Ultimate Fighting Championship is the first video game based on the Ultimate Fighting Championship mixed martial arts promotion. It was first developed by Anchor Inc. for the SegaDreamcast on August 29, 2000, then by Opus for the SonyPlayStation on November 13 the same year, and finally by Fluid Studios for the Game Boy Color on November 27 the same year. All three versions of the game were published by Crave Entertainment[2] in North America, while Ubi Soft published the three versions in Europe and Capcom publishing the PlayStation and Dreamcast versions in Japan.
The Dreamcast version received "generally favorable reviews", just two points shy of "universal acclaim", while the PlayStation version received "mixed" reviews, according to the review aggregation website Metacritic.[3][4] Dan Morris of NextGen said of the former console version in its October 2000 issue, "No-holds-barred fighting gets a world-class Dreamcast translation, with gameplay that's both lifelike and exciting."[26] Five issues later, however, Daniel Erickson said in his review of the latter console version, "If Ultimate Fighting Championship had first appeared on PlayStation, we might have been more impressed with its originality and more likely to overlook some of its glaring flaws. After the excellent Dreamcast version, however, all we can see is how much worse this PlayStation outing is."[27]Edge, however, gave the former console version four out of ten, saying, "Lacking in the humour of WWF's absurd pantomime, Crave's title occupies an alien middle ground that can be difficult to digest, and even with its supposed plethora of moves, it's hard to develop any attachment. While it's obvious why shortsighted codeshops will never go wrong appealing to the lowest common denominator, you have to wonder whether titles based on moral ground as shaky as this are actually worthy of featuring anything innovative anyway."[29] In Japan, where both the Dreamcast and PlayStation versions were ported and published by Capcom on January 25, 2001, Famitsu gave it a score of 32 out of 40 for the former console version,[13] and 24 out of 40 for the latter one.[14]
The Dreamcast version was a runner-up for GameSpot's annual "Best Dreamcast Game" and "Best Sports Game (Alternative)" awards, both of which went to NFL 2K1 and Tony Hawk's Pro Skater 2.[30][31] Conversely, the PlayStation version was nominated in the "Most Disappointing Game" and "Worst Game" categories among console titles; the staff dubbed it "a pixellated, stiffly playing abomination."[32][33] In 2001, the Dreamcast version was a finalist for the Academy of Interactive Arts & Sciences' "Console Fighting" award, which ultimately went to Dead or Alive 2.[34]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions