The Blues Brothers is a platform game based on the band The Blues Brothers, where the object is to evade police and other vigilantes to get to a blues concert. The game was released for IBM PC, Amstrad CPC, Amiga, Commodore 64, and Atari ST in 1991, and for the NES and Game Boy in 1992. It was created by Titus France. A sequel, The Blues Brothers, was released for the SNES in 1993 (as The Blues Brothers) and for IBM PC compatibles and the Game Boy in 1994. The theme music of the video game is an electronic arrangement of Peter Gunn. Zzap!64 ranked the Commodore 64 port the eighth-best all-time Commodore 64 game in 1993,[21] and the game was the best platformer for PC, Atari ST and Amiga consoles of 1991 of Zero journalist David Wilson.[22]
The characters have the ability to pick up boxes to throw them at enemies. Each level is a variation on the jumping theme, with the characters finding a necessary attribute (e.g. a guitar) somewhere in the level. The sixth and final level ends on-stage.
The game can be played by two players simultaneously, but the scrolling screen only focuses on one of them.
The game's soundtrack consists of music from the movie. Dimitris Yerasimos composed the music for all versions of the game except for the Game Boy, where Thorsten Mitschele composed the music.
Notes
↑In Electronic Gaming Monthly's review of the NES version, two critics gave it a 6/10 and two others a 5/10.[1]
↑GamePro gave the NES version two 2/5 scores for control and fun factor, a 3/5 for sound, and a 4/5 for graphics.[3]
↑"Games of the Year". Zero (27): 25. January 1992.
External links
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions