51 Worldwide Classics

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Clubhouse Games: 51 Worldwide Classics
Icon artwork used in Europe and Australia
Developer(s)NDcube[a]
Publisher(s)Nintendo
Director(s)Atsushi Nakao
Producer(s)Toshiaki Suzuki
Toyokazu Nonaka
Takashi Tezuka
Katsuya Eguchi
Designer(s)Makoto Eguchi
Hiroyuki Seki
Ryo Yokomizo
Yuya Rokuyama
Programmer(s)Tadao Shoyama
Artist(s)Takahiro Karino
Composer(s)Toshiki Aida
Platform(s)Nintendo Switch
ReleaseJune 5, 2020
Genre(s)Party, tabletop game
Mode(s)Single-player, multiplayer

Clubhouse Games: 51 Worldwide Classics,[b] known as 51 Worldwide Games in Europe and Australia, is a 2020 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. The game is a successor to Clubhouse Games for the Nintendo DS and is a compilation of board, card, tabletop, and toy sports games from around the world. The game sold more than four million copies by April 2022.

Gameplay

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Upon starting the game, the player chooses a toy figurine as an avatar and assigns a favorite game to it. This allows other players to see a globe where they can pick that game. These figurines act as guides for the games and offer trivia on the game, such as its history.[1]

The compilation of 51 games includes a variety of board, card, tabletop, and toy sports games such as Yacht Dice, Four-in-a-Row, Backgammon, Renegade, Checkers, Chess, Dominoes, Hanafuda, President, Golf, Fishing, Bowling, Darts, and Toy Baseball. Additionally, there is a bonus Piano game included.[2] Various games allow for motion control through the use of the Joy-Con controllers. In solo play, the player plays against CPU opponents if required and can change the difficulty accordingly.[3][4][5] An unlockable Mario-themed card deck can be used for certain card games.

Multiple games allow for motion control with the use of the Joy-Con. In solo play, the player plays against CPU opponents (if the game requires them) and can change the difficulty accordingly.[3][6][7] Multiplayer games can be played locally in single-system play (with some exceptions) or via local wireless depending on the game. A multiplayer mode called "Mosaic Mode" allows for multiple Nintendo Switch consoles to link together to display one larger multi-monitor picture in games like Slot Cars, where one track is displayed over four screens.[8] Most of the games included can be played online, either with matchmaking modes or lobbies with friends.

"Clubhouse Games Guest Pass", known as "Local Multiplayer Guest Edition" in PAL regions and "Pocket Edition" in Japan, is a free application on the Nintendo eShop which includes all 52 games but with only Dominoes, Four-in-a-Row, President, and Slot Cars available in single player mode. It allows players to create lobbies with others who own the free application, and it allows them to join lobbies hosted by players who own the full game and play any of the multiplayer games available.[9][10]

Development

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Clubhouse Games: 51 Worldwide Classics was developed by NDcube, who had previously developed Super Mario Party for the Nintendo Switch. The game was revealed in Nintendo Direct Mini presentation held in March 2020, with a trailer revealing the complete list of games featured in the compilation.[11] A follow-up overview trailer was released in Japan and North America in the same year.[12] Certain game elements resemble those seen in the Wii U's E3 2011 reveal trailer, in which Renegade, Checkers, and Chess were shown on the Wii U GamePad.[13] The courses in Golf are recreations of the nine holes from Wii Sports, which themselves were inspired by the courses from Golf for the NES.[14]

Reception

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In July 2020, Nintendo published the global popularity statistics of each game, with 1.5 million players of dots and boxes.[27]

The game received generally positive reviews, mostly attributed to the presentation, the selection of games available, the large focus on single player content, online features, and matchmaking.[28] The AI for the game was also praised as surprisingly tough.[29][30] Ben Kuchera of Polygon praised the game selection in a simple package and the tutorials.[24] Christian Donlan of Eurogamer praised the presentation, polish, and atmosphere.[19] Chris Scullion of Nintendo Life commended the online matchmaking's attempt to not keep players waiting by cuing other players in on what games they selected.[22] Common complaints included a lack of 3-to-4 player multiplayer game options, omissions of certain games, and a lack of support for all Nintendo Switch play styles.[28]

Sales

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The game reached the top 10 of sales charts for the week of June 1–7, 2020 in Japan with 64,443 copies sold, placing second behind Animal Crossing: New Horizons.[31][32] Worldwide sales had reached 4.22 million copies as of March 2022, making it the 21st best-selling game on the Nintendo Switch.[33] As of December 2022, the game has sold 4.64 million copies.[34]

Notes

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  1. ^ Additional work done by CAProduction.
  2. ^ Known in Japan as Worldwide Collection of 51 Games (世界のアソビ大全51, Sekai No Asobi Taizen 51).

References

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  1. ^ "Nintendo Shares A Handy Infographic Featuring All 51 Worldwide Classic Clubhouse Games". Nintendo Life. May 25, 2020. Archived from the original on May 26, 2020. Retrieved May 29, 2020.
  2. ^ "Clubhouse Games: 51 Worldwide Classics Will Actually Feature A 52nd Game". Nintendo Life. May 11, 2020. Archived from the original on May 26, 2020. Retrieved May 28, 2020.
  3. ^ a b "Clubhouse Games: 51 Worldwide Classics". Nintendo. Archived from the original on May 27, 2020. Retrieved May 29, 2020.
  4. ^ "Nintendo Shares A Handy Infographic Featuring All 51 Worldwide Classic Clubhouse Games". Nintendo Life. May 25, 2020. Archived from the original on May 26, 2020. Retrieved June 6, 2020.
  5. ^ "Switch-Exclusive Clubhouse Games: 51 Worldwide Classics Launches Alongside Demo". GameSpot. Archived from the original on June 6, 2020. Retrieved June 6, 2020.
  6. ^ "Nintendo Shares A Handy Infographic Featuring All 51 Worldwide Classic Clubhouse Games". Nintendo Life. May 25, 2020. Archived from the original on June 7, 2020. Retrieved June 6, 2020.
  7. ^ "Switch-Exclusive Clubhouse Games: 51 Worldwide Classics Launches Alongside Demo". GameSpot. Archived from the original on June 6, 2020. Retrieved June 6, 2020.
  8. ^ "Clubhouse Games Switch Lets You Use Multiple Switches Locally for Mosaic Mode". Siliconera. April 28, 2020. Archived from the original on June 4, 2020. Retrieved May 28, 2020.
  9. ^ "Free Clubhouse Games: 51 Worldwide Classics App Will Include 4 Games". Siliconera. June 4, 2020. Archived from the original on June 4, 2020. Retrieved June 4, 2020.
  10. ^ "Clubhouse Games: 51 Worldwide Classics Pocket Edition announced". Gematsu. June 4, 2020. Archived from the original on June 4, 2020. Retrieved June 4, 2020.
  11. ^ "Everything in March 26's Nintendo Direct Mini Broadcast". IGN. March 26, 2020. Archived from the original on April 1, 2020. Retrieved May 27, 2020.
  12. ^ "The New Clubhouse Games: 51 Worldwide Classics Trailer Explains Every Game In Upcoming Switch Exclusive". GameSpot. Archived from the original on June 3, 2020. Retrieved May 29, 2020.
  13. ^ "E3 2011: Wii U unveiled at Nintendo press conference, Skyward Sword due in Q4". GameSpot. Archived from the original on October 1, 2020. Retrieved May 29, 2020.
  14. ^ "Clubhouse Games: 51 Worldwide Classics Pays Tribute To Golf On The NES". Nintendo Life. May 7, 2020. Archived from the original on May 26, 2020. Retrieved May 29, 2020.
  15. ^ "CLUBHOUSE GAMES: 51 WORLDWIDE CLASSICS". Metacritic. Archived from the original on June 6, 2020. Retrieved June 1, 2020.
  16. ^ "Test zu 51 Worldwide Games: "Panzer, Dame und Klavier"". 4Players.de. June 24, 2020. Archived from the original on July 21, 2020. Retrieved July 21, 2020.
  17. ^ "Review: Clubhouse Games: 51 Worldwide Classics". Destructoid. Archived from the original on October 27, 2020. Retrieved June 1, 2020.
  18. ^ "Clubhouse Games: 51 Worldwide Classics review". Electronic Gaming Monthly. Archived from the original on July 16, 2020. Retrieved July 21, 2020.
  19. ^ a b "51 Worldwide Games review - a playful history of the world". Eurogamer. June 2020. Archived from the original on June 2, 2020. Retrieved June 1, 2020.
  20. ^ "Review: Clubhouse Games: 51 Worldwide Classics". Hardcore Gamer. June 18, 2020. Archived from the original on July 15, 2020. Retrieved July 21, 2020.
  21. ^ "Test: 51 Worldwide Games: le party game indispensable de la Switch". Jeuxvideo.com. June 10, 2020. Archived from the original on July 21, 2020. Retrieved July 21, 2020.
  22. ^ a b "Clubhouse Games: 51 Worldwide Classics (Switch)". Nintendo Life. June 2020. Archived from the original on June 2, 2020. Retrieved June 1, 2020.
  23. ^ "51 Worldwide Games (Switch) Review". Nintendo World Report. Archived from the original on June 17, 2020. Retrieved July 21, 2020.
  24. ^ a b "Clubhouse Games: 51 Worldwide Classics review: an embarrassment of riches". Polygon. June 2020. Archived from the original on June 3, 2020. Retrieved June 1, 2020.
  25. ^ "Clubhouse Games: 51 Worldwide Classics Review: You're in the Club". USGamer. June 2020. Archived from the original on June 3, 2020. Retrieved June 1, 2020.
  26. ^ "Clubhouse Games: 51 Worldwide Games review: minor flaws can't drag this generous package down". VG247. June 2020. Archived from the original on June 5, 2020. Retrieved June 1, 2020.
  27. ^ "『世界のアソビ大全51』 51種の収録ゲームから、人気ランキングを発表。". Nintendo (in Japanese). Archived from the original on July 17, 2020. Retrieved July 17, 2020.
  28. ^ a b "Clubhouse Games: 51 Worldwide Classics (for Nintendo Switch)". PCMag. June 2020. Archived from the original on June 2, 2020. Retrieved June 1, 2020.
  29. ^ "Clubhouse Games: 51 Worldwide Classics review for Nintendo Switch". Nintendo Enthusiast. Archived from the original on June 5, 2020. Retrieved June 1, 2020.
  30. ^ "Nintendo's New Clubhouse Games Is A Damn Fine Collection Of Light Diversions". Kotaku. Archived from the original on May 30, 2020. Retrieved May 29, 2020.
  31. ^ "Japanese Charts: Animal Crossing Keeps Clubhouse Games: 51 Worldwide Classics From Top Spot". Nintendo Life. June 11, 2020. Archived from the original on July 14, 2020. Retrieved July 17, 2020.
  32. ^ "Famitsu Sales: 6/1/20 – 6/7/20 [Update]". Gematsu. June 11, 2020. Archived from the original on August 3, 2020. Retrieved July 17, 2020.
  33. ^ "Financial Results Explanatory Material Fiscal Year Ended March 2022" (PDF). Nintendo. May 10, 2022. p. 17. Archived (PDF) from the original on May 10, 2022. Retrieved May 10, 2022.
  34. ^ 2023CESAゲーム白書 (2023 CESA Games White Papers). Computer Entertainment Supplier's Association. 2023. ISBN 978-4-902346-47-3.
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