From HandWiki - Reading time: 5 min
| Tom and Jerry: The Movie | |
|---|---|
Master system cover art | |
| Developer(s) | SIMS (GG) Sanritsu Denki (MS) |
| Publisher(s) | Sega |
| Platform(s) | Master System, Game Gear |
| Release | Master System
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| Genre(s) | Platform |
| Mode(s) | Single-player |
Tom and Jerry: The Movie (トム&ジェリー ザ ムービー), also known as Tom and Jerry, is a platform game developed and published by Sega in 1992 for the Master System. In 1993, the game was converted to the Game Gear with completely different level stages, but the same gameplay. The film Tom and Jerry: The Movie has the same name but no relevance to the game content.
In the Master System version, Tom has an adventurous big chase for Jerry inside the house, outside, through the country then back inside the house, ending with Tom finally catching Jerry momentarily. In the Game Gear version, Tom chases Jerry on a quest to look for a hidden treasure taking them from the house all the way to an island where the treasure is buried.
The player controls Tom in the game. He chases Jerry through long level stages, hindered by Jerry who lays explosive traps and goes under platforms. Tom can climb platforms, jump gaps, and pounce. Ideally, Jerry can be caught at the end of the level by solving a puzzle, but it is possible to catch Jerry earlier in the level with great difficulty. Once Jerry is caught, the level ends and proceeds to the next one.
The game was released on Master System in 1992, Game Gear in 1993, Game Boy on October 2, 1993,[3] and on Genesis more than two months later.[4] Because of the extremely bad reviews the film received, the title was altered to Tom and Jerry: Frantic Antics!.[citation needed]
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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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