The Dukes of Hazzard: Racing for Home is a racing video game published by SouthPeak Interactive that was released for the PlayStation in 1999. The game was later released for Game Boy Color and Microsoft Windows in 2000. It is based on the television show, The Dukes of Hazzard. Waylon Jennings, James Best, Ben Jones, Sonny Shroyer, and Tom Wopat reprised their characters by providing their voices to the PC and PlayStation versions of the game. A sequel titled The Dukes of Hazzard II: Daisy Dukes It Out was released in 2000.
The player plays as Bo and Luke Duke who is racing to pay off the Duke farm. The player must play through missions that include Bo and Luke outrunning Rosco and Enos, and saving their cousin Daisy Duke from Black Jack Perril who wants revenge on their uncle Jesse Duke.
The Game Boy Color version received "favorable" reviews, and the PlayStation version received "mixed" reviews, while the PC version received "unfavorable" reviews, according to video game review aggregator GameRankings.[3][4][5]
Chris Carle of IGN said of the PlayStation version, "The missions can get tedious, even though some are truly challenging. The stunt physics are fun and the various vehicles are a hoot. All in all, it is a decent ride while it lasts." Carle also criticized the game's cutscenes: "The characters look downright goofy. Uncle Jesse resembles Dr. Zaius from Planet of the Apes and Luke Duke could easily be on display at your local zoo."[21]
Scott Steinberg of the same website praised the PC version's three multiplayer modes, but also said, "It's hard to decide which is worse, primitive 3D visuals, ugly ass rendered movies or the non-interactive backgrounds. Thank heaven the vehicle models don't suck." He also praised the soundtrack, voice-overs and Waylon Jennings' narration, but criticized the game's sound effects, as well as the gameplay, stating that the General Lee "turns like a concrete mixer. If you can keep it in a straight line for more than fifteen seconds, you might enjoy the varied styles of play."[20]
Craig Harris said of the Game Boy Color version, "The graphics [...] are downright hideous. Everything about the imagery -- cars, land texture, buildings, cutscene characters -- have an ugly, dithered and blocky construction, and it makes the game that much more difficult to look at when driving around Hazzard County. [...] The game doesn't offer anything more than just driving levels, but the missions vary enough to continue through the adventure to the very end of the tale in Hazzard County."[19]
Adam Pavlacka of NextGen's April 2000 issue called the PlayStation version "A mediocre racing game that survives on the license alone. Barely."[23] Eight issues later, Kevin Rice called the PC version "Just a bad ol' game, never meanin' no harm, but with gameplay like this, it winds up doing plenty."[22]
The D-Pad Destroyer of GamePro said of the PlayStation version in one review, "Fans of the Dukes will get into this game just because they get to drive the General Lee and outmaneuver Roscoe and Cletus. Others should give the game a rent first, because the sub-par graphics and the funky controls will turn off most hardcore driving-game fans. Racing For Home just doesn't beat all you ever saw."[27][lower-alpha 2] In another GamePro review, Four-Eyed Dragon said of the same console version, "even with lackluster graphics, Dukes of Hazzard maintains a fun pace. Duke [sic] fans will enjoy the fond memories, while young drivers will get caught up in the simple but well-paced gameplay."[28][lower-alpha 3] However, GameZone gave the PC version five out of ten, saying, "There is some fun to be had watching the cut-scenes, which are just as poorly acted as their syndicated inspiration. Outside of that, I find it very hard to recommend this game to anyone other than racing fans who still own their Dukes of Hazzard Underoos. The rest of you should steer clear. (No pun intended.)"[29]
One AllGame review gave the PlayStation version three-and-a-half stars out of five, saying that it "definitely brought to fore my inner 11-year-old."[30] Later, in another AllGame review, Anthony Baize gave the PC version a similar score of three-and-a-half stars out of five, calling it "a great game for gamers wanting to drive a fast car and use their brains at the same time. Fans of the television series will love the animated interludes and the cast of characters will most likely amuse players who have never seen the TV program. This is a solid title that won't disappoint fans of the genre."[31]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions