Yaris (video game)

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Yaris
Cover art
Developer(s)Castaway Entertainment
Publisher(s)Backbone Emeryville
Platform(s)Xbox Live Arcade
Release
  • WW: October 10, 2007
Genre(s)Racing game/Shooter
Mode(s)Single-player, Multiplayer

Yaris is a Toyota-licensed racing advergame based on the line of Yaris subcompact cars.[1] It was developed for the Xbox 360 and distributed for free on Xbox Live Arcade. The game was released on October 10, 2007, but was later delisted from the Xbox Live Marketplace in November 2008.

Gameplay

The game is a simplified futuristic combat racing game featuring three Yaris models, each with prehensile robotic gun called a "mechanosymbiont" emanating from the hood. The default color of the car is red. The available models include:

  • 3-Door Liftback
  • 4-Door Sedan
  • 4-Door S Sedan

Gameplay consists of racing through U-shaped tube racing tracks while picking up coins, similar to the 3D minigame called "Special Stages" in Sonic the Hedgehog 2. The tracks are populated by abstract enemies such as MP3 players, flaming wheels with deadly trails of fire, and odd motorcycle racers. The enemies can be attacked with the car's "mechanosymbiont" laser gun; some destroyed enemies release coins as well.

Yaris gameplay screenshot

The cars can be upgraded with collected coins, from improving the chassis or wheels, changing the color, increasing the weapon storage, or increasing the shield strength.

The weapons that can be obtained include:

  • sawblade
  • gatling laser
  • rocket launcher
  • shotgun laser
  • gauss cannon

Multiplayer

The game features two player multiplayer, both on the same machine and on Xbox Live. The players can simultaneously help and hinder each other with various "auras" that occur when the cars are close to one another. Pressing each of the four controller buttons has a different effect:

  • A: Regenerates both cars' shields
  • X: Extra coins from enemies
  • B: Drains the opponent's shields
  • Y: Causes coins to emanate from the opponent

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings20%[2]
Metacritic17/100[3]
Review scores
PublicationScore
GamesRadar+Half star[4]
Joystiq(negative)[5]

The game was met with largely negative reviews. It has a score of 20% on GameRankings[2] and 17 out of 100 from Metacritic, the lowest ranked Xbox 360 game on the entire site.[3]

In the Joystiq review, Dan Dormer gave Yaris a scathing review, writing that "Yaris does nothing right, and everything wrong. Every element, from the graphics to the controls to the online play, is just busted. Even at the price of free, this lemon isn't fun or worth the sticker price".[5]

The Videogametalk.com reviewer Mike Flacy wrote of Yaris, "As the title is completely free, you should ask yourself different questions related to value. For instance, "Is the title worth the 17.5 seconds it will take to download it?” That's a tough one. You could take out the trash in that amount of time, a much more rewarding task than playing Yaris."[6] This sentiment of "not being worth the free price" was widely echoed across major video game review sites.

Just one positive review came about from the game: Ars Technica, in its review titled "Yaris: the Xbox Live Arcade sleeper hit of the year" by Frank Caron wrote, "It's simple, it's small, and it's fun. Go download it; I'm sure you'll be pleasantly surprised."[7] However, the article included a subscript qualifying that other staff members of the site disagreed with Caron's assessment. Gamesradar ranked the game 33rd on their "The 50 Worst Games of All Time."[8]

See also

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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