From Handwiki - Reading time: 2 min| Realms of Darkness | |
|---|---|
| Developer(s) | Strategic Simulations |
| Publisher(s) | Strategic Simulations |
| Designer(s) | Gary Scott Smith Alex Duong Nghiem |
| Platform(s) | Apple II, Commodore 64, MSX2, NEC PC-8801, NEC PC-9801, Sharp X1, X68000 |
| Release | 1986 |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Realms of Darkness is a fantasy video game developed by Strategic Simulations and released in 1986. It was developed for the Apple II and Commodore 64.
Realms of Darkness is a game in which is the player must complete seven different quests, exploring over 30 dungeon levels, and adventurers can go to several cities, shops, and wilderness areas.[1]
SSI sold 9,022 copies of Realms of Darkness in North America.[2] Computer Gaming World called the game "of only moderate interest" and described its graphics, quests, and puzzles as mediocre, but stated that the game might be suitable for a beginner to computer RPGs.[3][4] COMPUTE! called Realms of Darkness "a well-planned product with several interesting features not previously implemented in a fantasy game. Most fantasy gamers will want to take a look".[5] The game was reviewed in 1987 in Dragon #122 by Patricia Lesser in "The Role of Computers" column. Lesser felt the game "combines both the excitement and danger of a menu-driven fantasy role-playing game with the flexibility and thought-provoking requirements of a text-adventure game."[1] The game was revisited in Dragon #124, where the reviewers stated that "Realms of Darkness is enjoyable (despite the mediocre graphics), and you’ll immerse yourself in its secrets for many, many hours."[6]