From HandWiki - Reading time: 8 min
| WWF In Your House | |
|---|---|
![]() Cover art featuring Bret Hart, Vader and Shawn Michaels | |
| Developer(s) | Sculptured Software |
| Publisher(s) | Acclaim Entertainment |
| Platform(s) | PlayStation, Sega Saturn, MS-DOS |
| Release | PlayStation Sega Saturn DOS
|
| Genre(s) | Sports (Fighting) |
| Mode(s) | Single-player, multiplayer |
WWF In Your House is a video game for the PlayStation, Sega Saturn, and DOS. Developed by Sculptured Software,[1] it is a follow-up to WWF WrestleMania and was published by Acclaim Entertainment, who had previously released WrestleMania for home consoles.
Just like WrestleMania, In Your House is not a wrestling game in the normal sense, as it is heavily influenced by Mortal Kombat. It features digitized sprites of the wrestlers, and many over the top, unrealistic, and magical moves and taunts by the wrestlers.[2] The game also features finishing moves which are performed before the final pin.
Instead of typical wrestling arenas, WWF In Your House featured personalised stages for each individual wrestler,[3] such as a nightclub for Shawn Michaels, Stu Hart's Dungeon for Bret Hart and a crypt for The Undertaker.
The 10 playable wrestlers in the game include Bret Hart, The Undertaker, and Shawn Michaels (all returning from WrestleMania), as well as new additions Owen Hart, The British Bulldog, Goldust, Ahmed Johnson, Hunter Hearst Helmsley (who would all return for 1998's WWF WarZone), Vader, and The Ultimate Warrior (who was fired prior to release due to contract disputes). In-game commentary is supplied by Vince McMahon and "Mr. Perfect" Curt Hennig.
Early in development, Jeff Jarrett was planned to be part of the roster and was even filmed for the game. However, when he left the WWF in early 1996 over a contract dispute, his character was scrapped.[4]
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
WWF In Your House was a low profile release. At the time Acclaim Entertainment was suffering from financial losses, layoffs, and an investigation by the Securities and Exchange Commission, and was pinning most of its hopes on the Nintendo 64 game Turok.[8] Perhaps as a result, WWF In Your House was largely ignored by critics; GamePro only reviewed the PlayStation version, and high-profile gaming publications such as Electronic Gaming Monthly and IGN, and even the official Sega Saturn Magazine, did not review it at all.
GamePro called it "a title full of promise and potential that ultimately gets pinned in its quest for the championship." They particularly criticized that matches are over too quickly, and compared the game unfavorably to Power Move Pro Wrestling, which came out at the same time.[9] Jeff Kitts of GameSpot gave the PlayStation version a 5.9 out of 10. He said the action is solid but overly derivative of Mortal Kombat, and that the selection of modes offers no true variety.[6] GameSpot's Jeff Gerstmann gave the Saturn version a 4.5 out of 10, calling it "little more than a rehash of the original".[5] Both GamePro and Gerstmann criticized that the gameplay involves little more than pounding the buttons as rapidly as possible, and the style in general is more akin to a fighting game than a true wrestling game.[9][5] GameSpot's Chris Hudak gave the DOS version a 5.6 out of 10, generally ridiculing the wrestling concept.[7]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|