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    Access modifiers

    From Wikipedia - Reading time: 5 min

    Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components.[1]

    In C++, there are only three access modifiers. C# extends the number of them to six,[2] while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier.

    When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied. The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is inaccessible, it simply means that we cannot create an object of that class or declare a variable of that class type. The protected access specifier too cannot be applied to a class.

    UML class diagram with access modifiers.svg

    Names of keywords

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    C++ uses the three modifiers called public, protected, and private.[3] C# has the modifiers public, protected ,internal, private, protected internal, private protected, and file.[4] Java has public, package, protected, and private; package is the default, used if no other access modifier keyword is specified. The meaning of these modifiers may differ from one language to another. A comparison of the keywords, ordered from the most restrictive to the most open, and their meaning in these three languages follows. Their visibility ranges from the same class to the package where the class is defined to a general access permission. Below, the maximal access is written into the table.

    In Swift, there are five different access levels relative to both the source file in which the entity is defined and the module containing that source file.[5]

    Keyword C# C++ Java Swift
    private class class
    and/or
    friend classes
    class enclosing declaration only
    + extensions of declaration in same file
    fileprivate - - - same file
    file same file - - -
    private protected derived classes in the same assembly - - -
    protected internal same assembly
    and/or
    derived classes
    - - -
    protected derived classes derived classes
    and/or
    friend classes
    derived classes
    and/or
    within same package
    -
    package - - within its package -
    internal same assembly - - same module
    public everybody everybody everybody everybody
    open - - - everybody
    + subclass outside module
    + override outside module

    Example in C++

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    #include <iostream>
    #include <conio.h>
    using std::cout;
    using std::endl;
    
    struct B { // default access modifier inside struct is public
        void set_n(int v) { n = v; }
        void f()          { cout << "B::f" << endl; }
      protected:
        int m, n; // B::m, B::n are protected
      private:
        int x;
    };
     
    struct D : B {
        using B::m;               // D::m is public
        int get_n() { return n; } // B::n is accessible here, but not outside
    //  int get_x() { return x; } // ERROR, B::x is inaccessible here
     private:
        using B::f;               // D::f is private
    };
     
    int main() {
        D d;
    
    //  d.x = 2; // ERROR, private
    //  d.n = 2; // ERROR, protected
        d.m = 2; // protected B::m is accessible as D::m
    
        d.set_n(2); // calls B::set_n(int)
        cout << d.get_n() << endl; // output: 2
    
    //  d.f();   // ERROR, B::f is inaccessible as D::f
    
    
        B& b = d; // b references d and "views" it as being type B
    
    //  b.x = 3; // ERROR, private
    //  b.n = 3; // ERROR, protected
    //  b.m = 3; // ERROR, B::m is protected
    
        b.set_n(3); // calls B::set_n(int)
    //  cout << b.get_n(); // ERROR, 'struct B' has no member named 'get_n'
    
        b.f();   // calls B::f()
        return 0;
    }
    

    References

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    Notes

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    1. ^ Mayo 2002, pp. 199.
    2. ^ Wagner, Bill. "Access Modifiers - C# Programming Guide". docs.microsoft.com. Retrieved 2020-01-13.
    3. ^ "Access specifiers". en.cppreference.com. Retrieved 2020-01-13.
    4. ^ "Access Modifiers (C# Reference)". learn.microsoft.com. Microsoft. 2022-09-27. Retrieved 2023-02-08.
    5. ^ "Access Control — The Swift Programming Language (Swift 5.3)". docs.swift.org. Retrieved 2021-02-08.

    Bibliography

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    Original source: https://en.wikipedia.org/wiki/Access modifiers
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