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| BMX Simulator | |
|---|---|
![]() | |
| Developer(s) | Codemasters[a] |
| Publisher(s) | Codemasters |
| Designer(s) | Richard Darling |
| Composer(s) | David Whittaker |
| Platform(s) | Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Commodore Plus/4, Commodore 16.[2] |
| Release | 1986 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
BMX Simulator is a racing video game designed by Richard Darling[3] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.[2]

BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.
| Publication | Score |
|---|---|
| Crash | 63%[4] |
| Your Sinclair | 7/10[5] |
Sinclair User called it "a classy conversion from the Commodore original"[6] and a "full price game in budget clothing".[7]
ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[8]
The game sold 345,423 copies.[1]
BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator. It was later rereleased as BMX Simulator 2.[1][9]
{{cite web}}: CS1 maint: archived copy as title (link)