From HandWiki - Reading time: 6 min
| Tiles of the Dragon | |
|---|---|
Title screen | |
| Developer(s) | id Software |
| Publisher(s) | Softdisk |
| Director(s) | Tom Hall |
| Programmer(s) | Jason Blochowiak |
| Artist(s) | Adrian Carmack |
| Platform(s) | DOS |
| Release | 1993 |
| Genre(s) | Mahjong solitaire |
| Mode(s) | Single-player |
Tiles of the Dragon is a 1993 mahjong solitaire video game developed by id Software and published by Softdisk for DOS. It is one of eleven games id Software created for Softdisk, who paid $5000 for it as part of id Software's contractual obligation to them.[1] Tiles of the Dragon was later included by Softdisk as part of "The Lost Game Collection of ID Software".[2]
Like mahjong solitaire itself, the object of the game is to remove as many tiles from the board as possible. Two tiles that are on top can be selected and any matching pairs will be removed from the board. The game has two modes: Solitary and Tournament. The Tournament mode has a time limit for an increased difficulty.
Tiles of the Dragon was created as a Mahjong clone to buy id Software more time to continue with their own projects.[3]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|