From Edutechwiki - Reading time: 16 minBesides choosing the right settings for publication (Flash version) with which we shall not deal here, you should select the right size for your your stage, i.e. the size of your future flash document. You can do this either when you create a new file or later.
Flash lets you create a new document from various templates: File->New. Then choose from General or Templates.
These templates may predefine several things:
In any case, to learn Flash's drawing feature, you don't have to worry much about what template to choose from. Just make sure that you have enough space to draw. If an initial size turns out to be too small or too big, you simply can modify the document's size (see next).
With Modify->Document (or by clicking on an empty spot in the stage and then changing the properties) you can:
Size of your Flash document depends on its purpose. Since Flash documents (unlike well made HTML pages) have a fixed size, you must find a good compromise between readability (user should be able to read and distinguish all elements) and horizontal/vertical space you take up).
The default documents takes up 550x400px. This makes the document viewable without scrolling on a computer with a bad screen resolution of 800x600px. Do not forget that a screen also contains a tools bar (in most Operating systems) and that Flash is usually viewed within a web browser that also contains menu bars, a bottom bar and some pixels to the left and right.
Anyhow, most people today have bigger screen resolutions so you certainly can go bigger than 550x400.
Just don't make menu bars too large ....
Firstly you should know that there are two kinds of drawing tools:
Here is screen-dump that I made while drawing a red "ray" with the Pencil tool (the mouse pointer is missing from the drawing).

Since these panels give you shortcut access to features of objects you are drawing, it's a good idea to keep them open while you draw.
There are several types of colors:
To select a color type, there is a pull-down menu in the color panel.
To work with gradients is not very easy and the interface doesn't help that much. To change a gradient you need 2 tools:
Read the [[Flash colors tutorial] if you want to know more colors and gradients ...

The main tools panel contains the major drawing tools. We suggest to leave this panel docked to the left side (since it's frequently used). But depending on your screen size, you can display it either in a single column or as a double column, click the ">>" on its top bar to change this.
The main tools panel organizes tools by different categories:
Options change according to tool that is selected. E.g. in the screen capture to the left you can see how the tools panels shows with the selection tool (left) and the brush tool (right).
Tools may have variants (in this case you can see a little down arrow in the icon). To see variants you must press the left mouse for a while or Shift-click. E.g. instead of the Rectangle tool you can display/access the Polystar tool.
Flash has two drawing models:
Usually, you rather should work with the object model since the shape of each object can be easily modified later on. However the merge model can be used to draw complex shapes, e.g. you can draw a circle and then carve off things by drawing over it. The merge mode is also useful when you "paint" things (as opposed to drawing). You later can convert "paintings" to objects of course.
By default, the object model may be turned off, so turn it on by clicking on the Object drawing button. You can find in the options section of the tools panel after clicking on some drawing tool (e.g. the Pencil). You can see if it's on when there is a rectangle drawn around the button, like this:
You can see the difference between the 2 kinds of objects created in the Properties Panel:
The behavior of tools changes according to mode used and it's not so obvious to remember what Flash does.
If you already tried to draw more complex shapes, you noticed that it is difficult to work with a single layer (e.g. to select objects), so you now have to learn how to work with layers.
Also see the figure "Items of the Flash CS3 tools panel" above in order to identify the corresponding icons in the tools panel. Some tools are stacked on top of each other. Hold down the mouse button for while to see the hidden ones.
This tool lets you select elements (shapes, strokes, fills, symbols, bitmaps) in the workarea by clicking on it (simple click). If you wish to select several objects together hold down the SHIFT key or use a selection box or the lasso (see next).
You also can drag the mouse pointer to select an area with one or several objects. You certainly have to do this for a drawing made in merge mode, i.e. a collection of simple shapes). If you want to select a non-rectangular area, use the Lasso tool.
Double-clicking would put you into object editing mode for various parts (depending on where you click). To return from this mode (which we will not explain here), double-click in some empty area in the workspace.
Warning: This tool also can act as a distortion tool ! See the Flash object transform tutorial. Always make sure that you see a big "cross-hair" cursor before you start moving around anything.
The subselection tool allows you to select paths of an object so that you can make more sophisticated modifications. Click on the outlines of objects. You then can drag around the little squares and dots that will appear, i.e. modify portions of shapes. See the Flash object transform tutorial for details.
If you want to modify a symbol (in the properties panel you can see something like "Instance-of") you have to break it apart: Right-click->Break Apart.
The Free Transform tool will allow you to make several kinds of transformations. When you select an object with this tool and then move the mouse over different spots, you will that the mouse cursor changes shapes. Each one will allow you do different transformations:
To do a proportional scale, hold down the SHIFT key and then drag a corner.
There are more options to the free transform tool, e.g. so-called envelope transform, see the Flash object transform tutorial if your are curious about this.
The Gradiant Transform tool is hidden below the free transform tool (by default) and allows you to change the ways in which color gradients flow. Hold down the mouse for a while and then change the tool. See the Flash colors tutorial.
Select several objects or parts of a shape. Remember: to transform an object into a shape, break it apart. This tool also includes a "magic wand" mode (see the controls)
This is the tool that allows you to make the most complex drawings, i.e. pathes with Bezier curves.
(not explained here ....)
Add text.
In the properties panel you may define various text properties such as fonts, color and positioning, alignment, etc. If you click on the paragraph symbol, you can define indent, line spacing and margins.
Draws simple lines.
On the same spot of the tools panel you got several tools. By default you will see the rectangle tool. To select another tool: hold the left mouse button down for while and then select the one you want.
Below you can see a few drawings. The screen capture has been taken with the Polystar tool activated.


With the Pencil tool you make drawings like with a Pen. However, there is optional support to draw straight or smooth lines since drawing with a mouse isn't very obvious. You can define various options.
In the options section you can select different ways of drawing support. I.e. the the straight icon looks like this:
.
Below is a screen-dump that demonstrates the difference between straight, freehand and smooth drawing.

In the properties panel you can define various options like stroke (pen) color, fill color, various dashes or not, and how the end of lines should look.
The brush tool lets you paint. There are several special effects and several modes.
With the "Brush Mode" in the options section (not the properties panel) you can select the paint mode. Make sure to understand these and to verify that the wanted mode is on, else you likely run into frustrations ...
Choose from the options in the options section ....
This tool allows you to apply color changes to the strokes of drawings.
You also can change the color of a fill or stroke through the properties panel or the color panels, but make sure to select the object(s) you want to change first.
The paint bucket tool works like the ink bottle tool but it is used to change colors of paintings. You also can fill in empty areas (insides of drawings made with the pencil for example)
Again, you also can change paint of shapes and object, by first selecting the thing in the stage, and then by making changes in the properties or the colors panels.
You can select a color from some spot on the workarea. The tool will then automatically change to the paint bucket tool (see above).
Erase stuff. See the Flash object transform tutorial for details.
Some option tools are always displayed, some only for certain tools.
The Tools panel can be configured via Edit->Customize Tools Panel (but for now I suggest not to change anything there).
Select Edit->Preferences and then change parameters in the section Drawing. (no need to do this now). Basically you can modify how Flash helps you drawing objects (e.g. connected lines, vertical/horizontal) and how it identifies objects when you click on them.
In this chapter we will show how to make a complete (but simple!) drawing. Disclaimer: Daniel K. Schneider doesn't even remotely feel to be graphics designer. If you are not familiar with layers, you now really should have a look at the Flash layers tutorial
Firstly, you can find lots of free clipart (drawings) on the Internet. As a principle it is a better idea to search for vector graphics as opposed to bitmaps and for three reasons:
To find vector objects you can for instance type in Google "free clipart download" or see the links in the clipart article (finding good and free clipart on the web is not easy).
Most often, clipart is distributed in *.wmf format (Windows Meta File format). Flash can handle this format. It also can handle Illustrator *.ai format, Enhanced Windows Metafile *.emf, Freehand, Flash *.swf, and Autocad *.dxf. It can not handle SVG (but you can open SVG files with Illustrater and then copy/paste).
You also can import a series of bitmap formats like the "standard" *.png, *.jpg, *.gif, but also Photoshop *.psd and a variety of Quicktime formats if it is installed on your computer.

The basic principles for paint-challenged people like me is the following:
E.g. To the right is a simple apple tree with a green snake (I later erased).

E.g. here is a cat made as explained in Creature Features.
Alternatively you also can first draw the object with the pencil tool (or the pen tool) and then use the Paint Selection or Paint inside mode of the brush tool to apply colors.
Of course in the same drawings you can mix pencil, pre-built objects like rectangles and paint. E.g. draw the outline of house with the pencil and then draw the roof with the paint tool.
Once you are happy with a drawing, you should convert it to a (reusable graphic symbol): Right-click->Convert to Symbol; Graphic. E.g. call it "cat". You then can remove the layer you used to draw this object, since the raw drawing is no longer needed.

Once you have it in the library you can use several times, in various sizes and distortions. You also can copy the object and e.g. make a new one with different colors ... If you are unhappy with the results (as I ought to be), you can just break a graphic apart and restart again...
When you insert a library object into stage you can make it smaller. Drag it from your library into the stage (but onto another layer) and then select the Free Transform tool; Press Shift (proportional reduction) and make it as small (or big) as you like.
Flash can handle various vector formats and even better: you can modify these within Flash.
To import:

E.g. here is a cat I imported from Free Clip Art. This site has free clipart images for personal use. You can use them for school, fun, non-profit Web sites, and other personal needs.
I suggest to draw background stuff with a new layer You can do this beforehand or after. In order to see either background or objects you can put all other layers in "outline mode". Click on rectangles near each layer or on the rectangle on top.

Here is the result of a three times two trees, two of my cats, an imported cat and a little house.

Of course, you may find the grass to be too ugly. A good solution might be to replace a background color with textures. Search on the web for "free textures grass" and save the file (usually a *.jpg).
You should be aware that there are textures and textures meant to be tiled. Simple pictures (if smaller than the stage) will produce tiles that you can see (not exactly what you want). So instead you can search for something "free tileable grass textures". If you can't find good tiles, you may learn how to do this with this Photoshop from DadyyCool.

This result is not exactly better, but it's different and you can see that you can draw with bitmaps :). Of course one now also should repaint the house and the trees. I also rotated the gradient for the sky by the way.
Of course, one can do better graphics and colors. See more advanced Flash tutorials on drawing, e.g. the Flash object transform tutorial, the Flash arranging objects tutorial or the Flash colors tutorial
You can download the *.fla files here: