Finnish Museum of Games

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Finnish Museum of Games
Map
Established2017
LocationVapriikki Museum Centre, Tampere, Finland
Coordinates61°30′07″N 23°45′35″E / 61.501944°N 23.759722°E / 61.501944; 23.759722
TypeGame history museum
Websitewww.vapriikki.fi/nayttelyt/suomen-pelimuseo-nayttelyt/

The Finnish Museum of Games (Finnish: Suomen pelimuseo) is a museum dedicated to the history of Finnish games located in Vapriikki Museum Centre in Tampere, Finland.

The museum opened in January 2017. By the end of June 2017, over 100,000 people had visited the museum.[1]

Exposition

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Interactive gaming stands exposition

The museum exhibition consists of 100 Finnish games, six thematic period rooms, a video game arcade and a changing exhibition space.[2] Overall, the museum has around 85 playable digital games.[3] Museum also interviewed over 40 game developers, recording each as a half-hour long video, and published on YouTube short versions of these interviews.[4]

The museum was created with the help of a crowdfunding campaign arranged in 2015. The crowdfunding campaign raised €85,860 from 1,120 backers. Major backers included game companies Supercell, Housemarque and Colossal Order.[5]

In addition to digital games, the Finnish Museum of Games also collects and exhibits board games, card games, miniature games, roleplaying games and larps.[6]

Changing exhibitions have dealt with personal play histories,[7] the role-playing convention Ropecon,[8] the development of the virtual reality game P.O.L.L.E.N. and pixel art.[9]

External videos
YouTube logo
1 Playlist and 3 Videos
video icon Interviewing Game Makers (playlist, 40 videos)
video icon Interview: Antero Pulli and Suunnistussimulaattori ("Orienteering Simulator")
video icon Antero Pulli's virtual orienteering training
video icon Suunnistussimulaattori Season 2015-16 preview
Wikipedia talk in the 1st «Collaborative Game Histories» seminar and workshop[10]

Among interactive stands there is a stand of the 3D cooperative sports video game Suunnistussimulaattori [fi] (lit.'Orienteering Simulator'), where museum visitors could make a virtual trip to observe landscapes of Finland running with virtual orienteering map and compass.[11][12] This game has been used by Finnish and other orienteering athletes for virtual training (as an alternative to Catching Features), but development of this game stopped in 2016.[13][14][15][16][17] Also on the Suunnistussimulaattori stand behind the glass there are real orienteering sport equipment and game souvenirs, presented to museum by Antero Pulli, developer of the original game and Finnish orienteering athlete.[18][19]

The Suunnistussimulaattori interactive gaming stand

Awards

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  • In April 2017, the museum was awarded the Sensation of the Year award at the Finnish Game Awards [fi].[20]
  • In 2018, the Society for the History of Technology awarded the Finnish Museum of Games with the Dibner Award for Excellence in Museum Exhibits.[21]

Citations

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  • "Verkko palvelee suunnistajaa" [Network helps orienteering sport] (PDF), Pärahdus (in Finnish), p. 9, 2009
  • Antero, Pulli (2 September 2013), Suunnistussimulaattori: Suomalainen suunnistuspeli [Suunnistussimulaattori: Finnish orienteering simulator] (PDF) (in Finnish)
  • Huhtinen, Petri (2 December 2016). Suomen pelimuseon joukkorahoittajien vip-tilaisuus [VIP event for crowdfunding at the Finnish Museum of Games] (JPG) (in Finnish). Tampere: Museokeskus Vapriikki. Archived from the original on 1 January 2024. Retrieved 1 January 2024 – via Finna.fi. Lapsi pelaa Pelimuseon suunnistussimulaattorilla. = The child plays with the Museum of Games' orienteering simulator.
  • Nylund, Niklas (2017), "Preserving Game Heritage with Video Interviews" (PDF), Finskt Museum 2017, vol. 124, Finskt Museum (published 27 June 2017)
  • Nylund, Niklas (2020), Game Heritage: Digital Games in Museum Collections and Exhibitions (PDF), Tampere University, ISBN 978-952-03-1697-6

References

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  1. ^ Heinonen, Mikko (2017). "From our garage to the Finnish Museum of Games - History in the making". Skrolli International Edition. 1E: 82–83.
  2. ^ "100 suomalaista peliä" [100 Finnish games]. vapriikki.fi (in Finnish). Archived from the original on 20 December 2016.
  3. ^ "The Finnish Museum of Games - Museokeskus Vapriikki". Museokeskus Vapriikki. Retrieved 2017-08-15.
  4. ^ "Pelintekijöiden haastattelut / Interviewing Game Makers - YouTube". www.youtube.com. Retrieved 2023-12-31.
  5. ^ "Suomen pelimuseo". Mesenaatti.me. Retrieved 2017-08-15.
  6. ^ "Games - Museokeskus Vapriikki". Museokeskus Vapriikki. Retrieved 2017-08-15.
  7. ^ "Personal Play Histories". Jaakko Stenros. 2017-01-10. Retrieved 2017-08-15.
  8. ^ "Tapahtumasta museonäyttelyksi". Ropecon 2017. 2017-06-20. Retrieved 2017-08-15.
  9. ^ "Studio - Museokeskus Vapriikki". Museokeskus Vapriikki. Retrieved 2017-08-15.
  10. ^ "1st Collaborative Game Histories | Collaborative Game Histories". sites.utu.fi. Retrieved 2024-01-01.
  11. ^ Nauhalainen (2018-06-18). "Suomen Pelimuseo". www.nauhalainen.fi (in Finnish). Retrieved 2023-12-31.
  12. ^ Huhtinen, Petri (2 December 2016). "Suomen pelimuseon joukkorahoittajien vip-tilaisuus" [VIP event for crowdfunding at the Finnish Museum of Games] (JPG). siiri.tampere.fi (Photo) (in Finnish). Tampere: Tampereen museot. Archived from the original on 1 January 2024. Lapsi pelaa Pelimuseon suunnistussimulaattorilla. [The child plays with the Museum of Games' orienteering simulator.]
  13. ^ Stone, Tim (2013-03-08). "The Flare Path: Maxims To Live By". Rock, Paper, Shotgun. Retrieved 2023-12-31.
  14. ^ Kvåle, Hans Jørgen (2013). Competition preparation by terrain simulation in orienteering : Can terrain simulation of an embargoed terrain improve performance in orienteering?.
  15. ^ "Play Catching Features - O-training.net". o-training.net. Retrieved 2023-12-31.
  16. ^ Machado, Roni da Costa (2016-11-02). O jogo virtual como ferramenta para a aprendizagem: um olhar na corrida de orientação (bachelorThesis thesis) (in Brazilian Portuguese). Universidade Federal do Rio Grande do Norte.
  17. ^ Yaroslav, Galan (2022-08-31). "Monitoring the effectiveness of innovative forms of orienteering during the Covid-19 pandemic". Journal of Physical Education and Sport. 22 (8): 1885–1892. doi:10.7752/jpes.2022.08238. ISSN 2247-8051.
  18. ^ Pulli, Antero (2 September 2013). "Suunnistussimulaattori: Suomalainen suunnistuspeli" (PDF). suunnistusliitto.fi (in Finnish).
  19. ^ "File:Suunnistussimulaattori, Kiekko.tk and FlatOut (The Finnish Museum of Games).jpg - Zak". zak.fi. Retrieved 2023-12-30.
  20. ^ "Suomen peliparhaimmisto palkittiin näyttävästi The Finnish Game Awards -juhlagaalassa". Mikrobitti (in Finnish). Retrieved 2017-08-15.
  21. ^ "Finnish Museum of Games wins acclaim • Nordic Game Community". Nordic Game Community. 2018-11-12. Retrieved 2018-11-15.
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