Hacker is a dedicated deck card game for 3–6 players published by Steve Jackson Games (SJG) in 1992.
In early 1990, SJG was developing a game called GURPS Cyberpunk. On March 1 of that year, the company was raided by the United States Secret Service as part of a nationwide investigation of data piracy.[1] The agents took computers, printers, hard drives, at least one pocket calculator, over 300 floppy disks, and an entire BBS server.[1] In the court case that followed, the Secret Services justified their actions by calling GURPS Cyberpunk "a handbook for computer crime".[1]
In 1992, SJG made a card game called Hacker based on the Secret Service's beliefs.
In 1993, SJG released the supplement Hacker II: The Dark Side, which added new rules and new cards to the gameplay.
The original game has 110 cards, 172 die-cut cardboard counters, 53 thin cardstock counters, two network ID cards, and a plastic ziplock bag.
The players use cards to construct a computer network, and then roll dice to try and infiltrate the system. Successful entry gains access to new systems, or the ability to crash the system or upgrade the player's equipment. If too many hackers try to infiltrate the same system, it initiates a system housecleaning. A player can also be raided by the FBI or Secret Service.
The first player to gain access to 12 systems wins the game.
Allen Varney reviewed the game twice for Dragon:
Hacker won the 1992 Origins Award for Best Modern-Day Boardgame.[4]
Hacker II won the 1993 Origins Award for Best Modern-Day Boardgame.[5]
On the morning of March 1, without warning, a force of armed Secret Service agents – accompanied by Austin police and at least one civilian "expert" from the phone company – occupied the offices of Steve Jackson Games and began to search for computer equipment.