From HandWiki - Reading time: 3 min
| Tricky Kick | |
|---|---|
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| Developer(s) | Alfa System |
| Publisher(s) | IGS |
| Platform(s) | TurboGrafx-16 |
| Release | |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Tricky Kick[lower-alpha 1] is a 1991 puzzle video game developed by Alfa System and published by Information Global Service for the TurboGrafx-16.

The object of the game is to maneuver pairs of the same type of monster or animal together by kicking them into straight lines until prevented by an obstacle; when a match is made, the pair disappears. The puzzles consist of creatures scattered through a landscape littered with various obstacles.
The player controls different characters on six scenarios: The young elf Oberon has to rescue the fairy friend Chima from the evil sorceress Kymera; Udon, the giant-robot piloting hero of the 25th century, must save his city from an alien invasion; Japanese kid named Taro goes to visit a haunted mansion to pass the test to join a club; the caveman Gonzo seeks to hunt down a woolly mammoth; Japanese schoolgirl Mayumi needs to find her way to her classmate Biff's birthday party; the young feudal Japanese prince Suzuki wants to rule the country.
Tricky Kick was developed by Alfa System and published by Information Global Service.[1][2]
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Tricky Kick received average reviews.[10][11] GamePro's C.T. Asian wrote that it is "an extensive and challenging game that's great to take on with an audience. It's one of those carts that's bound to stir up a lot of group participation - everyone has their own strategy". Nevertheless, C.T. Asian criticized the poor translation of the text from Japanese.[12]