Xiaolin Showdown is a beat 'em up and fighting video game based on the animated television series of the same name. It was released for the PlayStation 2, PlayStation Portable, and Xbox on November 14, 2006, in North America and in Europe on June 29, 2007. The game was later ported over to the Nintendo DS on November 28, 2006, in North America and in Europe in February 2007. Players are able to play as the Xiaolin Apprentices. The game can be played with up to four players locally.
This was the last game to be released for the Xbox in Europe.[3]
The gameplay is reminiscent of that of Power Stone and the Super Smash Bros. series. The player's main goal is to be the last man standing. One of the game objectives is to get the Shen Gong Wu. The Shen Gong Wu require the use of "Chi Energy" from the player.
There are six playable characters in the game: Omi, Raimundo Pedrosa, Kimiko Tohomiko, Clay Bailey, Jack Spicer and Chase Young, the latter two of which must be unlocked first. When Xiaolin Showdowns take place, the competitors get transported to an arena where they face off in a random mini-game. Master Fung appears in some parts of the game, giving tips for the player. Players can use Shen Gong Wu to aid them in battle. The player uses an in-game currency called "blessing coins" to buy Wu.
Xiaolin Showdown received mixed to negative reviews from critics. Many reviews compared it unfavorably to other, better four-player brawlers such as Super Smash Bros.[21][9][10] or Power Stone.[12][18][10]Eurogamer gave the PlayStation 2 version of the game an overall score of 2 out of 10, calling it "unfun", criticizing its "unimpressive" graphics and "ridiculously easy" gameplay, and bluntly calling it an "atrocious excuse for a video game", further stating that "Everything about it is just wrong. To be able to put out a title this broken with so many great modern and retro games from which to draw influence is a hell of an achievement."[13]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions