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Yager is a combat flight simulation video game developed by Yager Development and published by THQ, Kemco, and DreamCatcher Interactive. It was first released as an Xbox exclusive before later being ported to Microsoft Windows, both in 2003. The Xbox version was released in North America in later 2004, while the PC version was released in North America as Aerial Strike: Low Altitude - High Stakes: The Yager Missions in February 2005. In this game, gamers take on the role of Magnus Tide, a freelance pilot adventurer. Yager and Aerial Strike is set over 20 levels in which the player takes possession of various weapons and ships in an effort to accomplish each mission. The game, while well-received critically, was not a commercial success, largely in part due to a delayed North American release amidst a lack of advertising.
Yager is set in a futuristic world where countries' borders no longer exist and the earth is controlled by a number of megacorporations, most notably DST, as well as Proteus and Lobos Robotics. Although the old countries officially do not exist there are tell tale signs identifying each environment.
The Proteus Islands are a tropical paradise and the headquarters of the Proteus Corporation. The Free Trade Zone, a landscape dotted with turbines and palm trees, is the only zone not controlled by any corporation. The DST zone and surrounding fjords are connected to the Free Trade Zone by a system of caves, rivers, and deltas that run deep into DST territory. Bitterfeld is a desolate area littered with disused industrial buildings, crashed ships, abandoned machinery and other debris left behind by the old Progress Company.
At the end of the 21st century, the world is almost exclusively ruled by megacorporations. Nevertheless, a few so-called free trade zones have formed, independent of corporate rule, inhabited primarily by fishermen, traders, mercenaries, and pirates. These areas can be dangerous for pilots whose aircraft have little or no onboard weaponry. the protagonist, Magnus Tide, is a former mercenary for the Proteus Corporation, is well aware of. One day, he was unable to complete an assigned mission and lost not only his aircraft but also all his money. His relationship with a Proteus employee also ended. Several years later, he returns to his former employer, Proteus, with a new type of aircraft, the Sagittarius. The Sagittarius's unique feature is that it not only possesses typical airplane flight characteristics but can also hover like a helicopter. Magnus Tide resumes working for Proteus as a lone fighter upon his return, arriving at just the right time, as Proteus is plagued by strange attacks.
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Yager and Aerial Strike received "mixed or average reviews" according to the review aggregation website Metacritic.[13][14]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
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