The Con (video game)

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The Con
North American box art
Developer(s)Think & Feel[lower-alpha 1]
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation Portable
Release
  • NA: October 18, 2005
  • JP: February 23, 2006
  • AU: March 29, 2007
  • EU: March 30, 2007
Genre(s)Fighting
Mode(s)Single-player, multiplayer

The Con, released as Gamble Con Fight in Japan, and The Con: Gamble Fight in South Korea, is a fighting video game developed by Think & Feel and published by Sony Computer Entertainment for the PlayStation Portable in 2005. The story follows the life of a con artist who fights for money.

Gameplay

The Con is an innovative 3D fighting game based on an underworld where illegal fighting tournaments exist and high-stakes gambling takes center stage. During gameplay, players can train their fighter to fight solo or in a team of three in Story Mode where their ability to build up a team and implementing match-up strategy plays a huge role. Throughout gameplay, players can learn re-programmable fighting combinations based on five different brawling disciplines—Boxing, Wrestling, Kick Boxing, Tae Kwon Do and Jeet Kune Do.[citation needed] These five brawling disciplines are always on default character, but the player's custom character can choose any brawling disciplines. All brawling disciplines have moves combinations that can be acted as combo, which can be updated depending on the moves a player puts in a combo.

Quick Play

There are three modes: arcade, time-attack and survival. In this mode, there are eleven stages. The first nine are random, and the final two are always the same: Hardcase, a supposedly disgraced man as he wears a cloth which covers his mouth and has scars on his body; and Mask, a man whose fighting style is dependent on the player; if the player is a street boxer, he is a street boxer too, etc.

Plot

A con artist is introduced to underground fighting by Reina. He/she wins twice and then the protagonist is taught how to make money, and he/she has to do the following: Fight to win, pull off a comeback con, start like a loser and make a comeback, and take a dive, start like a winner and then lose.

Then the protagonist confronts Reina and tells her they are done. Reina says she owns him/her. Reina is killed by the protagonist who claims no one owns him. The protagonist then recruits two other fighters and form a team. Team (name) fight to get invited to the Big Time, where the winners of the tournament get 10 million dollars. They defeat Boneyard and his team Phantom of rank D (24-2), Smoke and his team Extreme of rank C (26-2), Shaman and his team Demoish of team B (36-2), Cinder and her team Crimson of rank A (52-6) and optionally, Cornfed and his team Triumph (57-0) (it is not required to defeat team Triumph to go to the Big Time Tournament). When that team jumps to rank A, Smoke, whom they fought at rank C, wants to join his/her team. If the protagonist wants him, he/she is going to have to choose which fighting style Smoke is going to fight as. Smoke masters every style in the game, but at the cost of another team member. One is going home, while Smoke joins the team. If he/she says no, he leaves immediately and there is no other chance. After some fights, the old team member comes back to take his/her old place. The protagonist can choose to keep Smoke or kick Smoke out.

Once they get to the Big Time tournament, the gang talk about the protagonist, but Kuro remains confident that Shades will take care of that team. That team fights to the finals, in the semi-finals defeating Shades and his team Collosus, but something strange happens during the finals. If the player accepted Smoke's offer, it is revealed he was infiltrating as he was never on the protagonist's side to begin with, alongside Cornfed and Kuro (they may have fought Cornfed at rank S already). If he/she did not accept the offer, or Smoke eventually got kicked out to get the old team member back, one of the team members is killed by Smoke. Either way, that team is going to have to fight team Menace with two members against the three.

Still, they defeat team Menace and bring home that prize money, and Kuro is arrested.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[1]
Review scores
PublicationScore
EGM4/10[2]
Eurogamer6/10[3]
Famitsu26/40[4]
Game Informer8/10[5]
GameRevolutionC[6]
GameSpot6.8/10[7]
GameSpyStarStarStarHalf star[8]
GameZone7.5/10[9]
IGN6.2/10[10]
OPM (US)StarStarHalf star[11]

The Con received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan , Famitsu gave it a score of two sevens and two sixes, for a total of 26 out of 40.[4]

Notes

  1. Development assistance by Santa Monica Studio.

References

  1. 1.0 1.1 "The Con for PSP Reviews". Metacritic. https://www.metacritic.com/game/the-con/critic-reviews/?platform=psp. Retrieved March 24, 2015. 
  2. EGM staff (December 2005). "The Con". Electronic Gaming Monthly (198). 
  3. Albiges, Luke (March 8, 2006). "The Con". Eurogamer. http://www.eurogamer.net/articles/r_thecon_psp. Retrieved March 24, 2015. 
  4. 4.0 4.1 Gantayat, Anoop (March 1, 2006). "Now Playing in Japan (Page 2)". IGN. http://www.ign.com/articles/2006/03/01/now-playing-in-japan-159?page=2. Retrieved March 24, 2015. 
  5. Zoss, Jeremy (November 2005). "The Con". Game Informer (151): 178. Archived from the original on August 1, 2009. https://web.archive.org/web/20090801123603/http://gameinformer.com/NR/exeres/C87D80E4-488F-4A92-841B-8AAFD7B85EA9.htm. Retrieved March 24, 2015. 
  6. Fischer, Russ (November 17, 2005). "The Con Review". Game Revolution. http://www.gamerevolution.com/review/the-con. Retrieved March 24, 2015. 
  7. Gerstmann, Jeff (October 24, 2005). "The Con Review". GameSpot. http://www.gamespot.com/reviews/the-con-review/1900-6136419/. Retrieved March 24, 2015. 
  8. Orlando, Greg (October 25, 2005). "GameSpy: The Con". GameSpy. http://psp.gamespy.com/playstation-portable/fighting-spirits/661326p1.html. Retrieved March 24, 2015. 
  9. Zacarias, Eduardo (October 16, 2005). "The Con - PSP - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005231724/http://psp.gamezone.com/gzreviews/r26447.htm. Retrieved March 24, 2015. 
  10. Nix, Marc (October 25, 2005). "The Con". IGN. http://www.ign.com/articles/2005/10/25/the-con. Retrieved March 24, 2015. 
  11. "The Con". Official U.S. PlayStation Magazine: 121. November 2005. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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