Workshop time and place: Monday June 24, 9:30-13:00 (3.5 hours) - room De Dam 2,
Embroidery time: I will stitch participant's designs in room De Dam 1 from 13h30 to 17h00. Anyone is welcome to drop in (including non-workshop participants).
Before the workshop: Please install Inkscape and Inkstitch and (optional) Gimp. MacOS users should consider searching on the web how to install InkScape, e.g. read this tutorial.
This workshop aims to introduce participants to machine embroidery and its use in education. Participants will learn how to create simple embroidery designs, create embroidery designs from hand drawings, and understand the design workflow. At the end of the workshop, participants will have created at least on stitchable embroidery design and one educational scenario of use.
The literature discusses four reasons for the educational use of “digital design and fabrication (“making”): It allows teaching programming, vector drawing, mathematics, environmental and societal issues. “Making” teaches planning, cooperation and develops metacognitive skills. Design skills are essential for the future economy). Teachers can create or adapt constructive learning objects.
Emoticons for speech therapy
Most initiatives that introduce making in general education focus on 3D printing. Embroidery is absent, despite the artistic flavor of textiles (Kafai et al., 2010). Digital embroidery deserves a more prominent place: it is a reliable, low-risk technology that does not convey stereotypes associated with engineering. Embroidery allows creating objects that have a positive and transformative connotation. In an outreach event at a large book fair we administered a questionnaire to 78 participants (M_age=18.10, SD_age=14.18, 47% F) to measure participant’s interest and perceived difficulty. Interest in the activity was very high (on a scale of 1 to 7, M=6.91, SD=0.29).
role in a learning scenario
Creating embroidery designs allows developing vector drawing, image processing, and using complex software skills. It develops soft skills such as design, understanding material constraints, collaboration, and "craftivism". According to Blikstein (2013), educators who introduce “making” in their classes refer to Papert's constructionism, as well as to the libertarian pedagogies of Freire or Freinet. Making embodies human nature as a “hand in action” shaping the environment and raises challenges that require creativity and technical skills. Combined with design thinking, it would develop 21st century skills such as digital competence, problem-solving strategies and self-regulation.
Computerized embroidery is an interesting entry point to fabrication and IT. Compared to laser cutting, embroidery is less expensive. Compared to 3D printing, embroidery is much faster. Compared to both, embroidery presents fewer potential health risks and is more environmentally friendly.
Create machine embroidery files from clip art (vector graphics) and hand drawings or clean images
Understand basic machine embroidery principles (workflow, material constraints)
Manipulate SVG path objects in InkScape
Create embroidery designs from SVG path objects, using InkStitch
Create 1 or 2 meaningful learning scenarios involving machine embroidery
Stitch one design with a small embroidery machine
Prerequisites and preparation:
Participants should master basic drawing with a computer program, e.g. be able to edit points in PPT. Participants must bring a laptop and install prior to the workshop the following software.
Please carefully read the instructions on where to unzip this extension.
Gimp (Image manipulation, used for color reduction, optional), https://www.gimp.org/. Photoshop or similar also can be used, but do not expect help.
Software installation is fairly easy for Windows and Linux users. MacIntosh users also must install XQartz (Unix/Linux compatible graphics layer) as explained in the InkStitch download instructions for Mac. Please do not expect a productive workshop experience if you cannot get the installation of Inkscape done.
Program summary:
Motivation for machine embroidery in education (10-15m)
Hands-on: Using InkStitch (a free extension to the free Inkscape program) (40 min)
Hands-on: Generating, importing and adopting appropriate SVG graphics (30 min)
Hands-on embroidery design from hand drawings (30 min)
Hands-on: Creating patches (20 min)
Hands-on: Using an embroidery machine (10 min)
Hands-on/discussion: Participants create scenarios of use. (...)
Motivation for using embroidery in education[edit | edit source]
(10-15 m)
2018 Geneva Science Fair
Affordances (for me)
Designing embroidery is a medium to teach various subjects: programming (Brady, 2017), vector drawing, mathematics, art, environmental issues, etc. (STEAM)
"Making" allows acquiring higher-order skills: "Doing" stimulates problem solving, planning, cooperation, and develops metacognitive skills (Blikstein, 2013). There is a demand for design thinking, design skills (Barlex, 2011).
Teachers (maybe) can create or adapt constructionist learning objects (Zuckerman, 2006, Schneider et al, 2017).
Creating embroidery motivates learning "boring" technical skills, because it leads to a product that can be shown and used (Kostakis, 2015)
Embroidery can be an expressive medium for conveying ideas (e.g. data physicalisation)
hand drawing and its digitzed version
Practical reasons
Machine embroidery is working technology (since the 19th century)
It does not pollute much
People like it and seem to like learning it. Data from a science fair outreach event:
N=78 (M_age=18.10, SD_age=14.18, 47 F).
On a 7-point scale, mean interest of embroidery activity = 6,91 SD=0.29.
A typical "workflow" for creating an embroidery includes the following steps.
Create a drawing (by hand or with a drawing software) or download an image
Import the drawing into an embroidery software
Convert to editable vector drawing format, if the drawing is in raster format
Adapt the drawing to the constraints of the embroidery (eliminate the fine details, reduce the colors)
Transform the drawing into "embroidery objects". An embroidery object defines an area for which embroidery stitches will be generated, according to various parameters
A tissue is fixed within a frame that moves in X/Y direction while a needle goes up and down (same needle mechanism as a sewing machine)
Embroidery size is limited to size of embroidery frames (minus some border), e.g. 14.0 x 20.0 cm on a smaller machine. Semi-professional machines can do more, e.g. 36.0 x 20.0cm, but large embroidery is very time-consuming and tricky.
Typical smallest resolution is about 1/4 mm, i.e. a typical satin stitch or fill pattern uses 4-5 threads / mm. Using a thin needle and thin thread allows smaller work.
Tiny letters are ugly
Most fabrics need to be stabilized during embroidery
T-shirts and other elastic tissues are difficult (need a permanent stabilizer)
You should not stitch more than three layers. Even two layers is too much most of the times.
You cannot fill large surfaces since the embroidery will tear the tissue. Use some programmable stitch for that.
Hands-on: Using Ink/Stitch (a free extension to the free Inkscape program)[edit | edit source]
Satin stitches are the "essence " of embroidery. Unfortunately these are a little bit more difficult to do.
The default zigzag stitch for fat strokes is ugly. Avoid using it.
A satin column is defined by:
A single SVG path,
containing two sub-path lines that go in the same direction, also called rail;
the two sub-paths must have either an identical number of nodes or rungs
Satin column with rungs
Satin column without rungs (even number of nodes)
Getting such a path can be a bit difficult, in particular if you start from a polygon contour. In these cases, convert the stroke to path, remove the fill, adjust stroke size, cut the lines, and reverse the direction of one of the rails. So let's do something simpler, i.e. create a satin stitch from a line.
Firstly make sure to have a single path with two long lines, i.e. a rail. The two lines defining the rail:
do not cross over themselves
do go in the same direction (revert one if needed)
have rungs
Tip: You may create rails from separate path (and sometimes you do this by mistake).Use Path->Combine to combine two or more separate paths (e.g. two rails and some rungs) into a single path,
Participants can start creating patches from templates. The 6.2 version uses the slightly more difficult to use digitized fonts and will be prettier. More information is in InkStitch - embroidery patch
Remove the green circles once you positioned your add-ons
Remove the green circle once you positioned your add-ons. Consider replacing the drawing in the middle by something else.
To add text use the Inkscape path effect functionality
Step 1: Create the text
Menu Extensions -> Ink/Stitch -> Lettering : In the big text field, type the word(s), then apply. More information: InkStitch - lettering
Reduce the create text to a right size, e.g. for a typical patch, reduce to 30%.
Position the text roughly in the right area.
Step 2: Bend
Select the group of letters inside a Ink/Stitch Lettering group
Menu Path -> Path Effects
In the Path Effects panel, use the + to add the Bend Path effet
In the same Path Effects panel, click on the Edit-on-canvas button (looks like the Edit Path Icon)
Push the green line in the middle of the text upwards or downwards. Then use both curve control handles attached to the grey little lozenges at the end/beginning of the group to adjust the curves. Also reposition both endings by moving lozenges.
Inkscape Path effect tool
Step 3: Verify
The letters do in principle have the right parametrization
However, due to the bending or positioning, something may go wrong, i.e. as of June 2019 I had trouble with the "1" and "0" and replaced them by "I" and "O".
Very likely, we will demo a Elna 8300 in the workshop
It requires *.jef files. Therefore open the Inkscape design you want to embroider, select the embroidery layer and Extensions -> Ink/Stitch -> Embroider... . Select Janome Embroidery Format (JEF) and Apply and Close
Copy the file to the following directory on the USB stick
Bajra, Azmira & Daniel K. Schneider (2018). La fabrication digitale comme vecteur d’échange interculturel, extended abstract, CIRTA 2018.
Barlex, D. (2011). Dear minister, this is why design and technology is a very important subject in the school curriculum. Design and Technology Education: An International Journal, 16 (3), 9-18.
Blikstein, P. (2013). Digital Fabrication and Making in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors, Bielefeld: Transcript.
Kafai, Y. B; Peppler, K.A., Burke, Q, Moore M. & Glosson D. (2010). Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation. Proceedings of IDC '10.
Kostakis, V., Niaros, V., & Giotitsas, C. (2015). 3D printing as a means of learning: An educational experiment in two high schools in Greece. Telematics and Informatics, 32(1), 118–128. doi: 10.1016/j.tele.2014.05.001. https://doi.org/10.1016/j.tele.2014.05.001
Schneider, Daniel (2017). Création d’outils pédagogiques personnalisés par fabrication numérique, Actes de EIAH2017. PDF.
Schneider, Daniel K, Kalliopi Benetos, Lydie Boufflers, Julien Da Costa et Mireille Bétrancourt (2018). Un rôle pour la broderie numérique dans l'éducation ?, Extended abstract, CIRTA 2018.
Zuckerman, Oren (2006), Historical Overview and Classification of Traditional and Digital Learning Objects MIT Media Laboratory , PDF.
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