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| Turtles | |
|---|---|
| Developer(s) | Konami |
| Publisher(s) | Stern (NA) Sega (Japan) |
| Platform(s) | Arcade, Arcadia 2001, Adventure Vision, Odyssey², Casio PV-1000 |
| Release | 1981: Arcade 1982: Arcadia 2001, Adventure Vision, Odyssey², handheld 1983: PV-1000 |
| Genre(s) | Maze |
| Mode(s) | 1-2 player alternating |
Turtles is a video game developed by Konami and published in arcades in 1981 by Stern and Sega.[1] The Sega version was published as Turpin (ターピン). Turtles is a maze game where the player is a turtle trying to bring baby turtles (called "kidturtles") to their homes while avoiding beetles.
The game was ported to an unusual set of home systems. 1982 releases were for the Magnavox Odyssey², Arcadia 2001, and one of the four cartridges for Entex Adventure Vision. A handheld version of Turtles was also released by Entex in 1982.[2] A port for the Casio PV-1000 followed in 1983.
Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will have to quickly run away from.
The player's only offensive move is the ability to drop bombs (which behave more like mines) to temporarily stun the beetles. Additional bombs can be picked up in the middle of the maze. Each maze represents a floor of the building. After eight floors, there is a cutscene showing the baby turtles following their rescuer out of the building, and gameplay begins again on the ground floor.
The Odyssey² version of Turtles received a Certificate of Merit in the category of "1984 Best Arcade-to-Home Video Game/Computer Game Translation" at the 5th annual Arkie Awards.[3]: 29 Joystik magazine had a different view of the Odyssey port: "There is not much more to this slow-moving game. Even the background music is disappointing and joystick control is awkward."[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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