From HandWiki - Reading time: 8 min
| Warhammer 40,000: Chaos Gate | |
|---|---|
| Developer(s) | Random Games |
| Publisher(s) | Strategic Simulations |
| Producer(s) | Steven J. Clayton Scott Evans |
| Designer(s) | Steven J. Clayton |
| Programmer(s) | Drew Gugliotta |
| Artist(s) | Tony Nichols |
| Writer(s) | Keith Ferrell |
| Composer(s) | Jim Crew |
| Series | Warhammer 40,000 |
| Platform(s) | Microsoft Windows |
| Release | November 23, 1998[1] |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single player, multiplayer |
Warhammer 40,000: Chaos Gate is a video game set in the gothic science fiction backdrop of the Games Workshop game system Warhammer 40,000. In it, players take command of a number of squads of Ultramarines to do battle with their ancient enemies the Word Bearers Traitor Marines, Chaos Demons, and their commander the Chaos Lord Zymran. A sequel, Software:Warhammer 40,000: Chaos Gate - Daemonhunters, was released in 2022.
The game is turn-based and takes part on a gridded playing screen. Each turn an Ultramarine can take a certain number of actions up to its Action Points limit. Actions include moving, firing a weapon or throwing a grenade. The Chaos AI then takes its turn in the same way. Ultramarine players command a number of squads, vehicles and characters from the Space Marines Codex.
Chaos Gate features an experience system, where Space Marines gain experience and can improve their statistics as they participate in missions.
Each Space Marine can be assigned to a general-purpose Tactical Squad or to one of three specialist formations: Assault, Devastator and Terminator Squads. Additional weaponry can be picked up from weapon crates found in the campaign maps.
The game uses a modified version of the Soldiers at War engine.[2] It was originally released for Windows 95 and Windows 98 but has since been made compatible for modern versions of Windows as well. Chaos Gate was developed by Random Games and originally published by Strategic Simulations. In its release by Hasbro Games, Chaos Gate was bundled with Software:Final Liberation: Warhammer Epic 40,000, set in Games Workshop's Epic 40,000 game system that pitted the forces of Humanity against marauding Orks. In 2015, GOG Ltd republished the game digitally.[3][4]
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Richie Shoemaker of PC Zone called Chaos Gate a title that "slowly grabs hold of you and keeps you entertained throughout its duration; something you'll look back on with fond memories rather than foul".[7]
Chaos Gate was a finalist for Computer Gaming World's 1998 "Best Strategy" award, which ultimately went to StarCraft. The editors called Chaos Gate "perhaps the best iteration of the WarHammer universe to date, although some weak AI hampered its turn-based squad-level combat".[10]
A sequel, titled Software:Warhammer 40,000: Chaos Gate - Daemonhunters, was released in 2022. The game was developed by Canadian studio Complex Games and published by Frontier Foundry.[12]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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