From Wikidoc - Reading time: 10 min
Template:Infobox Computer Hardware Generic A video card, also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms, is an item of personal computer hardware whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices.
The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP).
Some video cards offer added functions, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding or even FireWire, mouse, light pen, joystick connectors, or even the ability to connect multiple monitors.
Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX and in video game consoles.
Video card history starts in the 1960s, when printers were replaced with screens as visualization element. Video cards were needed to create the first images.
| Year | Text Mode | Graphics Mode | Colors | Memory | |
|---|---|---|---|---|---|
| MDA | 1981 | 80*25 | - | 1 | 4 KB |
| CGA | 1981 | 80*25 | 640*200 | 16 | 16 KB |
| HGC | 1982 | 80*25 | 720*348 | 1 | 64 KB |
| EGA | 1984 | 80*25 | 640*350 | 16 | 256 KB |
| IBM 8514 | 1987 | 80*25 | 1024*768 | 256 | - |
| MCGA | 1987 | 80*25 | 320*200 | 256 | - |
| VGA | 1987 | 720*400 | 640*480 | 256 | 256 KB |
| SVGA | 1989 | 80*25 | 800*600 | 256 | 1 MB |
| XGA | 1990 | 80*25 | 1024*768 | 65,536 | 2 MB |
The first IBM PC video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 25x80 lines in the screen. It had a 4KB video memory and just one color.[1]
Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.[2][3][4][5]
VGA was widely accepted, which lead some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. And so was born the SVGA (Super VGA) standard, which reached 2 MB of video memory and a resolution of 1024x768 at 256 color mode.
The evolution of video cards took a turn for the better in 1995 with the release of the first 2D/3D cards, developed by Matrox, Creative, S3 and ATI, among others. Those video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the graphics chip Voodoo, which was very powerful and included new 3D effects (Mip Mapping, Z-buffering, Anti-aliasing...). From this point, a series of 3D video cards were released, like Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The power reached with these cards exceeded the PCI port capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx)[6] with the GeForce family. The improvements carried out in these years were focused in 3D algorithms and graphics processor clock rate. Nevertheless, video memory also needed to improve their data rate, and DDR technology was incorporated. The capacity of video memory goes in this period from 32 MB with GeForce to 128 MB with GeForce 4.
In 2006, the leadership of the video cards market[7] was contested between NVIDIA and ATI with their biggest graphics models GeForce and Radeon respectively.
A video card consists of a printed circuit board on which the components are mounted. These include:
Template:Mainarticle A GPU is a dedicated graphics microprocessor optimized for floating point calculations which are fundamental to 3D graphics rendering. The main attributes of the GPU are the core clock rate, which typically ranges from 250 MHz to 1200 MHz in modern cards, and the number of pipelines (vertex and fragment shaders), which translate a 3D image characterized by vertices and lines into a 2D image formed by pixels.
| Type | Clock rate (MHz) | Bandwidth (GB/s) |
|---|---|---|
| DDR | 166 - 950 | 1.2 - 30.4 |
| DDR2 | 533 - 1000 | 8.5 - 16 |
| GDDR3 | 700 - 1800 | 5.6 - 54.4 |
| GDDR4 | 1600 - 2400 | 64 - 156.6 |
If the video card is integrated in the motherboard, it will use the computer RAM memory (lower throughput). If it is not integrated, the video card will have its own video memory which is called Video RAM or VRAM. The memory capacity of most modern video cards range from 128 MB to 2.0 GB[8]. Since video memory needs to be accessed by the GPU and the display circuitry, it often uses special high speed or multi-port memory, such as VRAM, WRAM, SGRAM, etc. Around 2003, the video memory was typically based on DDR technology. During and after that year, manufacturers moved towards DDR2, GDDR3 and GDDR4. The memory clock rate in modern cards are generally between 400 MHz and 2.4 GHz.
Video memory may be used for storing other data as well as the screen image, such as the Z-buffer, which manages the depth coordinates in 3D graphics.
The video BIOS or firmware contains the basic program that governs the video card's operations and provides the instructions that allow the computer and software to interface with the card. It may contain information on the memory timing, operating speeds and voltages of the graphics processor and RAM and other information. It is sometimes possible to change the BIOS (e.g., to enable factory-locked settings for higher performance) although this is typically only done by video card overclockers, and has the potential to irreversibly damage the card.
Random Access Memory Digital-to-Analog Converter. RAMDAC takes responsibility for turning the digital signals produced by the computer processor into an analog signal which can be understood by the computer display. Depending on the number of bits used and the RAMDAC data transfer rate, the converter will be able to support different computer display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, in order to minimise flicker.[9] (With LCD displays, flicker is not a problem.) Due to the growing popularity of digital computer displays and the migration of some of its functions to the motherboard, the RAMDAC is slowly disappearing. All current LCD and plasma displays and TVs work in the digital domain and do not require a RAMDAC. There are few remaining legacy LCD and plasma displays which feature analog inputs (VGA, component, SCART etc.) only; these do require a RAMDAC but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion.[citation needed]
The most common connection systems between the video card and the computer display are:
Other connection systems are:
| Bus | Width (bits) | Clock rate (MHz) | Bandwidth (MB/s) | Style |
|---|---|---|---|---|
| ISA XT | 8 | 4,77 | 8 | Parallel |
| ISA AT | 16 | 8,33 | 16 | Parallel |
| MCA | 32 | 10 | 20 | Parallel |
| EISA | 32 | 8,33 | 32 | Parallel |
| VESA | 32 | 40 | 160 | Parallel |
| PCI | 32 - 64 | 33 - 100 | 132 - 800 | Parallel |
| AGP 1x | 32 | 66 | 264 | Parallel |
| AGP 2x | 32 | 133 | 528 | Parallel |
| AGP 4x | 32 | 266 | 1000 | Parallel |
| AGP 8x | 32 | 533 | 2000 | Parallel |
| PCIe x1 | 1 | 2500 / 5000 | 250 / 500 | Serial |
| PCIe x4 | 1*4 | 2500 / 5000 | 1000 /2000 | Serial |
| PCIe x8 | 1*8 | 2500 / 5000 | 2000 / 4000 | Serial |
| PCIe x16 | 1*16 | 2500 / 5000 | 4000 / 8000 | Serial |
Chronologically, connection systems between video card and motherboard were, mainly:
In the attached table[10] is a comparison between a selection of the features of some of those interfaces.
Video cards may use a lot of electricity, which is converted into heat. If the heat isn't dissipated, the video card could overheat and be damaged. Cooling devices are incorporated to transfer the heat elsewhere. Three types of cooling devices are commonly used on video cards:
As the processing power of video cards has increased, so has their demand for electrical power. Present fast video cards tend to consume a great deal of power. While CPU and power supply makers have recently moved toward higher efficiency, power demands of GPUs have continued to rise, so the video card may be the biggest electricity user in a computer.[11] Although power supplies are increasing their power too, the bottleneck is due to the PCI-Express connection, which is limited to supplying 150 W.[12] Nowadays, video cards with a power consumption over 150 W usually include a six-pin or eight-pin power socket that connects directly to the power supply,[13] which allows a direct connection between the computer power supply and the card, avoiding motherboard connection and, therefore, the PCIe port.
Two types of manufacturers must be distinguished:
GPU and IGP Manufacturers
Video Card Manufacturers
See also:
List of defunct graphics chips and card companies
Template:Expand-section Due to the difficulties working with video cards at a programming level, interfaces which abstract the complexity and diversity of the graphic card primitives appeared. Some major ones include:
Template:Expand-section Some of the most frequently used effects for enhancing the perceived quality of the output of graphics cards include the following:
| Wikimedia Commons has media related to Graphics card. |
ar:كرت الشاشة bs:Grafička kartica br:Kartenn kevregañ cs:Grafická karta da:Grafikkort de:Grafikkarte eo:Vidkarto fa:کارت گرافیکی ko:그래픽 카드 hr:Grafička kartica it:Scheda video he:כרטיס גרפי lv:Videokarte lt:Video plokštė hu:Videokártya ms:Kad video nl:Videokaart no:Skjermkort nn:Grafikkort simple:Graphics card sk:Grafická karta sl:Grafična kartica sr:Графичка картица sh:Grafička kartica fi:Näytönohjain sv:Grafikkort th:การ์ดแสดงผล vec:Scheda video Template:WikiDoc Sources