A category for wargames in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario.
This category would include games that are actual wargames; i.e. games where individual units are given their own specific attributes, and game combat is simulated in a manner that tries to approximate some simulation of real-world battle conditions, terrain, and individual units' combat strengths, rather than board games like e.g. Risk, which treat combat in a highly abstract manner.