtles can also scan their surroundings and tag enemies.[4]
The game is divided into nine different stages. In each stage, players encounter random enemies before reaching a boss. When the player character is defeated, other turtles (controlled by artificial intelligence in the campaign or by other players in the multiplayer) can help revive the players. If the turtles are not revived, they will be sent back to the subterranean lair. A mini-game will then begin, tasking the turtle to eat pizza as fast as possible.[4] The game supports four-player online cooperative multiplayer.[5]
The four Ninja Turtles find the Foot Clan causing trouble in New York City once again. After the streets are cleared, the turtles are told by April via T-Glass that Bebop is robbing a bank and is well-armed with chainsaws, explosive bombs and guns. Working together, the turtles defeat Bebop, before learning that his partner Rocksteady is also causing trouble, threatening to destroy the subway system with time bombs. Upon defeating the hammer-swinging Rocksteady, the four turtle brothers are again contacted by April, who reveals that Slash is hiding deep in the sewers, so the turtles investigate, while watching out for Slash, who is constantly taunting them. The turtles are directed to a construction site high up in the skyscrapers, where Karai has placed explosives, which they defuse before fighting Karai, who then escapes via jet-pack.
The turtles next face off against Armaggon, before also encountering Wingnut, whom they soon defeat. Afterwards, General Krang, not impressed by the turtles defeating his minions, attacks New York himself, but is also ultimately defeated, though the turtles celebrate too early, as Krang then upgrades himself and becomes "Mega Krang." The turtles once again triumph over Krang, before being attacked by Shredder himself, who is annoyed with everyone else's failure to destroy them and attempts to do it himself. Shredder proves to be their biggest challenge yet, but through teamwork and their experience, the turtles prevail, saving New York from the Foot Clan, at least for the moment.
According to developer PlatinumGames, the team developed licensed video games as creating new intellectual properties was difficult.[6] Mutants in Manhattan is the third licensed game developed by Platinum, after the company partnered with Activision to create The Legend of Korra (2014) and Software:Transformers: Devastation (2015).[7] According to Platinum, they developed the game based on their own vision instead of the previous comics, films or games. According to game designer Eiro Shirahama, the team watched the Turtles animated series' and also played the old Turtles games for the Super Famicom while working on the game so as to understand the universe and the characters.[4] Tom Waltz, who had previously written Turtles comic books for IDW Publishing, is the game's lead writer.[8] The game's artstyle was inspired by Mateus Santolouco, an artist of the series.[9]
The game's existence was first leaked by Xbox.com, Australian Classification Board and a user on Twitter.[10] PlatinumGames later officially announced the title on January 26, 2016.[11] Teenage Mutant Ninja Turtles: Mutants in Manhattan was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in May 2016.[12] Less than eight months after its release, the game was removed from sale from all digital storefronts on January 3, 2017.[13]
| Reception | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
Teenage Mutant Ninja Turtles: Mutants in Manhattan received "mixed or average" reviews on the Xbox One and PC, and received "generally unfavorable" reviews on the PlayStation 4, according to video game review aggregator Metacritic.[14][15][16]
Brett Makedonski of Destructoid said of the Xbox One version, "it doesn't even necessarily succeed where Platinum Games usually excels."[17] Dave Rudden of IGN called the PlayStation 4 version short, bland, and highly repetitive, while also expressing criticism at the lack of local co-op multiplayer.[22] Digital Foundry's John Linneman criticized the game for not reaching 60 frames per second on any platform, even though an Activision producer stated that local co-op multiplayer was omitted to reach it.[23] Game Informer said of the PlayStation 4 version, "Controlling the turtles is fun, but the structure of the levels, missions, and bosses leave much to be desired"[19] Hardcore Gamer said of the same console version, "About the only real way one can recommend Mutants in Manhattan is if you're a really die-hard Ninja Turtles fan and [you] have access to online multiplayer, and even then, the tedious level and mission design is sure to get grating after a while. In the end, sadly, not even an old-fashioned Ninja Rap could save this mess."[21] GameSpot said of the same console version, "Without a doubt, Mutants In Manhattan is a disappointment, one multiplied several times over not just by its pedigree, but by the fact that the ingredients for a good game are present."[20] Edge gave the same console version three out of ten, saying, "Platinum needs to take a little more care when it comes to picking its battles".[18]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|