From HandWiki - Reading time: 5 min
| Vette! | |
|---|---|
| Developer(s) | Sphere |
| Publisher(s) | Spectrum HoloByte |
| Producer(s) | Joe Scirica |
| Designer(s) | Dan Geisler Gilman Louie |
| Programmer(s) | Dan Geisler Jinda Pan Sky Chang Joe Tretinik Kus Pranawahadi Erick Jap |
| Artist(s) | Dan Guerra Matt Carlstrom Jody Sather |
| Composer(s) | Jinda Pan |
| Platform(s) | MS-DOS, Macintosh, NEC PC-9801 |
| Release |
|
| Genre(s) | Racing |
| Mode(s) | Single-player, networked multiplayer |
Vette! is a 1989 racing video game published by Spectrum Holobyte for MS-DOS compatible operating systems in 1989. Macintosh and NEC PC-9801 ports followed. The objective is to race a Chevrolet Corvette through the streets of San Francisco . The game uses a 3D, flat-shaded polygon rendering of the city, including landmarks such as the Golden Gate Bridge, the San Francisco Bay Bridge[1], and Lombard Street. It was released on three floppy disks in both a black and white and color version.
A Sega Genesis version was planned, but never released.[2][3]
At the beginning of the game, a question from the manual requires a correct answer to prove game ownership. If the question is falsely answered, the game can be played for a limited time before a window popped up claiming "You have been caught driving a stolen Vette!", followed by the game crashing.
During the development of this game, the attack on protesting Chinese students in Tiananmen Square occurred. In memory of that event, one of the programmers snuck this string into the program executable: "IN MEMORY OF THOSE WHO WERE MURDERED IN TIAN-AN-MEN SQUARE ON JUNE 4, 1989. J.P. "[5]
Tony Dillon of ACE praised Vette! for its "complexity of design combined with clever simplicity in presentation" and its varied gameplay, and opined that the game "doesn't quite have the edge over Stunt Car, but it sure isn't far behind."[6] Peter Scisco of Compute! favorably reviewed the game, describing it as "Falcon AT on the ground." He praised the game's detail and EGA graphics, only criticizing the lack of sound card support, and concluded that "Vette! surpasses other driving simulations in its scope and realism".[1]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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