X Games Pro Boarder

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X Games Pro Boarder
Developer(s)Radical Entertainment
Publisher(s)
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
Windows
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

ESPN X-Games Pro Boarder, also known as X Games Pro Boarder, is a video game developed by Radical Entertainment and published by Electronic Arts and Sony Computer Entertainment Europe for the PlayStation and Windows in 1998.

Reception

Reception
Review scores
PublicationScore
PCPS
EGMN/A5.5/10[7][lower-alpha 1]
FamitsuN/A28/40[9]
Game InformerN/A6.5/10[10]
GameFanN/A85%[11][lower-alpha 2]
GameRevolutionN/AD+[12]
GameSpotN/A8.7/10[13]
IGN7.8/10[14]7/10[15]
Next GenerationN/AStarStar[16]
OPM (US)N/AStarStarStarStar[17]
PC Gamer (UK)69%[19]N/A
Aggregate score
GameRankings70%[3]70%[4]

The game received average reviews on both platforms according to the review aggregation website GameRankings.[3][4] GameSpot gave the PlayStation version a favorable review, over a month before its U.S. release date.[13] However, Next Generation said of the same console version, "In the end, its style-over-substance, mediocre gameplay is what you'll remember the most."[16] In Japan, where the same console version was ported and published by Electronic Arts Square, also under the name X-Games Pro Boarder (X GAMES プロボーダー, Ekkusu Gēmuzu Puro Bōdā), on March 11, 1999, Famitsu gave it a score of 28 out of 40.[9] GamePro said that the PlayStation version "enters the PlayStation snowboarding foray to carve a piece out of Cool Boarders' mountain. But X Games Pro Boarder doesn't have the kick to knock CB off the slopes."[20][lower-alpha 3]

Notes

  1. in Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 5.5/10, two others gave it each a score of 5/10, and another gave it 6.5/10.
  2. In GameFan's viewpoint of the PlayStation version, one critic gave it 86, and the other 84.
  3. GamePro gave the PlayStation version all four 3.5/5 scores for graphics, sound, control, and fun factor.

References

  1. Perry, Douglass C. (October 20, 1998). "X Games Pro Boarder [sic (Preview)"]. Ziff Davis. https://www.ign.com/articles/1998/10/21/x-games-pro-boarder-2. 
  2. Mayer, Robert (November 6, 1998). "EA Says X Games Pro Boarder Goes Gold". Strategy Plus, Inc.. http://www.cdmag.com/articles/015/088/proboard_news.html. 
  3. 3.0 3.1 "ESPN X-Games Pro Boarder for PC". CBS Interactive. https://www.gamerankings.com/pc/575214-espn-x-games-pro-boarder/index.html. 
  4. 4.0 4.1 "ESPN X-Games Pro Boarder for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199355-espn-x-games-pro-boarder/index.html. 
  5. Goble, Gordon (January 14, 1999). "X Games Pro Boarder (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0%2C6%2C0-2407%2C00.html. 
  6. Broderick, Glen (December 11, 1998). "X Games Pro Boarder (PS)". CNET. http://gamecenter.com/Consoles/Sony/Xproboard/. 
  7. Smith, Shawn; Hsu, Dan; Hager, Dean; Boyer, Crispin (November 1998). "X-Games: Pro Boarder [sic"]. Electronic Gaming Monthly (Ziff Davis) (112): 252. https://retrocdn.net/images/f/f2/EGM_US_112.pdf. Retrieved August 28, 2023. 
  8. Grant, Jules (December 31, 1998). "X Games Pro Boarder (PC)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=272&full=1#mr_toppy. 
  9. 9.0 9.1 "X GAMES プロボーダー [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18687&redirect=no. Retrieved August 28, 2023. 
  10. "X-Games: Pro Boarder [sic] (PS)". Game Informer (FuncoLand) (68). December 1998. 
  11. Higgins, Geoff "El Nino"; Stockert, Bruce "Reubus" (January 1999). "X Games Pro Boarder (PS)". GameFan (Shinno Media) 7 (1): 88. https://archive.org/details/Gamefan_Vol_7_Issue_01/page/n89/mode/2up. Retrieved October 6, 2020. 
  12. Dick, Kevin (December 1998). "ESPN X-Games Pro Boarder Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34226-espn-x-games-pro-boarder-review. 
  13. 13.0 13.1 MacDonald, Ryan (October 13, 1998). "X Games Pro Boarder Review (PS) [date mislabeled as "May 2, 2000""]. Fandom. https://www.gamespot.com/reviews/x-games-pro-boarder-review/1900-2550314/. 
  14. Blevins, Tal (February 8, 1999). "ESPN X Games Pro Boarder [sic (PC)"]. Ziff Davis. https://www.ign.com/articles/1999/02/09/espn-x-games-pro-boarder. 
  15. Perry, Douglass C. (November 11, 1998). "X Games Pro Boarder (PS)". Ziff Davis. https://www.ign.com/articles/1998/11/12/x-games-pro-boarder. 
  16. 16.0 16.1 "X Games Pro Boarder (PS)". Next Generation (Imagine Media) (49): 106. January 1999. https://archive.org/details/NEXT_Generation_49/page/n107/mode/2up. Retrieved October 6, 2020. 
  17. Rybicki, Joe (November 1998). "X Games Pro Boarder". Official U.S. PlayStation Magazine (Ziff Davis) 2 (2): 126. https://archive.org/details/official-u.-s.-play-station-magazine-volume-2-issue-2-november-1998/page/n123/mode/2up. Retrieved August 31, 2023. 
  18. Egger, Dan (February 1999). "X Games Pro Boarders [sic"]. PC Accelerator (Imagine Media) (6): 104. https://archive.org/details/PCXL06Feb1999/page/n103/mode/2up. Retrieved January 25, 2021. 
  19. Gillen, Kieron (March 1999). "X Games Pro Boarder". PC Gamer UK (Future Publishing) (67). http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=1412. Retrieved July 30, 2021. 
  20. The Rookie (December 1998). "X Games Pro Boarder (PS)". GamePro (IDG Entertainment) (123): 228. https://archive.org/details/GamePro_Issue_113_December_1998/page/n231/mode/2up. Retrieved October 6, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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