From HandWiki - Reading time: 5 min
| The Space Adventure | |
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| Developer(s) | Hudson Soft |
| Publisher(s) | Hudson Soft |
| Platform(s) | PC Engine CD, Sega CD |
| Release | PC Engine CD
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| Genre(s) | Adventure |
| Mode(s) | Single-player |
The Space Adventure – Cobra: The Legendary Bandit (コブラII: 伝説の男 Kobura II: Densetsu no Otoko), also known simply as The Space Adventure, is an adventure game released for the PC Engine CD-ROM² System in 1991 in Japan and for the Sega CD in 1995 in North America and Europe. It is the sequel to a Japan only game titled Cobra: Kokuryuuou no Densetsu released for the PC Engine CD in 1989, both being based on the manga and anime series Cobra by Buichi Terasawa. The game was developed and published by Hudson Soft and was one of the last games to be published for the Sega CD in both North America and Europe. The format of the game is similar to Snatcher while the plot is based on one of Cobra's early adventures.
The game is the first anime-licensed game to receive a Mature rating from the ESRB.
The player takes the role of the manga hero Cobra, who after walking into a bar, learns that a bounty has been placed on his head by the Galaxy Patrol and that he is being hunted by a bounty hunter named Jane Royal. After it is discovered that Cobra's archenemy Crystal Boy is after a treasure hidden by Jane's father, the location of which he encoded in the form of tattoos on his triplet daughters, Cobra and Jane agree to join forces to locate her sisters and defeat Crystal Boy.
GamePro panned the game, comparing it unfavorably to Snatcher. They criticized the poorly illustrated story sequences, the shortage of voice overs and the gameplay.[1]
Next Generation reviewed the Sega CD version of the game, rating it one star out of five.[2]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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