The Blues Brothers (video game)

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The Blues Brothers
The Blues Brothers video game intro screen
Intro screen of the Blues Brothers video game in IBM PC (VGA mode)
Developer(s)Titus France
Publisher(s)Titus France
Platform(s)MS-DOS, Amstrad CPC, Amiga, C64, Atari ST, NES, Game Boy
Release1991: MS-DOS, Amiga, C64, Atari ST
1992: Amstrad CPC, GB
September 1992: NES
Genre(s)Platform
Mode(s)Single-player
2-player cooperative
Initial reviews (Nintendo consoles)
Review scores
PublicationScore
EGM5.5/10 (NES)[lower-alpha 1]
GamePro2.75/5 (NES)[lower-alpha 2]
GameZone80/100 (GB)[4]
ONM40/100 (NES)[5]
Total!74% (GB)[6]
30% (NES)[7]
GB Action91% (GB)[9]
N-Force81% (GB & NES)[10][11]
Initial reviews (other consoles)
Review scores
PublicationScore
Amiga Power87% (Amiga)[12]
Amstrad Action95% (CPC)[13]
Commodore Format90% (C64)[14]
Commodore Power93% (C64)[15]
Games-XStarStarStarStarHalf star (Amiga, MS-DOS & ST)[16]
New Computer ExpressStarStarStarStarStar (ST & Amiga)[17]
The One91% (Amiga)[18]
ST Format72% (ST)[19]
Zzap!6491% (C64)[20]

The Blues Brothers is a platform game based on the band The Blues Brothers, where the object is to evade police and other vigilantes to get to a blues concert. The game was released for IBM PC, Amstrad CPC, Amiga, Commodore 64, and Atari ST in 1991, and for the NES and Game Boy in 1992. It was created by Titus France. A sequel, The Blues Brothers, was released for the SNES in 1993 (as The Blues Brothers) and for IBM PC compatibles and the Game Boy in 1994. The theme music of the video game is an electronic arrangement of Peter Gunn. Zzap!64 ranked the Commodore 64 port the eighth-best all-time Commodore 64 game in 1993,[21] and the game was the best platformer for PC, Atari ST and Amiga consoles of 1991 of Zero journalist David Wilson.[22]

Gameplay

The characters have the ability to pick up boxes to throw them at enemies. Each level is a variation on the jumping theme, with the characters finding a necessary attribute (e.g. a guitar) somewhere in the level. The sixth and final level ends on-stage.

The game can be played by two players simultaneously, but the scrolling screen only focuses on one of them.

The game's soundtrack consists of music from the movie. Dimitris Yerasimos composed the music for all versions of the game except for the Game Boy, where Thorsten Mitschele composed the music.

Notes

  1. In Electronic Gaming Monthly's review of the NES version, two critics gave it a 6/10 and two others a 5/10.[1]
  2. GamePro gave the NES version two 2/5 scores for control and fun factor, a 3/5 for sound, and a 4/5 for graphics.[3]

References

  1. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (May 1992). "Blues Brothers". Electronic Gaming Monthly 5 (5): 24. 
  2. Poole, Michael (February 1993). "The Blues Brother". Game Players Nintendo Guide 6 (2): 61. 
  3. Slasher Quan (June 1992). "The Blues Brother". GamePro (35): 40. 
  4. McCarthy, Patrick (October 1992). "The Blues Brothers". Game Zone (12): 54–55. 
  5. Swan, Gus; Radion Automatic (October 1992). "Blues Brother". Nintendo Magazine System (1): 88–90. 
  6. James (October 1992). "The Blues Brothers". Total! (10): 76–77. 
  7. Andy (December 1992). "Blues Brothers". Total! (12): 113. https://archive.org/details/total-12/page/n111/mode/2up?q=%22addams+family%22+nintendo. Retrieved August 26, 2021. 
  8. Walker, Brent (June 1992). "The Blues Brothers". VideoGames & Computer Entertainment (41): 42–43. 
  9. "The Blues Brothers". GB Action (4): 22–24. September 1992. 
  10. "The Blues Brothers". N-Force (3): 30. September 1992. 
  11. "The Blues Brothers". N-Force (8): 38. February 1993. 
  12. Campbell, Stuart (November 1991). "The Blues Brothers". Amiga Power (7): 46–47. 
  13. Adam P (April 1992). "The Blues Brothers". Amstrad Action (79): 30–31. 
  14. Masterson, Man (January 1992). "The Blues Brothers". Commodore Format (16): 36–37. 
  15. "The Blue Brothers". Commodore Power (2): 22–23. February 1992. 
  16. Nick (9 October 1991). "The Blues Brothers". Games-X (24): 16–17. 
  17. "The Blues Brothers". New Computer Express (153): 61. 12 October 1991. 
  18. Presley, Paul (November 1991). "The Blues Brothers". The One (38): 86–87. 
  19. Leach, James (December 1991). "The Blues Brothers". ST Format (29): 75. 
  20. "The Blues Brother". Zzap!64 (81): 54–57. February 1992. 
  21. "Top Ton!". Zzap!64 (11): 33. Autumn 1993. 
  22. "Games of the Year". Zero (27): 25. January 1992. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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