The Mark of Kri

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Short description: 2002 video game
The Mark of Kri
Developer(s)San Diego Studio
Publisher(s)Sony Computer Entertainment
Composer(s)Jack Wall
Platform(s)PlayStation 2
Release
Genre(s)Action-adventure
Mode(s)Single-player

The Mark of Kri is an action-adventure game developed by San Diego Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the first game to be developed by San Diego Studio, which was formed by a merger between Red Zone Interactive and 989 Sports. The game was followed by Rise of the Kasai in April 2005, which was developed by BottleRocket Entertainment where the original team had migrated to.

Background

With an art team consisting mostly of former 2D animators, The Mark of Kri offered a juxtaposition of cartoonish character designs and graphic violence while employing a unique visual style influenced by various Polynesian cultures and art, as well as the game's plot taking place in a Polynesian-influenced fantasy setting and Maori mythology.[4]

The game also featured elements of adaptive music, with techniques developed specifically for the game, and "incredibly tight synchronization [with] on-screen state changes."[5]

Plot

The story begins with Rau Utu, a great and noble warrior in a new generation of warrior protectors of the bearers of the Marks of Kri called the Rakus, trained by his mentor, adopted father, and the last of the older generation of the Rakus, Baumusu.

Accompanied during his adventure by a raven, Kuzo, his scout, spirit guide, chronicler and narrator of the story, he was taught stealth and extraordinary skill with his sword. He was also taught to be a hero to help those in need rather than act as a mercenary. Rau was being asked for a favor by the village innkeeper, Rongo, as well as an old cleric, Maoruku, from the north of Tapuroku, who says that bandits are keeping business away and asks Rau to look into it. After Rau takes care of the bandits, news of his prowess as a warrior and his heroics spread far and wide.

This leads to a mysterious man showing up in the tavern, who offers Rau money for his services. Despite the uneasy feeling that Rau has about the man and Baumusu's suspicions regarding the necromancer, he accepts his offer. He then travels to the forest of Heiadoko, where he retrieves a piece of parchment from the tomb of Sambu-usu. This parchment, however, is actually one of the Marks of Kri - human skin. Rau returns home from his job to find that he's been taken advantage of by the mysterious man known simply as the "Dark One", however, the man later revealed turns out to be a necromancer, a Ganguun Priest is as devoted to its efforts as a member of an evil organization, the Kasai to rule the world also attempting to subvert Rau's true destiny as well.

Furthermore, Rau then is told by an elderly woman, the fortune teller named Simka, that the money Rau received from him was a counterfeit, a curse marked by the Kasai. He then is told to head north to a place called Vaitaku, to find a tree and eat its fruit, knowing that this special tree is an oracle. After Rau eats the sacred fruit, the oracle tree informs him both of the Mark of Kri, and his destiny to protect a captured boy. The boy, the oracle says, holds the fifth mark, which the "Dark One" will soon have in his twisted possession. Furthermore, it is revealed that Rau not only has a great destiny, but will be among the gods, as his name will be used and whispered to quiet the children on stormy nights, and songs will be sung and written in his name. Finally, Rau is told that the sixth and final mark is well protected.

He then travels to the heavily guarded temple of Meifiti, to save a boy from being sacrificed. However, when Rau reaches the boy, he is already sacrificed by the Dark One, directly leading him to a trap, designed by the Dark One himself. Upon returning to the Inn, Rau discovers that his village has been attacked and destroyed as part of his devious trap. When he discovered the carnage the Kasai had wrought, Baumusu, tells him of his path in life, and that Rau must find his sister, Tati, who has the final Mark of Kri, had been taken during the attack on the village, before dying as a great noble warrior and as a Rakus.

As Rau's soul and heart demanded vengeance for Baumusu's death and his village's destruction at the hands of the Kasai, he travels to Rahtutusai, and encounters the Dark One. After Rau defeats his horde of Zombies and the Kasai troops, the Dark One asks him to join him on his quest for world domination. Rau declines by throwing an axe at the Dark One's head, killing him, avenging the deaths of Baumusu, the innkeeper, the destruction of his village, and succeeds in rescuing Tati at the end.

However, there was more work to be done between them, according to Kuzo, that Rau and Tati, now vowed to confront an old enemy long forgotten, and save the Three Kingdoms from world domination at the hands of the Kasai. "But all of this is a different story, for another time." Kuzo said before flying away.

Gameplay

The game makes use of the DualShock 2's analog sticks. The left is used for movement and the right for locking on to surrounding enemies.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[7]
Review scores
PublicationScore
AllGameStarStarStarHalf star[8]
Edge7/10[9]
EGM8.5/10[10]
Eurogamer7/10[11]
Famitsu32/40[12]
Game Informer9/10[13]
GameProStarStarStarStarHalf star[14]
GameRevolutionB+[15]
GameSpot7.5/10[16]
GameSpyStarStarStarHalf star[17]
GameZone8.9/10[18]
IGN8.8/10[19]
OPM (US)StarStarStar[20]
The Cincinnati EnquirerStarStarStarHalf star[21]
Entertainment WeeklyA[22]

The Mark of Kri received favorable reviews according to the review aggregation website Metacritic.[7] The game was given a score of 8.5 out of 10 and awarded Game of the Month in the August 2002 issue of Electronic Gaming Monthly.[10] In Japan, where the game was ported and published by Capcom on October 23, 2003, Famitsu gave it a score of 32 out of 40.[12]

Entertainment Weekly gave the game an A and called it "the most surprising, and visionary, action-adventure game of the summer."[22] Maxim gave it a score of 8 out of 10 and stated that "As an engrossing adventure, Kri doesn’t cut very deep, but where quick, visceral payoffs are concerned, it goes straight for the jugular."[23] However, The Cincinnati Enquirer gave it a score of three-and-a-half stars out of five and said the game was "a little on the short side (about 10 hours to complete or so) but does prove to be a fun fantasy romp for those who prefer action, stealth and attractive visuals."[21]

The Mark of Kri was nominated for the outstanding achievement in "Character or Story Development" and "Animation" awards at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Eternal Darkness: Sanity's Requiem and Sly Cooper and the Thievius Raccoonus, respectively.[24] It was also a runner-up for the "Outstanding Animation in a Game Engine", "Outstanding Art Direction in a Game Engine", and "Outstanding Costume Design" awards by the National Academy of Video Game Trade Reviewers, all of which went to Sly Cooper and the Thievius Raccoonus, Metroid Prime, and Kingdom Hearts, respectively.[25]

The Mark of Kri aroused some controversy in New Zealand, where some regarded Sony as having made culturally insensitive use of elements of Māori culture in the design of the game.[26][27]

References

  1. Bramwell, Tom (March 14, 2003). "What's New?". https://www.eurogamer.net/article-47562. 
  2. Lopez, Miguel (April 30, 2002). "New details: The Mark of Kri". https://www.gamespot.com/articles/new-details-the-mark-of-kri/1100-2863288/. 
  3. "The Mark of Kri". http://www.gpstore.com.au/product.x?1457356. 
  4. Perry, Douglass C. (July 18, 2002). "Interview with Jeff Merghart". Ziff Davis. https://www.ign.com/articles/2002/07/18/interview-with-jeff-merghart. Retrieved May 24, 2014. 
  5. Clark, Andrew (April 17, 2007). "Defining Adaptive Music". Informa. https://www.gamedeveloper.com/audio/defining-adaptive-music. 
  6. The Mark of Kri Instruction Manual
  7. 7.0 7.1 "The Mark of Kri for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/the-mark-of-kri/critic-reviews/?platform=playstation-2. Retrieved May 24, 2014. 
  8. Marriott, Scott Alan. "The Mark of Kri - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114204209/http://www.allgame.com/game.php?id=38769&tab=review. Retrieved July 22, 2015. 
  9. Edge staff (March 2003). "The Mark of Kri". Edge (Future Publishing) (121): 90. 
  10. 10.0 10.1 EGM staff (August 2002). "[The] Mark of Kri". Electronic Gaming Monthly (Ziff Davis) (157): 126. 
  11. Bramwell, Tom (March 11, 2003). "The Mark of Kri". Gamer Network. https://www.eurogamer.net/r-markofkri-ps2. Retrieved May 24, 2022. 
  12. 12.0 12.1 "マーク・オブ・クリィ" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10280&redirect=no. Retrieved February 4, 2022. 
  13. Kato, Matthew (August 2002). "The Mark of Kri". Game Informer (FuncoLand) (112): 76. http://www.gameinformer.com/Games/Review/200208/R03.0801.1517.09305.htm. Retrieved May 24, 2014. 
  14. Four-Eyed Dragon (July 30, 2002). "The Mark of Kri Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 6, 2005. https://web.archive.org/web/20050206201955/http://gamepro.com/sony/ps2/games/reviews/25341.shtml. Retrieved May 24, 2014. 
  15. Gee, Brian (August 2002). "[The Mark of Kri Review"]. CraveOnline. Archived from the original on May 24, 2014. https://web.archive.org/web/20140524191322/http://www.gamerevolution.com/review/mark-of-kri. Retrieved February 4, 2022. 
  16. Gerstmann, Jeff (July 19, 2002). "The Mark of Kri Review". Red Ventures. https://www.gamespot.com/reviews/the-mark-of-kri-review/1900-2875070/. Retrieved May 24, 2014. 
  17. Turner, Benjamin (July 31, 2002). "GameSpy: The Mark of Kri". IGN Entertainment. http://ps2.gamespy.com/playstation-2/the-mark-of-kri/603735p1.html. Retrieved May 24, 2014. 
  18. Bedigian, Louis (August 9, 2002). "The Mark of Kri Review - PlayStation 2". Archived from the original on August 12, 2007. https://web.archive.org/web/20070812185145/http://ps2.gamezone.com/gzreviews/r20206.htm. Retrieved May 24, 2014. 
  19. Perry, Douglass C. (July 19, 2002). "The Mark of Kri Review". Ziff Davis. https://www.ign.com/articles/2002/07/19/the-mark-of-kri-review. Retrieved May 24, 2014. 
  20. "[The] Mark of Kri". Official U.S. PlayStation Magazine (Ziff Davis) (59): 108. August 2002. 
  21. 21.0 21.1 Saltzman, Marc (August 20, 2002). "The Mark of Kri". The Cincinnati Enquirer (Gannett Company). Archived from the original on October 1, 2007. https://web.archive.org/web/20071001113629/http://www.cincinnati.com/freetime/games/reviews/082002_kri.html. Retrieved May 24, 2014. 
  22. 22.0 22.1 Robischon, Noah (August 23–30, 2002). "The Mark of Kri Review". Entertainment Weekly (Time Inc.) (668–669): 145. https://ew.com/article/2002/08/23/mark-kri. Retrieved May 24, 2014. 
  23. Steinberg, Scott (August 2, 2002). "The Mark of Kri". MaximNet, Inc.. Archived from the original on May 25, 2014. https://web.archive.org/web/20140525023316/http://www.maxim.com/gaming/the-mark-of-kri. Retrieved October 24, 2014. 
  24. "6th Annual Interactive Achievement Awards: Winners". Archived from the original on June 3, 2004. https://web.archive.org/web/20040603024454/http://www.interactive.org/awards/IAA-6/winners.asp. Retrieved February 4, 2022. 
  25. "2002 Awards". July 18, 2003. https://navgtr.org/2002-awards/. Retrieved May 23, 2022. 
  26. Mahuta, Dean (2012). "Māori in video games - A digital identity". Te Kaharoa: The e-Journal on Indigenous Pacific Issues 5 (1): 126–134. doi:10.24135/tekaharoa.v5i1.101. ISSN 1178-6035. Archived from the original on February 8, 2013. https://web.archive.org/web/20130208145708/http://tekaharoa.com/index.php/tekaharoa/article/view/122/. Retrieved February 4, 2022. 
  27. Gilbert, Kingi (May 1, 2003). "New Zealand's Intellectual Property Concerns". Scoop Media Limited. https://www.scoop.co.nz/stories/PO0305/S00012/new-zealands-intellectual-property-concerns.htm. Retrieved June 21, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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