Overview of the events of 1984 in video games
1984 saw many sequels and prequels along with new titles such as 1942 , Boulder Dash , Cobra Command , Jet Set Willy , Karate Champ , Kung-Fu Master , Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade video games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo 's Family Computer (Famicom), which was only sold in Japan at the time.
In the United States , home video game sales fall to $800 million [ 1] ($2.3 billion adjusted for inflation).
Highest-grossing arcade games [ edit ]
In Japan , the following titles were the top-grossing arcade video games of each month on the Game Machine charts in 1984.
United Kingdom and United States [ edit ]
The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States.
Best-selling home systems [ edit ]
Rank
System(s)
Manufacturer
Type
Generation
Sales
Japan
Worldwide
1
Family Computer (Famicom / NES)
Nintendo
Console
Third
2,940,000[ 31]
2,940,000
2
Commodore 64 (C64)
Commodore
Computer
8-bit
—
2,500,000[ 32]
3
IBM Personal Computer (PC)
IBM
Computer
8-bit / 16-bit
—
2,000,000[ 32]
4
TI-99/4A
Texas Instruments
Computer
16-bit
—
1,000,000+[ 33]
5
Apple II
Apple Inc.
Computer
8-bit
—
1,000,000[ 32]
6
PC-88 / PC-98
NEC
Computer
8-bit / 16-bit
470,000[ 34] [ 35]
470,000+
7
Mac
Apple Inc.
Computer
16-bit
—
370,000[ 32]
8
MSX
ASCII Corporation
Computer
8-bit
350,000[ 36]
350,000+
9
Adam
Coleco
Computer
8-bit
—
255,000[ 37]
10
SG-1000
Sega
Console
Third
240,000[ 38]
240,000+
Best-selling home video games in the United Kingdom [ edit ]
In the United Kingdom, the following titles were the top ten best-selling home computer games of 1984, according to N.O.P. Market Research.[ 39]
New companies: Accolade , Elite Systems , Gremlin Graphics , Kemco , New World Computing , Novagen , Ocean , Psygnosis , Sculptured Software
Defunct companies: Astrocade , Human Engineered Software , Imagine , Sirius , Starpath .
Hasbro , Inc. acquires Milton Bradley Company .
Management Sciences America acquires Edu-Ware Services .
Broderbund acquires 8-bit gaming competitor Synapse Software .
Atari shuts down the Atari Program Exchange , which sold notable "user written" games such as Eastern Front (1941) and Dandy .
Warner Communications sells the Atari, Inc. home video game and home computer intellectual properties, including the Atari logo and trademark, inventories of home video game and home computer hardware and software, as well as certain international subsidiaries to Tramel Technology , but retains the arcade games division, which becomes Atari Games .[ 41] Tramel Technology is promptly renamed to Atari Corporation .[ 42]
Sega and CSK merge to form Sega Enterprises Ltd.
Mattel sells its video game assets, including the M Network and Intellivision hardware and software intellectual property, to a group led by a former Mattel Electronics executive that becomes INTV Corporation . Mattel Electronics closes their game development offices in California and Taiwan.[ 43] The games development office in France is sold to investors and renamed Nice Ideas .[ 44]
The largest video game retailer in the world, GameStop was founded (then known as Babbage's) in Dallas , Texas.
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January - Bullet-Proof Software releases The Black Onyx on the PC-8801 , which helps popularize turn-based role-playing games in Japan .
June - Ultimate Play the Game releases Sabre Wulf on the ZX Spectrum .
September 20 – Elite , an influential wireframe 3D space trading game offering a then-unique open-ended design, is published by Acornsoft .
October – Nihon Falcom releases action role-playing game Dragon Slayer .
October - Automata UK releases Deus Ex Machina on the ZX Spectrum .
December – T&E Soft releases Hydlide , an early action role-playing game that features a health regeneration mechanic and anticipates elements of The Legend of Zelda and Ys series.[ 45]
December 7 – Knight Lore by Ultimate Play the Game is released for the ZX Spectrum (and later ported to the BBC Micro , Amstrad CPC , MSX , and Famicom Disk System ). It is the third title in the Sabreman series, but the first to use the isometric Filmation engine .
Broderbund releases The Ancient Art of War by Dave and Barry Murry. It is a real-time tactics game and a precursor to the real-time strategy genre.
Broderbund releases Karateka for the Apple II.
The Lords of Midnight , a strategy adventure game by Mike Singleton , is released.
Infocom releases The Hitchhiker's Guide to the Galaxy , Sorcerer , Cutthroats , and Seastalker .
First Star releases Boulder Dash , which inspired enough clones to create the rocks-and-diamonds genre.
Epyx releases Impossible Mission for the Commodore 64.
Electronic Arts releases Adventure Construction Set .
Sierra On-Line releases King's Quest I for the PCjr .
Synapse releases the Atari 8-bit game Dimension X , over 9 months after running magazine ads showing features that were not present in the final game.[ 46]
Software Projects releases platform game Jet Set Willy on the ZX Spectrum.
First Star Software releases Spy vs. Spy for the Commodore 64.
Game Gems releases Flyer Fox for the ZX Spectrum and the Commodore 64.
January 24 – Apple Inc. announces the original, 128K, floppy disc-only, Macintosh 128K .
March – IBM releases the IBM PCjr in an attempt to enter the home computer market. It has improved sound and graphics over the original, business-oriented IBM PC, but is a commercial failure.
Atari, Inc. announces the Atari 7800 , a next-gen console that's compatible with Atari 2600 cartridges, but capable of greatly improved visuals. It is shelved until 1986 due to the sale of the company and legal issues.
Discontinued systems: Atari 5200 , Magnavox Odyssey² , Vectrex
^ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview . United States: Nintendo of America .
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 228. Amusement Press, Inc. January 15, 1984. p. 31.
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^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 231. Amusement Press, Inc. March 1, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 232. Amusement Press, Inc. March 15, 1984. p. 31.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 233. Amusement Press, Inc. April 1, 1984. p. 27.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 234. Amusement Press, Inc. April 15, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 235. Amusement Press, Inc. May 1, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 236. Amusement Press, Inc. May 15, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 237. Amusement Press, Inc. June 1, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 238. Amusement Press, Inc. June 15, 1984. p. 25.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 239. Amusement Press, Inc. July 1, 1984. p. 25.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 240. Amusement Press, Inc. July 15, 1984. p. 37.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 241. Amusement Press, Inc. August 1, 1984. p. 27.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 242. Amusement Press, Inc. August 15, 1984. p. 25.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 243. Amusement Press, Inc. September 1, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 244. Amusement Press, Inc. September 15, 1984. p. 31.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 245. Amusement Press, Inc. October 1, 1984. p. 35.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 246. Amusement Press, Inc. October 15, 1984. p. 31.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 247. Amusement Press, Inc. November 1, 1984. p. 31.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 248. Amusement Press, Inc. November 15, 1984. p. 25.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 249. Amusement Press, Inc. December 1, 1984. p. 31.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 250. Amusement Press, Inc. December 15, 1984. p. 29.
^ "Best Hit Games 25" (PDF) . Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.
^ "Top Hits of Last 5 Years". RePlay . March 1987.
^ "Nominees Announced For 1984 AMOA Awards" (PDF) . Cash Box . September 8, 1984. p. 28.
^ "Top 20 Performing Video Games of 1984" . Play Meter . Vol. 10, no. 20. November 1, 1984. p. 47.
^ "Commando: Soldier of Fortune" . Your Sinclair . No. 1. January 1986. p. 54.
^ "Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division" (PDF) . Cash Box . November 10, 1984. pp. 31, 33.
^ "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021 .
^ a b c d Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures" . Ars Technica . Archived from the original on June 7, 2012. Retrieved November 27, 2021 .
^ Mace, Scott (April 2, 1984). "Speaker at conference predicts software shakeout" . InfoWorld . Vol. 6, no. 14. InfoWorld Media Group, Inc. p. 16. ISSN 0199-6649 .
^ Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan" . Research Papers in Economics (RePEc) : 35 – via ResearchGate .
^ Juliussen, Egil; Juliussen, Karen (1990). The Computer Industry Almanac 1991 . Pearson P T R. pp. 10–47, 10–48. ISBN 978-0-13-155748-2 .
^ "ElectronicsWeek" . ElectronicsWeek . Vol. 58, no. 13–23. McGraw-Hill . 1985. p. 41. The home computer market in Japan consumed 1.1 million machines last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp., which claims a 40% market share, and Sharp Corp., which claims 20%—do not use the MSX (Microsoft Extended Basic) system that Microsoft Corp. developed and has licensed to 18 other Japanese companies. Total MSX sales last year are estimated at 350,000 units. But NEC's best-selling 8801-MII is used mostly by university students and small businesses for bookkeeping or document filing; MSX users are overwhelmingly 15 years of age or younger—game fanatics.
^ Adams, Jane Meredith (January 3, 1985). "Adam Just Couldn't Deliver on Promises". The Boston Globe . p. 41.
^ Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF) . Statistics Bureau of Japan . p. 2.
^ The Year's Top 10 Games . EMAP. p. 88. Archived from the original on August 8, 2020. Retrieved April 11, 2021 .
^ 1984 Arcade Awards – Electronic Games January 1984, pages 68–81.
^ Current, Michael. "A History of WCI Games / Atari / Atari Games / Atari Holdings" . Atari History Timelines . Archived from the original on September 25, 2018. Retrieved September 25, 2018 .
^ Current, Michael. "A History of Tramel Technology / Atari" . Atari History Timelines . Archived from the original on September 25, 2018. Retrieved September 25, 2018 .
^ "M Network Titles for Computers" . Intellivision Lives . Intellivision Productions. Archived from the original on January 10, 2007. Retrieved September 25, 2018 .
^ "Where Are They Now?" . Intellivision Lives . Archived from the original on July 27, 2017. Retrieved September 25, 2018 .
^ Kurt Kalata & Robert Greene. "Hydlide" . Hardcore Gaming 101. Archived from the original on April 29, 2016. Retrieved May 1, 2011 .
^ Hague, James (1997). Halcyon Days: Interviews with Classic Computer and Video Game Programmers . Archived from the original on May 27, 2014. Retrieved November 13, 2015 .
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