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The Flash CS6 desktop works like the CS5 and the CS4 desktops. Differences are minor and mostly cosmetic. See the Flash CS4 desktop tutorial if you own an older CS4 or CS5 version.
After launching Flash, you will see a welcome panel in the middle of the tool. Most of the CS6 functionality are disabled at this stage. The welcome panel offers a few options for creating a Flash file.
To start working with a Flash file, you may either use the File Menu or select an item within the welcome panel. The welcome panel includes three columns
If you tick Don't show again on bottom left, you won't see this panel anymore, but the same options are available through the File Menu. If you want it back: Edit->Preferences; General Category; On launch: select Welcome screen.
To start learning the Flash desktop, we now suggest to click on ActionScript 3.0. This will open a 550x400 px workspace and configure Flash for using ActionScript 3 (aka AS3). AS3 is the most recent Flash scripting standard and works fine since Flash 9, i.e. since summer 2006. Avoid ActionScript 2.0.
Now click on ActionScript 3.0 and enter the tool for real ...
Definition: By Flash Desktop (Desktop in short) we mean the whole CS3 authoring environment that you can see when you work on some Flash animation.
When you first open a the Flash Desktop you will not see all the tools you later will use nor will it be necessarly adapted to the task you will engage in. You can arrange the Flash Desktop in various ways (see below).
The desktop is arranged in as many columns of panels as you like, but usually about three. We usually keep the following organization
Selecting the right desktop layout depends on both the task and the size of your screen. Developing Flash with a small laptop is painstaking.
Play with the provided desktop layouts
On top right, there is pull-down menu that allows you select from several preset configurations. The same menu is also available through the Window->Workspace menu.
After you added your own configurations, the pull-down menu might look like this:
For the kind of stuff you will learn in our Flash tutorials series, the best initial bet is to use the designer layout.
Before we introduce the menu items, we suggest that you learn how to arrange your Desktop.
Firstly, we'd like to show how to display additional panels (tools and libraries). Having most tools and resource libraries at your fingertip is in our opinion always a good idea if your screen is big enough. If you can afford to buy CS6, it maybe is also possible to invest in a monitor that can display 1900x1200 pixels or more.
Panels are tools providing various editing and object mangement functionalities. Since some of these functionalities can't be found through the menus (and the other way round), you have to learn what kind of panels exist. All existing panels can be opened through the Window' menu on top.
CS6 lets you arrange such panels in various ways:
If at some point all the panels you put on the desktop did disappear, just hit F4 (or Window->Show Panels). F4 toggles between more space for drawing and more tools.
To dock a panel, simply grab it with the mouse (press the left-mouse button in a empty area in its top bar) and then drag it to a "place" that will "light up" in some light blue color.
If this is not clear, just play moving around panels and pay attention to lines or rectangles that light up. Don't worry about "breaking the desktop". You always can re-start with a standard layout as we described above.
The following three screenshots should illustrate the general principle.
If you want to reproduce this example, close all panels (see below) or select the "Debug" configuration. Then open the swatches panel: Menu Window->Swatches or hit CTRL-F9. Now try to dock this panel.
In the sceenshot to the right, the Swatches panel (shown in transparent color) is being dragged to the very right. You should see a faint blue vertical line on your flash desktop if you move the panel close to the right border.
Panels can be organized in groups. We usually lump together panels with similar functionality, but professional Flash designers also probably keep visible the tools they use most. In addition, they might know how to open a panel with a shortcut and keep some on a second monitor.
Anyhow, in the next example, the (transparent) Color panel is in the process of being docked together with the swatches panel. The borders of the swatches panel area is blue, i.e. ready for docking
Now the color panel is firmly docked as a "tab" grouped together with the swatches panel. You could add another panel below this panel group, e.g. the libary panel.
Frankly, we never use these features, but they may come handy if you want to maximize the drawing area and/or if you have a small monitor. Also you may accidently do one of these things, so don't be surprised if panel minimizes as an icon or as a simple bar...
Drag it to some place that doesn't light blue.
Panel areas (left and right) can be minimized by double-clicking on its top bar or by using the tiny arrow.
You can adjust panel width to a certain extent: Just drag the right or bottom borders. Each panel has a minimal size (width and height) and you can't reduce below it. E.g. if you want a classic vertical main tools panel you can, but you need to put it into its own column (else the other panels will impose a minimal size).
To make sure that you can find a configuration again, you may save it under a given name. If you do different kind of work with Flash, you may save several kinds of working environments.
If you are happy with what you did, save your configuration now ...
Here is an example configuration Daniel K. Schneider was using for Flash CS4. I like to have most tools at my fingertips and I have a big enough monitor to allow for this. My real workspace is bigger than the one shown in the screen capture, which I made smaller in order to fit into this text.
Roughly, the tools are arranged in the following three-column layout:
Drawing tools Time-line Color + Alignment + Transformation Properties Drawing area Library + Components + Info
There are two sorts of support:
Built-in help is quite good, although contextual help could be better (like being a systematic option on the right-click menu).
For some stuff you can get context-dependent help, i.e. learn something about certain objects, an item, etc. It will open a more or less appropriate section in the help tree. Select an item first (e.g. in the Workspace or in a panel), then either get Help from the Menu / hit F1 / or click on the little help icon in the properties panel. In addition, in the built-in help menu you can find links to external sites.
In some Flash versions and on rainy days, help doesn't work for me. You may have to update help but you also may have to install / upgrade other software (e.g. Adobe application manager or Adobe Air). Good luck !
However there is good stuff on Adobe's website.
In this section we will summarize functionalities of some Flash components. We will introduce more functionalities in other tutorials. This is just a short overview.
The stage in the middle (white by default) is the area where you work on your Flash contents. It will display the default size of your flash clip as the end-user will see it.
The stage is part of the work area. The gray part of the work area (also called backstage) can contain graphic elements on which you are working and that you plan to integrate into the stage sometimes, i.e. make them visible to the user. In deployed Flash "movies" this area also could hold motion animation objects that later will "walk" into the scene.
You can change the size of the stage (i.e. of the flash clip) in two ways.
(1) Use the Modify->Document menu:
(2) You also can change size and background color by clicking on an empty spot in the workspace and then modify its parameters the properties panel that sits to left in the "designer" workspace configuration
Flash lets you use tools and manipulate objects in three different ways:
On top of the desktop is the menubar (on the Mac it will be on top of the screen). Available operations in menus and panels are context dependent, i.e. they differ in function of what you are working on in the workspace. They also adapt to the Flash "Publish Setting" (e.g. ActionScript 2 vs. ActionScript 3).
Here is a short and incomplete summary of the menu groups' functionalities:
Now you should be ready to start learning how to create drawings with Flash. Move on to the Flash drawing tutorial.