From Wikipedia - Reading time: 7 min
| Designers | Jon Clemens |
|---|---|
| Publishers | Clemens & Associates Inc. (US), ICBM (UK) |
| Genres | fantasy wargame |
| Languages | English |
| Players | 10 |
| Playing time | 25 weeks |
| Materials required | Instructions, order sheets, turn results, paper, pencil |
| Media type | Play-by-mail |
Conquest of Insula II is a closed-ended, computer-moderated, play-by-mail (PBM) fantasy wargame.
Conquest of Insula II was a computer-moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II, including turn reports and the combat system.[3][a]
The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan."[5] Players could conduct four actions per turn: "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing."[1] Combat involved sending armies from villages, laying siege to another village, or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks, as a player conquered a third city.[6]
Bob McLain, editor of Gaming Universal, stated that the game was "tailor-made for battle lovers and armchair generals".[2]