Developer(s) | Techland |
---|---|
Initial release | 2003, with Chrome Engine I |
Stable release | 6.x
|
Written in | C++ |
Platform | Microsoft Windows, Linux, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, OS X, Nintendo Switch |
License | Proprietary |
Website | http://technology.techland.pl/ |
Chrome Engine is a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Microsoft Windows.
Chrome Engine evolved through over nine years of development. According to its creators the engine allows substantial control over the process of creating game levels.
First release of the engine used in Chrome.
Improved version of engine enhanced with support for DirectX 9.0.
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. Supports DirectX 9 only.
This version debuted with Call of Juarez: The Cartel, Call of Juarez: Gunslinger and Dead Island. This version was primarily used between 2011-2013.
Version used since 2013 to develop Dying Light and DLC for Dying Light Hellraid.