From Edutechwiki - Reading time: 16 minBesides choosing the right settings for publication (Flash version) with which we shall not deal here, you should select the right size for your your stage, i.e. the size of your future flash document. You can do this either when you create a new file or later.
Flash lets you create a new document from various templates: File->New. Then choose from General or Templates.
These templates either just define the size of your stage or load "half-baked" interactive applications that you will have to clip. Ignore the latter for now ...
Anyhow, for learning about Flash's drawing feature, don't worry about the template to choose from. Just make sure that you have enough space to draw. If an initial size turns out to be too small or too big, you simply can modify the document's size (see next).
With Modify->Document (or by clicking on an empty spot in the stage and then changing the properties) you can:
Size of your Flash document depends on its purpose. Since Flash documents (unlike well made HTML pages) have a fixed size, you must find a good compromise between readability (users should be able to read and distinguish all elements) and the horizontal/vertical space you flash clip will use.
A default documents takes up 550x400px. This makes the document viewable without scrolling on a computer with a bad screen resolution of 800x600px. Do not forget that a screen also contains a tools bar (in most Operating systems) and that Flash is usually viewed within a web browser that also contains menu bars, a bottom bar and some pixels to the left and right.
Anyhow, most people today have bigger screen resolutions so you certainly can go bigger than 550x400.
Advice depends on their purpose. Think hard about your potential target population (small screens, big screens, mobile phones, etc.)
Firstly you should know that drawing tools exist in two forms:
Below is a screenshot I made from a simple drawing using the oval tool and the pencil tool.

Since these panels give you shortcut access to features of objects you are drawing, it's a good idea to keep them open while you draw.
There are several types of colors:
To select a color type, there is a pull-down menu in the color panel.
The main tools panel contains the major drawing tools. We suggest to leave this panel docked in the upper left side (since it's frequently used). But depending on your screen size, you can display it either grouped (as shown) or as a long column (try the "essentials" workspace layout).
The main tools panel organizes tools by different categories:

Options change according to tool that is selected. E.g. in the screen capture to the left you can see how the tools panels shows with the selection tool (left) and the brush tool (right).
Some tools are piled on top of each other, i.e. there are variants of a similar kind. In this case you can see a little down arrow in the icon. To see variants you must press the left mouse for a while or Shift-click. E.g. instead of the Oval tool you could for example display/access the Rectangle tool.
Flash has two drawing models:
Usually, you rather should work with the object model since the shape of each object can be easily modified later on. However the merge model can be used to draw complex shapes, e.g. you can draw a circle and then carve off things by drawing over it. The merge mode is also useful when you "paint" things (as opposed to drawing). You later can convert "paintings" to objects of course.
By default, the object model may be turned off, so turn it on by clicking on the Object drawing button. You can find in the options section of the tools panel after clicking on some drawing tool (e.g. the Pencil). You can see if it's on when there is a rectangle drawn around the button, like this:
You can see the difference between the 2 kinds of objects created in the Properties Panel:
The behavior of tools changes according to mode used and it's not so obvious to remember what Flash does.
If you already tried to draw more complex shapes, you noticed that it is difficult to work with a single layer (e.g. to select objects), so you now have to learn how to work with layers.
Also see the figure "Items of the Flash CS3 tools panel" above in order to identify the corresponding icons in the tools panel. Some tools are stacked on top of each other. Hold down the mouse button for while to see the hidden ones.
The selection tool (
) lets you select elements (shapes, strokes, fills, symbols, bitmaps) in the work area by clicking on it (simple click). If you wish to select several objects together hold down the SHIFT key or use a the lasso or a selection box (click then drag the mouse).
Advanced uses:
The subselection tool (
) allows you to select paths of an object so that you can make more sophisticated modifications. Click on the outlines of objects. You then can drag around the little squares and dots that will appear, i.e. modify portions of shapes. See the Flash object transform tutorial for details.
If you want to modify a symbol (in the properties panel you can see something like "Instance-of") you have to break it apart: Right-click->Break Apart.
The Free Transform tool (
) will allow you to make several kinds of transformations.
When you select an object with this tool and then move the mouse over different spots, you will that the mouse cursor changes shapes. Each one will allow you do different transformations:
To do a proportional scale, hold down the SHIFT key and then drag a corner.
There are more options to the free transform tool, e.g. so-called envelope transform, see the Flash object transform tutorial if your are curious about this.
The Gradient Transform tool (
) is hidden below the free transform tool (by default) and allows you to change the ways in which color gradients flow.
Hold down the mouse for a while and then change the tool. See the Flash colors tutorial.
With the lasso tool (
you can select several objects or parts of a shape.
This tool also includes a "magic wand" mode (see the optional controls) and a polygone lasso (
that allows selection by clicking on several spots.
If you want to edit parts of a shape, either double-click on the object until it becomes a shape or break it apart (right-click menu).
The pen tool (
) allows you to make the most complex drawings, i.e. defining paths using so-called Bezier curves. Do not confuse this with the more simple pencil tool.
See the Flash pen tutorial (currently unfinished ...)
Add text.
In the properties panel you may define various text properties such as fonts, color and positioning, alignment, etc. If you click on the paragraph symbol, you can define indent, line spacing and margins.
The line tool (
) allows drawing simple lines (no surprise here ...)
On the same spot of the tools panel you got several tools. By default you will see the rectangle tool. To select another tool: hold the left mouse button down for while and then select the one you want.
Below you can see a few drawings. The screen capture has been taken with the Polystar tool activated.


With the Pencil tool you make drawings like with a Pen. However, there is optional support to draw straight or smooth lines since drawing with a mouse isn't very obvious. You can define various options.
In the options section you can select different ways of drawing support. I.e. the the straight icon looks like this:
.
Below is a screen-dump that demonstrates the difference between straight, freehand and smooth drawing.

In the properties panel you can define various options like stroke (pen) color, fill color, various dashes or not, and how the end of lines should look.
The paint brush tool lets you paint, i.e. create shapes (
) made of simple fills. There are several special effects and several modes.
With the "Brush Mode" in the options section (not the properties panel) you can select the paint mode. Make sure to understand these and to verify that the wanted mode is on, else you likely run into frustrations ...
Choose from the options in the options section ....
This tool allows you to apply color changes to the strokes of drawings.
You also can change the color of a fill or stroke through the properties panel or the color panels, but make sure to select the object(s) you want to change first.
The paint bucket tool works like the ink bottle tool. It has two purposes:
Procedure

Of course, you also could change paint of shapes and object by first selecting the thing in the stage, and then by making changes in the properties or the colors panels.
Tips:
You can select a color from some spot on the workarea. The tool will then automatically change to the paint bucket tool (see above).
Erase stuff. See the Flash object transform tutorial for details.
Some option tools are always displayed, some only for certain tools.
The Tools panel can be configured via Edit->Customize Tools Panel (but for now I suggest not to change anything there).
Select Edit->Preferences and then change parameters in the section Drawing. (no need to do this now). Basically you can modify how Flash helps you drawing objects (e.g. connected lines, vertical/horizontal) and how it identifies objects when you click on them.
In this chapter we will show how to make a complete (but simple!) drawing. Disclaimer: Daniel K. Schneider doesn't even remotely feel to be graphics designer. If you are not familiar with layers, you now really should have a look at the Flash layers tutorial
Firstly, you can find lots of free clipart (drawings) on the Internet. As a principle it is a better idea to search for vector graphics as opposed to bitmaps and for three reasons:
To find vector objects you can for instance type in Google "free clipart download" or see the links in the clipart article (finding good and free clipart on the web is not easy).
Most often, clipart is distributed in *.wmf format (Windows Meta File format). Flash can handle this format. It also can handle Illustrator *.ai format, Enhanced Windows Metafile *.emf, Freehand, Flash *.swf, and Autocad *.dxf. It can not handle SVG (but you can open SVG files with Illustrater and then copy/paste).
You also can import a series of bitmap formats like the "standard" *.png, *.jpg, *.gif, but also Photoshop *.psd and a variety of Quicktime formats if it is installed on your computer.

The basic principles for paint-challenged people like me is the following:
E.g. To the right is a simple apple tree with a green snake (I later erased).

E.g. here is a cat made as explained in Creature Features.
Alternatively you also can first draw the object with the pencil tool (or the pen tool) and then use the Paint Selection or Paint inside mode of the brush tool to apply colors.
Of course in the same drawings you can mix pencil, pre-built objects like rectangles and paint. E.g. draw the outline of house with the pencil and then draw the roof with the paint tool.
Once you are happy with a drawing, you should convert it to a (reusable graphic symbol): Right-click->Convert to Symbol; Graphic. E.g. call it "cat". You then can remove the layer you used to draw this object, since the raw drawing is no longer needed.

Once you have it in the library you can use several times, in various sizes and distortions. You also can copy the object and e.g. make a new one with different colors ... If you are unhappy with the results (as I ought to be), you can just break a graphic apart and restart again...
When you insert a library object into stage you can make it smaller. Drag it from your library into the stage (but onto another layer) and then select the Free Transform tool; Press Shift (proportional reduction) and make it as small (or big) as you like.
Flash can handle various vector formats and even better: you can modify these within Flash. However, most free clip art is in the SVG format and that cannot be directly imported to Flash (Shame on adobe !)
To import:

E.g. here is a cat I imported from Free Clip Art. This site has free clipart images for personal use. You can use them for school, fun, non-profit Web sites, and other personal needs.
Read more in Clipart
I suggest to draw background stuff with a new layer You can do this beforehand or after. In order to see either background or objects you can put all other layers in "outline mode". Click on rectangles near each layer or on the rectangle on top.

Here is the result of a three times two trees, two of my cats, an imported cat and a little house.

Of course, you may find the grass to be too ugly. A good solution might be to replace a background color with textures. Search on the web for "free textures grass" and save the file (usually a *.jpg).
You should be aware that there are textures and textures meant to be tiled. Simple pictures (if smaller than the stage) will produce tiles that you can see (not exactly what you want). So instead you can search for something "free tileable grass textures". If you can't find good tiles, you may learn how to do this with this Photoshop from DadyyCool.

This result is not exactly better, but it's different and you can see that you can draw with bitmaps :). Of course one now also should repaint the house and the trees. I also rotated the gradient for the sky by the way.
Of course, one can do better graphics and colors. See more advanced Flash tutorials on drawing, e.g. the Flash object transform tutorial, the Flash arranging objects tutorial or the Flash colors tutorial
You can download the *.fla files here: