WWE Legends of WrestleMania

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Short description: 2009 video game
WWE Legends of WrestleMania
Cover art featuring various wrestlers.
Developer(s)Yuke's
Publisher(s)THQ
Director(s)
  • Taku Chihaya
  • George K Ito
Producer(s)Hiromi Furuta
Designer(s)
  • Naoto Ueno
  • Jonny Suzuki
Artist(s)
  • Yoshio Togiya
  • Makio Yamanaka
Platform(s)
ReleasePlayStation 3 & Xbox 360
  • AU: 19 March 2009
  • EU: 20 March 2009
  • NA: 24 March 2009[1]
  • JP: 9 July 2009
iOS
  • WW: 21 September 2009
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWE Legends of WrestleMania is a professional wrestling video game featuring legends of the professional wrestling promotion, World Wrestling Entertainment (WWE), who have appeared at WrestleManias 1 to XV in the 1980s and 1990s; during that time, WWE was known as the World Wrestling Federation (WWF). The game was released for the PlayStation 3 and Xbox 360[2] in March 2009 to coincide with WrestleMania 25.[3][4] The game was developed by Yuke's and published by THQ, the same developer and publisher for the WWE SmackDown vs. Raw video game series.[3][4] The retro WWE logo featured in the game was a slight modification of the 1980s and early 1990s WWF logo to match the letter design of the current logo. Unlike all other WWE Smackdown vs. Raw games released, this game was not ported over to the PlayStation 2 or Wii.

Gameplay

Match gameplay

A recreation of the main event at WrestleMania 3 featuring Andre (left) and Hogan (right).

The game features a new grapple-based combo fighting system.[2][5] To differentiate itself from the SmackDown series, Legends of WrestleMania focuses more on arcade-style gameplay (similar to WWF WrestleFest) with only the D-pad (or left analog stick) and the four face buttons needed on the gamepad. During play, the player's HUD features a health bar and a number between one and three. After successful chains of attacks, the number increases with more devastating moves now available. After completing the third level of moves, the wrestler's finishing move can then be performed. Continuous chains of moves are performed by pressing a button allocated by the screen before the player's opponent can. If the opponent beats the player at this, then the move is blocked and the chain is broken.[6] Each wrestler has five taunts, which will either increase his health meter or his speed, among others. In addition, when a wrestler is being pinned, a meter displays that determines how likely it is for the opponent to kick out of the pin. Unlike the WWE SmackDown games, a submission meter is the only indication to specific damaged body parts, as opposed to a body model located in the HUD.[7]

Managers play a significant part of the game, and interfere on behalf of their clients. Four such managers appear in the game: Bobby Heenan, Jimmy Hart, Mr. Fuji, and Paul Bearer.[6] Features similar to the SmackDown series such as create-a-legend mode and online gameplay are also featured in the game.[2] There are many new moves created for this game, along with most moves that appeared in Smackdown vs. Raw 2009. Most moves were used for SvR 2010. A new mode featured is the WrestleMania Tour where classic WrestleMania matches can be recreated with classic WWE footage included to introduce the bout.[2] The game also includes a feature to import the full playable roster from SvR 09 (excluding Big Daddy V, Chuck Palumbo, Elijah Burke, Lance Cade, Paul London, Trevor Murdoch, the Masked Man and Tony).[8]

Game modes

The game features a WrestleMania Tour mode consisting of three options: Relive, Rewrite, and Redefine. In Relive, the player can play as a legend that won a match over a certain wrestler to recreate WrestleMania moments. Rewrite allows the player to play as the loser of a certain historic match in order to "rewrite" history as an alternate fictional "what-if" scenario. The player in this mode can watch a recap of the history of certain wrestlers, a recap of their feud, and a recap of their match at WrestleMania. In this mode, the player must complete certain objectives, besides winning the match. In Redefine, the player chooses any wrestler to play and the ability to change the match type to create alternate fictional "what-if" scenarios. A Movie Theater is available to watch all unlocked match clips. The match types are Single, Tag Team, Triple Threat, Steel Cage, Ladder, Submission, Iron Man, Handicap, Hell in a Cell, and Royal Rumble.[9] Another game mode is the Legend Killer mode. The mode features six tiers, with four tiers having ten legends waiting to challenge the player, and the two others will have all the Legends from the game and a tier list for the Superstars from SvR 09 respectively. This mode is used to enhance the player's Create-a-Legend attributes.[10] Also featured is a Hall of Fame Mode, allowing players to view what they have unlocked.

Roster

The game features 38 playable characters by default, and 4 non-playable managers, while match commentary is provided by Jim Ross and Jerry Lawler. Players could extend the roster by choosing the "Import WWE SmackDown vs. Raw 2009" option on the main menu. This would import most of the male characters from SvR 09 into the game. Unlockable characters would only be available if they had been previously unlocked in SvR 09, but female and downloadable content characters could not be imported. Each imported character had a unique moves set designed specifically for the WWE Legends of WrestleMania game. These moves sets became available automatically in "Create-A-Moves-Set" mode. This function required SvR 09 to be loaded onto the console's internal memory, but once imported, the characters remained permanently unlocked in WWE Legends of WrestleMania. Players did not need to retain the SvR 09 game files on the internal memory in order to retain the characters. Big Daddy V, Chuck Palumbo, Elijah Burke, Hornswoggle, Lance Cade, Masked Man, Paul London, Tony, Trevor Murdoch and all the DLC characters could not be imported.

Players could also create their own custom characters in "Create-A-WWE-Legend" mode. Alternatively, they could also import user-created characters from SvR 09 save files. If the "Import WWE SmackDown vs. Raw 2009" function had been used, it made most entrance animations, videos and theme music from this edition available in the "Create-An-Entrance" modes.

Arenas

The game features the arenas used from WrestleMania I to XV, as well as a Royal Rumble arena based on the 1995 Royal Rumble.

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
EurogamerN/A6/10[11]
Game Informer8.5/10[12]8.5/10[12]
GameProStarStarStarStar[13]StarStarStarStar[13]
GameRevolutionB[14]B[14]
GameSpot5/10[15]5/10[15]
GameSpyStarStarHalf star[16]StarStarHalf star[16]
GameZone8.2/10[17]7/10[18]
Giant BombStarStarStar[19]StarStarStar[19]
IGN6.5/10[20]6.5/10[20]
OXM (US)N/A8.5/10[21]
PSMStarStarStarHalf star[22]N/A
Aggregate score
Metacritic70/100[23]71/100[24]

WWE Legends of WrestleMania received "mixed or average" reviews according to video game review aggregator Metacritic.[23][24]

Some critics praised the game's focus on nostalgia from the earlier days of the event.[13] Other reviewers, such as GameSpot and IGN, criticized the game for being repetitive, lacking in replay value, being overly simplistic, and how wrestler models were beefed up to look too "action figure" like.[15][20]

See also

  • Legends of Wrestling - wrestling game series exclusively featuring professional wrestling legends
  • WWE 2K14 - an entry in the WWE 2K series that also allows players to reenact various WrestleMania moments

References

  1. "WWE Legends of WrestleMania New Gameplay Trailer". YouTube. 26 January 2009. https://www.youtube.com/watch?v=Zy4ZnxAcTlI. 
  2. 2.0 2.1 2.2 2.3 Miller, Greg (14 July 2008). "E3 2008: WWE Legends of WrestleMania Officially Announced". http://www.ign.com/articles/2008/07/14/e3-2008-wwe-legends-of-wrestlemania-officially-announced. 
  3. 3.0 3.1 [1]
  4. 4.0 4.1 Miller, Greg (6 May 2008). "WWE Legends of WrestleMania announced". http://www.ign.com/articles/2008/05/06/wwe-legends-of-wrestlemania-announced. 
  5. Stewart, Kemuel (7 May 2008). "WWE Legends of WrestleMania Announced". GameCenter. http://www.gamercenteronline.net/2008/05/07/wwe-legends-of-wrestlemania-announced/. 
  6. 6.0 6.1 Miller, Greg (16 July 2008). "E3 2008: WWE Legends of WrestleMania Eyes-on". http://www.ign.com/articles/2008/07/17/e3-2008-wwe-legends-of-wrestlemania-eyes-on. 
  7. Miller, Greg (22 December 2008). "WWE Legends of WrestleMania Hands-on". http://www.ign.com/articles/2008/12/22/wwe-legends-of-wrestlemania-hands-on. 
  8. Balderson, Keelan (25 March 2009). "Latest On Legends of Wrestlemania: Legend Killer Mode & More". Wrestling Truth. http://wrestlingtruth.com/news/latest-on-legends-of-wrestlemania-legend-killer-mode-more/. 
  9. Regan, Mike (20 March 2009). "WWE Legends of Wrestlemania Reviewed". Gaming Ring. http://gamingring.com/2009/03/20/wwe-legends-of-wrestlemania-reviewed/. 
  10. [2]
  11. Whitehead, Dan (8 April 2009). "WWE Legends of WrestleMania (Xbox 360)". http://www.eurogamer.net/articles/wwe-legends-review. 
  12. 12.0 12.1 Reeves, Ben (May 2009). "WWE Legends of WrestleMania". Game Informer (193). http://www.gameinformer.com/NR/exeres/99840D2D-9B8D-4787-9F49-68526AD0445A.htm. Retrieved 25 February 2015. 
  13. 13.0 13.1 13.2 Noble, McKinley (24 March 2009). "WWE Legends of WrestleMania". GamePro. http://www.gamepro.com/article/reviews/209406/wwe-legends-of-wrestlemania-360. Retrieved 31 March 2009. 
  14. 14.0 14.1 Tan, Nick (24 March 2009). "Legends of Wrestlemania Review". Game Revolution. http://www.gamerevolution.com/review/legends-of-wrestlemania. 
  15. 15.0 15.1 15.2 Watters, Chris (24 March 2009). "Legends of Wrestlemania Review". http://www.gamespot.com/reviews/legends-of-wrestlemania-review/1900-6206683/. 
  16. 16.0 16.1 Berman, Steve (1 April 2009). "GameSpy: WWE Legends of Wrestlemania". GameSpy. http://ps3.gamespy.com/playstation-3/wwe-legends-of-wrestlemania/968976p1.html. 
  17. Aceinet (26 March 2009). "WWE Legends of WrestleMania - PS3 - Review". GameZone. http://www.gamezone.com/reviews/wwe_legends_of_wrestlemania_ps3_review. 
  18. Ewen, Christopher (24 March 2009). "WWE Legends of WrestleMania - 360 - Review". GameZone. http://www.gamezone.com/reviews/wwe_legends_of_wrestlemania_360_review. 
  19. 19.0 19.1 Gerstmann, Jeff (27 March 2009). "WWE Legends of WrestleMania Review". Giant Bomb. http://www.giantbomb.com/reviews/wwe-legends-of-wrestlemania-review/1900-126/. 
  20. 20.0 20.1 20.2 Miller, Greg (24 March 2009). "WWE Legends of WrestleMania Review". http://www.ign.com/articles/2009/03/24/wwe-legends-of-wrestlemania-review. 
  21. Cohen, Corey (May 2009). "WWE Legends of Wrestlemania". Official Xbox Magazine. http://www.oxmonline.com/article/reviews/xbox-360/s-z/wwe-legends-wrestlemania. Retrieved 25 February 2015. 
  22. "Review: WWE Legends of WrestleMania". PlayStation: The Official Magazine: 78. June 2009. 
  23. 23.0 23.1 "Legends of Wrestlemania for PlayStation 3 Reviews". https://www.metacritic.com/game/wwe-legends-of-wrestlemania/critic-reviews/?platform=playstation-3. 
  24. 24.0 24.1 "Legends of Wrestlemania for Xbox 360 Reviews". https://www.metacritic.com/game/wwe-legends-of-wrestlemania/critic-reviews/?platform=xbox-360. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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