War World (video game)

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War World
Developer(s)Third Wave Games
Publisher(s)Third Wave Games,
Flashman Studios
(Xbox 360),
Lighthouse Interactive
(Windows, Europe)
Designer(s)Morten Brodersen
Johnni Christensen
Phillip Tavel
Programmer(s)Morten Brodersen
Artist(s)Johnni Christensen
Composer(s)Mason B. Fisher (Windows), David Wise (Xbox 360)
Platform(s)Microsoft Windows, Xbox 360 (XBLA)
ReleaseWindows
  • NA: August 2, 2005
  • EU: March 17, 2006
Xbox 360
  • WW: October 1, 2008
Genre(s)Action,
First-person Shooter
Mode(s)Single player, Multiplayer

War World: Tactical Combat (also known as simply War World) is a 3D mech combat simulator game developed and published by Australian company Third Wave Games (who are made up of former Rare alumni who have been involved in the development of such games as Banjo Kazooie, Donkey Kong 64, and others). It was released on Microsoft Windows in 2005, and 2008 for the Xbox Live Arcade service.

Story

The story revolves around a planet within the Milky Way galaxy known as WarWorld. This planet has been under perpetual conflict throughout its known history over various reasons (ranging from religious differences to territorial disputes to blood feuds between different sects of the inhabitants). However, eventually the largest groups of these people would form into corporate entities and would establish several neutral cities on the planet in the hopes of establishing commerce with the outside galaxy. When the game first starts, 7 of these city-states will have already been formed exporting all sorts of variants of their warlike nature from mercenaries to military hardware to gladiatorial arena games using mechs. The player assumes the role of one of these arena competitors as they fight their way thru various battles with competing clans or mech pilots in the game.

Gameplay

Gameplay is similar to the Tribes first-person shooter games even though the game is classified as a Mech sim much like the MechAssault series of games. Despite this, some commonalities can be found between the two sims such as collecting powerups and some interface design choices. The gameplay focuses on Teamwork and Squad based FPS tactics throughout the entire experience. Mechs are designed in a garage interface at different intervals depending on what type of game you're playing at the time. Within this interface, players can purchase mechs and spare parts using currency earned called credits. Credits can be earned over the course of a single player game or dictated based on the requirements set up ahead of time on a multiplayer game. War World has the single and multi player options, and includes game modes such as "capture the flag" and "team deathmatch".

Mech units

All mech units in War World share certain commonalities that can be termed as a unit's stats. These stats include Armor (or the amount of health a unit has before dying), Jump (how high a unit can jump without the assistance of a thruster), the speed of a unit, a multiplier to how much ammo each weapon on the unit has (based on the weapon's baseline stats), and the cost of a unit in terms of credits (the currency in the game). All mechs come with a radar stealth function that allows them to disappear off an opponent's radar screens. However, this does not make a unit invisible to sight and can be spotted normally even with the stealth option turned on. In addition, a unit can be altered in terms of paint or color scheme in order to change its appearance.

There are five different mech units in the game (as of Version 1.9.02) that a player can choose from; the Panther 770, the Python KX5, the Thunder B-2, the Assault T1000 and the Leviathan.

The game also features dropships - combat cargo planes that can deliver new mech units to the battlefield over the course of a match. Typically in single player mode, they will be seen flying over the entire arena attacking the player and dropping in new units. A dropship has multiple minigun like turrets all around the vessel that fire low damage rounds at various intervals (depending on the difficulty level) and has twice as much armor as the Leviathan mech. Mechs are unloaded from the rear of the plane through the use of a drop down ramp that folds out. As of version 1.9 these are only controllable by the AI and not by players.

Reception

Reception
Review scores
PublicationScore
PCXbox 360
1Up.comN/AD+[1]
EurogamerN/A4/10[2]
GameProN/A2.75/5[3]
GameSpotN/A4/10[4]
GameZone8.6/10[5]N/A
IGNN/A5/10[6]
OXM (US)N/A6/10[7]
PALGN7/10[8]N/A
PC Gamer (UK)70%[9]N/A
TeamXboxN/A3.9/10[10]
Aggregate score
Metacritic74/100[11]45/100[12]

The PC version received "average" reviews, while the Xbox 360 version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[11][12]

References

  1. Hayward, Andrew (October 3, 2008). "War World Review (XBOX 360)". Archived from the original on February 24, 2013. https://web.archive.org/web/20130224082739/http://www.1up.com/reviews/war-world. Retrieved September 19, 2017. 
  2. Whitehead, Dan (October 3, 2008). "XBLA: Age of Booty and War World (Page 2)". http://www.eurogamer.net/articles/xbla-age-of-booty-and-war-world-review?page=2. Retrieved September 19, 2017. 
  3. Guss, Ian (October 7, 2008). "Review: War World (X360)". GamePro Arcade. Archived from the original on January 6, 2009. https://web.archive.org/web/20090106195118/http://www.gameproarcade.com/article/103835/review-war-world/. Retrieved September 19, 2017. 
  4. Perez, Anthony (October 28, 2008). "War World Review (X360)". https://www.gamespot.com/reviews/war-world-review/1900-6199476/. Retrieved September 19, 2017. 
  5. Eberle, Matt (August 30, 2005). "War World - Tactical Combat - PC - Review". GameZone. Archived from the original on December 21, 2008. https://web.archive.org/web/20081221140750/http://pc.gamezone.com/gzreviews/r24490.htm. Retrieved September 19, 2017. 
  6. Brudvig, Erik (October 2, 2008). "War World Review (X360)". http://www.ign.com/articles/2008/10/02/war-world-review. Retrieved September 19, 2017. 
  7. Watt, Meghan (December 25, 2008). "War World: Tactical Combat". Official Xbox Magazine. Archived from the original on October 2, 2008. https://web.archive.org/web/20081002184952/http://www.oxmonline.com/article/reviews/xbox-live-arcade/s-z/war-world-tactical-combat. Retrieved September 19, 2017. 
  8. Larsen, Phil (August 23, 2006). "War World Review - PC Gaming Video Game Review". Archived from the original on February 5, 2012. https://web.archive.org/web/20120205101323/http://palgn.com.au/pc-gaming/5114/war-world-review/. Retrieved September 19, 2017. 
  9. "War World". PC Gamer UK. November 2005. 
  10. Eddy, Andy (October 3, 2008). "War World Review (Xbox 360)". TeamXbox. Archived from the original on November 9, 2013. https://web.archive.org/web/20131109205954/http://reviews.teamxbox.com/xbox-360/1588/War-World/p1/. Retrieved September 19, 2017. 
  11. 11.0 11.1 "War World: Tactical Combat for PC Reviews". https://www.metacritic.com/game/war-world-tactical-combat/critic-reviews/?platform=pc. Retrieved September 19, 2017. 
  12. 12.0 12.1 "War World for Xbox 360 Reviews". https://www.metacritic.com/game/war-world-tactical-combat/critic-reviews/?platform=xbox-360. Retrieved September 19, 2017. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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