Transworld Snowboarding (video game)

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Transworld Snowboarding
Developer(s)Housemarque
Publisher(s)Infogrames[lower-alpha 1]
Platform(s)Xbox
Release
Genre(s)Snowboarding
Mode(s)Single-player

Transworld Snowboarding is a snowboarding video game developed by Housemarque and published by Infogrames, released in 2002, for the Xbox. It is a sequel to Supreme Snowboarding.

Gameplay

Transworld Snowboarding is a snowboard freestyle racing game. The game features ten professional snowboarders, including Todd Richards, Andrew Crawford, Tina Basich, Barrett Christy, and Peter Line.[3]

Development

Transworld Snowboarding was developed by Housemarque.[2] The game was originally in development for the Dreamcast under the name of Supreme Snowboarding 2 before being moved to the Xbox and given a complete graphics revamp, and after Infogrames signed a licensing deal with the Transworld Skateboarding magazine.[4][5] It was first announced at E3 2001, along with Transworld Skateboarding and Transworld Surf.[6]

The game was originally slated for release in the second quarter of 2002;[6] it was released in the United States on October 15,[2] with a European release on November 8 later that year.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[7]
Review scores
PublicationScore
Game Informer6.5/10[8]
GameProStarStarStarStar[9]
GamesMaster61%[10]
GameSpot7.6/10[11]
GameSpy76%[12]
GameZone6.8/10[13]
IGN6.7/10[14]
OXM (UK)6.1/10[16]
OXM (US)8.3/10[15]
X-PlayStarStarStar[17]

Upon its release, Transworld Snowboarding received "average" reviews according to the review aggregation website Metacritic.[7] It was nominated for "Best Extreme Sports Game" for IGN's Best of E3 2002.[18]

References

  1. 1.0 1.1 Bramwell, Tom (October 31, 2002). "Unreal Champs slip a fortnight". Gamer Network. https://www.eurogamer.net/articles/article_46920. Retrieved January 28, 2017. 
  2. 2.0 2.1 2.2 Calvert, Justin (August 7, 2002). "Hands-on TransWorld Snowboarding". CBS Interactive. https://www.gamespot.com/articles/hands-ontransworld-snowboarding/1100-2876728/. Retrieved January 28, 2017. 
  3. Goldstein, Hilary (May 24, 2002). "E3 2002: Transworld Snowboarding". Ziff Davis. http://www.ign.com/articles/2002/05/24/e3-2002-transworld-snowboarding. Retrieved January 28, 2017. 
  4. "First look: TransWorld Snowboarding". https://www.gamespot.com/articles/first-look-transworld-snowboarding/1100-2844916/. 
  5. Kuorikoski, Juho (18 May 2015). Finnish Video Games: A History and Catalog. ISBN 9780786499625. https://books.google.com/books?id=T1tiCQAAQBAJ. Retrieved 1 October 2016. 
  6. 6.0 6.1 Conrad, Jeremy (May 18, 2001). "E3 2001: Infogrames Unveils Three Transworld Games". Ziff Davis. http://www.ign.com/articles/2001/05/18/e3-2001-infogrames-unveils-three-transworld-games. Retrieved January 25, 2017. 
  7. 7.0 7.1 "Transworld Snowboarding for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/transworld-snowboarding/critic-reviews/?platform=xbox. Retrieved January 25, 2017. 
  8. "TransWorld Snowboarding". Game Informer (GameStop) (117): 114. January 2003. 
  9. Dan Elektro (November 5, 2002). "TransWorld Snowboarding Review for Xbox on GamePro.com [scores never show on the webpage"]. GamePro (IDG Entertainment). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208044249/http://www.gamepro.com/microsoft/xbox/games/reviews/26930.shtml. Retrieved July 20, 2018. 
  10. "TransWorld Snowboarding". GamesMaster (Future plc). 2003. 
  11. Varanini, Giancarlo (November 1, 2002). "TransWorld Snowboarding Review". CBS Interactive. https://www.gamespot.com/reviews/transworld-snowboarding-review/1900-2896461/. Retrieved January 25, 2017. 
  12. Pavlacka, Adam (November 19, 2002). "Transworld Snowboarding". IGN Entertainment. Archived from the original on October 19, 2006. https://web.archive.org/web/20061019190828/http://archive.gamespy.com/reviews/november02/twsnowxbox/. 
  13. Valentino, Nick (December 11, 2002). "TransWorld Snowboarding Review". Archived from the original on December 21, 2002. https://web.archive.org/web/20021221123109/http://xbox.gamezone.com/gzreviews/r18870.htm. 
  14. Hwang, Kaiser (October 25, 2002). "Transword Snowboarding Review". Ziff Davis. http://www.ign.com/articles/2002/10/25/transworld-snowboarding-review. Retrieved January 25, 2017. 
  15. "TransWorld Snowboarding". Official Xbox Magazine (Future US): 66. January 2003. 
  16. "Review: TransWorld Snowbaording". Official Xbox Magazine UK (Future plc). 2003. 
  17. Rubenstein, Glenn (November 25, 2002). "'Transworld Snowboarding' (Xbox) Review". TechTV. Archived from the original on February 21, 2004. https://web.archive.org/web/20040221152043/http://www.techtv.com/extendedplay/reviews/story/0,24330,3408021,00.html. 
  18. IGN staff (May 29, 2002). "IGN Xbox's Best of E3 2002". Ziff Davis. http://www.ign.com/articles/2002/05/29/ign-xboxs-best-of-e3-2002. Retrieved January 25, 2017. 
  1. Released under the Atari brand name
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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