Grenadier, subtitled "Tactical Warfare 1680–1850", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates combat during an age when musket and cannon predominated.
Grenadier is a two-player wargame that presents sixteen historic battles[1] or, due to the small scale of the map, parts of battles. For example, rather than simulating the entire Battle of Waterloo, the game presents the attack of Napoleon's Old Guard against the center of the British line. Twelve of the sixteen battles are from the French Revolution and the Napoleonic Wars.[2]
The rules are complex,[1] and every battle uses the same 22" x 28" map of generic terrain, which is scaled at 50 m (55 yd) per hex.[1] Attacks are defined as either "fire" (ranged weapons) or "shock" (hand-to-hand weapons).
The sixteen battles offered in the game are:
In 1972, SPI founder Jim Dunnigan designed Grenadier, which was published with graphic design by Redmond A. Simonsen as one of the company's first boxed sets.
In a 1976 poll conducted by SPI to determine the most popular board wargames in North American, Grenadier fared poorly, only placing 102nd out of 202 games.[3]
In Issue 7 of Moves, George Phillies noted that the scenarios were not balanced, saying, "Most of the scenarios have been constructed with care, but, as usual, with the intention of reflecting the situation, not with the intention of giving each side an equal opportunity to win. Experimentation might establish a scenario or two that are evenly balanced but anyone desiring a balanced game would do better to use the materials to make up his own situation."[2]
In a retrospective review in the UK wargaming magazine Phoenix four years after the game's publication, Rob Gibson admitted that his reaction to the game was "a bit mixed." While he found the game reasonably suited to small unit actions in the 1700–1850 era, "it is a trifle antiquated compared to [more recent wargames], and the very limitation of the unit size prevents simulationa of most of the major battles of the Napoleonic era. A further limitation is imposed by the map, which has no rivers and few hills."[4]
In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer thought that this game and its single map were too generic, and believed that "Napoleonic enthusiasts may prefer one of the many games specializing in this theme."[3]
In The Guide to Simulations/Games for Education and Training, history professor Martin Campion wrote, "I have used this game with a small group of upper level students with some success, but the game is too complex and the mechanics are too abstract for it to be used very widely." Campion concluded, "The game shows something of the relationship between the various kinds of armies that fought during the French Revolution and Napoleonic Wars, but much of the interpretation of the tactical conditions of the period is questionable."[1]