Unrest is a role-playing video game created by the independent development studio Pyrodactyl Games (based in Jaipur, India). The game is notable for being one of the first commercial RPGs to take place in Ancient India .[2][3] The game was released on Microsoft Windows, Mac OS X, and Linux platforms on July 23, 2014.
Unrest is a role-playing video game. It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game involves making dialogue choices to influence NPCs and progress the story.[3] NPCs all possess and react based on three values: Friendship, Respect, and Fear.[4][5]
Combat is relatively rare, always avoidable, and very risky. However, playable character death does not result in a Game Over.[6] Instead, the game proceeds to the next chapter, with the previous playable character's death influencing how the story ultimately plays out.
Plot
The game takes place in ancient India in a time of great social upheaval. It also contains some fantasy elements, such as the Naga, a race of snakelike humanoids.
The game's story is divided into eight chapters, with players taking on the role of five different characters, who each have their own back story.[7] The playable characters include a peasant girl who doesn't want to go through her arranged marriage, an elderly priest, the chief of the mercenary guild, and the sole heir of the former royal family who now lives as a street urchin.[5][8]
Development
The developers posted the game on Kickstarter. The campaign started with an initial goal of United States dollar $3,000 to finish the game. On the second day of the campaign, the goal had been met. The developers included stretch goals in the campaign which included enhancing the visuals and additional chapters. The campaign ended on June 21, 2013, with Unrest raising $36,251.[1] On August 3, 2020, Arvind Raja Yadav from Pyrodactyl Games released the source code for the game under the MIT License on GitHub.[9]
Reception
{{Video game reviews
| MC = 65/100[10]
| GMaster = 80%[11]
| GSpot = 6/10[12]
| Hyper = 5/10[13]
| PCGUK = 60%[14]
| RPG = [15]
| rev1 = Common Sense Media
| rev1Score = [16]
| rev2 = National Post
| rev2Score = 6/10[17]
Unrest received "mixed" reviews according to the review aggregation website Metacritic.[10]
Hardcore Gamer gave it a score of three-and-a-half stars out of five and called it "a choice-driven RPG with little combat to speak of that touches on relevant social issues."[18]National Post gave it six out of ten and called it "a bold, powerful, and interesting game. I'm just not sure how much fun it is."[17]Common Sense Media also gave it three stars out of five and said, "There's plenty to admire about this daring, story-driven RPG experience, but it's not quite as accessible or polished as one might have hoped."[16]Paste gave it a similar score of six out of ten and said, "For a game that sets out with intent to include elements rarely embraced in games, Unrest comes across as an underwhelming mixture of a smartly constructed core without any layers to complement it."[19]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions