Bjørn Lynne | |
---|---|
Background information | |
Birth name | Bjørn Arild Lynne |
Also known as | Dr Awesome [sic] Divinorum |
Born | December 31, 1966 |
Origin | Stavern, Norway |
Genres | New-age, progressive rock, fantasy rock, symphonic rock, electronic, space rock, electronica, funk, techno, Celtic, dance |
Occupation(s) | Sound engineer, composer, music publisher |
Instrument(s) | Keyboards, guitar, bass guitar, programming |
Years active | 1988–present |
Bjørn Arild Lynne (born December 31, 1966) is a Norwegian sound engineer and music composer, now living and working in Stavern, Norway. He was also known as a tracker music composer under the name "Dr. Awesome" in the demoscene in the 1980s and 1990s when he released tunes in MOD format and made music for Amiga games.
In 1995 he moved to England and composed for Team17. He recorded albums in England, including the Timura trilogy, inspired by the books of Allan Cole. In 2005 he returned to Norway and started a music publishing company, Lynne Publishing AS and a royalty-free music / stock music service, Shockwave-Sound.
He composed soundtracks for the games Worms and Seven Kingdoms, and for solo albums of fantasy and trance music. His tunes have also been used in television and film.
His music is featured in the main menu screens to multiple games in the Five Nights at Freddy’s series, most notably the first and second installments.[citation needed]
In the later 1980s and 1990s, Lynne worked in the demoscene using the name Dr. Awesome. As a member of "Crusaders" demo-group, he created numerous demo soundtracks and standalone tunes in Amiga tracker format. He made music for Amiga games like "Qwak", "Brat" and some others (see discography for more info) and recorded two studio albums: "Hobbits & Spaceships" and "Montage". Later on, some of these tracks would become parts of his "Decade" and "Revive" albums. In 2014, two albums were released with old, original recordings of his music. Lynne has published occasional electronic dance/trance music under the name "Divinorum", including a collaboration with Aural Planet, called "Power Liquids".
Lynne has composed music for film, including Walpurgisnacht and the C. S. Lewis biography Through a Lens Darkly.[1] He has also composed or designed music for over 80 video games.[2]
Year | Title | Publisher | Notes |
---|---|---|---|
1992 | Hobbits & Spaceships | Joint effort with "Fleshbrain" Seppo Hurme | |
1994 | Montage | DENS Design | |
1995 | Dreamstate | Centaur Discs | melodic / progressive electronic |
1996 | Witchwood | Mellow Records | adventure / soft progressive rock |
1997 | The Void | Cyclops/GFT & LynneMusic | republished by LynneMusic in 2004, vibrant electronic progressive psychedelic melodic space-rock |
1998 | Wizard of the Winds | Cyclops/GFT | based on the book by Allan Cole, 1st album in the Timura trilogy, adventure / progressive rock [4] |
1998 | Worms 2 | SynSoniq Records | original soundtrack for Worms 2 video game |
1999 | Wolves of the Gods | Cyclops/GFT | based on the book by Allan Cole, 2nd album in the Timura trilogy, adventure / progressive rock |
1999 | Worms Armageddon | original soundtrack for Worms Armageddon video game, Team17 | |
1999 | Isms | self-published | |
2000 | Talisman | self-published | |
2000 | Revive | album of older works in the MOD demoscene, traditional instrumentation | |
2001 | The Gods Awaken | Cyclops/GFT | based on the book by Allan Cole, 3rd album in the Timura trilogy, adventure / progressive rock |
2002 | Colony | LynneMusic | |
2003 | Power Liquids | self-published | collaboration with Aural Planet |
2004 | Statement | self-published | dance music |
2004 | Soothe | self-published | soothing meditation music |
2006 | Undercover | self-published | co-composition with Adam Skorupa ("Skorpik"), thriller/spy music |
2006 | Beneath Another Sky | LynneMusic | |
2008 | Quiet Places | self-published | |
2009 | Crystal Horizon | LynneMusic | |
2014 | Traveller |
Year | Title | Platform(s) | Developer | Contribution |
---|---|---|---|---|
1991 | Brat | Amiga | Foursfield, Image Works | Music |
1991 | Cubulus | Amiga | Software 2000 | Music |
1992 | Fantastic Voyage | Amiga | Centaur Software | Music |
1992 | Escape from Colditz | Amiga | Digital Magic Software | Music |
1992 | Project X | Amiga | Team17 | Includes one music track |
1993 | Qwak | Amiga | Team17 | Music |
1995 | Alien Breed 3D | Amiga (1200 & CD32) | Team17, Ocean Software | Music & SFX |
1993 | Super Obliteration | Amiga | David Papworth | Music |
1995 | Worms | PC | Team17 | Music, sound effects and voice editing/processing (not Game Boy version) |
1996 | World Rally Fever | PC | Split, Team17 | Sound effects. |
1996 | X2 | PS1 | Team17 | All music, sound effects and voice editing/processing |
1997 | Dark Corona | MAC OS | Algomedia Software | Music |
1997 | Seven Kingdoms | PC | Enlight Software | All music and sound effects |
1998 | Addiction Pinball' 'and Worms Pinball | PC | Team17 | All music and sound effects |
1998 | Worms 2 | PC | Team17, MicroProse | All music and SFX |
1998 | Nightlong: Union City Conspiracy | PC | Trecision, Team17 | Voice editing, Music |
1999 | Arcade Pool 2 | PC | Team17 | Music & SFX |
1999 | Seven Kingdoms II: The Fryhtan Wars | PC | Enlight Software | All music and sound effects |
1999 | Worms Armageddon | PS1, Dreamcast, PC | Team17, MicroProse | Music and sound effects |
2000 | Virtual-U | PC | Enlight Software | Features classical music by Handel – arranged for the game. Also original composition for the animated intro |
2000 | Phoenix - Deep Space Resurrection | PC | Team17, MicroProse | Music only |
2000 | Spin Jam | PS1 | Empire Interactive | All music and sound-fx |
2000 | Siege of Avalon | PC | Digital Tome | All in-game General MIDI Music (not front-end music) |
2000 | Ford Racing | PS1, PC | Elite Systems, Empire Interactive | Music |
2000 | Gate | GateSoft | ||
2001 | Stunt GP | Dreamcast, PS2, PC | Team17 | Music and sound-fx |
2001 | Bomberman Online | Dreamcast | Elkware | 4 tracks of music[citation needed] |
2001 | Worms World Party | Dreamcast, PC | Team17 | All music, sound effects and voice recording/processing |
2001 | Capitalism II | PC | Enlight Software | All music & sound effects |
2001 | Worms Blast | GBA, GC, PS2, PC | Team17, Ubisoft | All music, sound effects and voice editing (not GBA version). PC music (DirectX 8) |
2001 | Hotel Giant | PC | Enlight Software, JoWood | All music, sound effect and voice recording/processing |
2003 | Catch the Sperm 3 | PC, Mobile phone | Black Pencil Entertainment AG | |
2003 | Restaurant Empire | PC | Enlight Software | Developed with DirectMusic interactive music system (DirectX 8) |
2003 | Worms 3D | GC, PS2, XBOX, PC | Team17, Sega | All music, sound effects and voice arrangement / editing / recording |
2004 | Blox Forever | Browser | ArcadeTown | Custom sound design.[5] |
2004 | Worms Forts: Under Siege | PS2, XBOX, PC | Team17, Sega | All music, sound effects and voice arrangement / editing / recording |
2004 | Ahriman's Prophecy | PC | Amaranth Games | Some music tracks |
2005 | BumpCopter 2 | Browser | ArcadeTown | Sound effects.[6] |
2005 | Midnight Strike | Browser | ArcadeTown | Sound effects.[6] |
2005 | Worms 4: Mayhem | PS2, XBOX, PC | Team17 | Music |
2005 | The Lost City of Gold | PC | Anarchy Enterprises | Music [7] |
2005 | Zombieball | N/A | Game effects, voice recording, some music | |
2005 | Squirrel Escape | Browser | ArcadeTown | Sound effects |
2006 | Lemmings | PSP | Team17, Sony | Sound effects |
2006 | Geneforge 4: Rebellion | PC | Spiderweb Software | Intro music |
2007 | Magic Touch | Browser | Nitrome | Music |
2008 | Go Go UFO | Browser | Nitrome | Music |