From HandWiki - Reading time: 5 min
| The Cycle | |
|---|---|
| Developer(s) | Yager Development |
| Publisher(s) | Yager Development |
| Engine | Unreal Engine 4 |
| Platform(s) | Microsoft Windows |
| Release | Microsoft Windows
|
| Genre(s) | First-person shooter |
| Mode(s) | Multiplayer |
The Cycle is a 2019 first-person shooter[1] video game developed and published by Yager Development. Yager dubs this game as a "competitive quest shooter" and label it with the cross-genre "PvEvP", a combination of player versus environment and player versus player.[2]
The Cycle is a first-person shooter. Set in a universe where interstellar travel is possible. A group of humans live on a space station called the Prospect Station. Players take on the role of prospectors, mercenaries tasked with the job of completing contracts on a dangerous planet called Fortuna III. Players have to complete these contracts to earn points and the players with the most points wins if they escape. Players get 20 minutes to complete contracts and fight with 19 other players within 1 match. Three major factions, the Independent Civilian Advisory (ICA), Osiris, and Korolev, offer contracts they want the player to complete. These reward the player with faction reputation. These contracts range from "Go from point A to Point B" to "King of the hill" gameplay and there are guaranteed four contracts each match with additional events during the match. Within the environment, there are monsters and other hostile creatures that will try to kill the player as well as rival players. Each match is set to have a total of 20 players in either solo, duos, or squads, these team compositions cannot be mixed.
Other features of The Cycle include crafting and creating a loadout of guns and gear, changing the appearance of the player character with clothing and skins for guns, and a "battle pass" system.
More concretely, the goal of the game is to do the dirty work of a prospector. A rather ungrateful job that consists of exploring a wilderness to fulfill various missions, called here contracts, for the benefit of large companies. [3]
The initial development plans started shortly after Yager had finished working on Dreadnought. The Cycle ended up being revealed at Gamescom 2018, eight months after. The goal was to combine the narrative with social dynamics.[4] It was released as an Early Access on the Epic Games Store.[5]
The Steam release initially set for December of 2020 was delayed to some time in early 2021 due to changes in development plans being hindered by the COVID-19 pandemic.[6]
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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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