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The Liaden universe (/liːˈeɪdɛn/ lee-AY-den or /liːˈeɪdən/) is the setting for an ongoing series of science fiction stories written by Sharon Lee and Steve Miller. The series blends elements of space opera with romance, intrigue and wizardry.
As of July 2023, the series comprises 25 novels and 33 chapbooks (the stories within them now available as ebooks or in collections).
This section needs expansion. You can help by adding to it. (September 2024) |
The Liaden Universe is a complex, multi-universe setting spanning multiple millennia, primarily focusing on Clan Korval, a prominent house in Liaden society renowned for its telepathic abilities and formidable military might. This expansive universe is set in a far future era, within a "recrystallizing" galaxy that once housed humanity. Humanity's diaspora is divided into three primary sub-races as the galaxy changes: Terran, Liaden, and Yxtrang.
Key Elements of the Liaden Universe
Primary Themes
Note: To expand this article further, consider adding more details about specific characters, plot points, or the unique cultures and societies within the Liaden Universe. Additionally, you may want to include information about the series' authors, Sharon Lee and Catherine Ross, and their other works.
Depicting diverse alien cultures and advanced technology, the series often explores themes of political intrigue, as the characters navigate the complex power dynamics of the Liaden Empire and interact with various alien factions. Interstellar exploration is also featured, as the characters embark on journeys to distant worlds, encountering new cultures and facing unknown challenges.
The first two books in the seven-book "Agent of Change" sequence were published in 1988. The books follow the struggle between Clan Korval, a Liaden Clan of much note, and the mysterious "Department of the Interior." Although the department's headquarters on Liad was destroyed at the end of the original sequence, relics of the department continue to plague Clan Korval in subsequent novels.
The eighth novel, Balance of Trade, is set 275 years prior to the end of the "Agent of Change" sequence. It features Jethri Gobelyn, a young Terran trader who is adopted by a Liaden Master Trader, to the consternation of virtually everyone. A sequel, Trade Secret, was published in 2013, and follows Jethri as he starts his career as a trader. A third book in the sequence, Fair Trade, was published in May 2022.
The ninth novel, Crystal Soldier, published in February 2005, is set even earlier in the timeline. Crystal Soldier is the first half of "The Great Migration Duology" and tells the story of Cantra yos'Phelium, who piloted the original exodus to Liad, and her partner M Jela. A sequel, Crystal Dragon, was published in 2006 and takes the story up through the founding of Liad and of Clan Korval.
After writing the first three books (Agent of Change, Conflict of Honors, and Carpe Diem, published in 1988–1989), the authors were told that sales were not sufficient to justify continuing. However, the books had gained a following on the Usenet group rec.arts.sf.written, and were added to the group's FAQ.[1]
Upon gaining Internet access, the authors were surprised to find so many people looking for the next book, and even more surprised that its title was already decided upon: Plan B. They published several chapbooks, and started writing Plan B (published in 1999), followed by three more books to complete the "Agent of Change" sequence. There are also a number of short stories, some filling in gaps between novels, some providing background on minor (and not so minor) characters.
The first three novels were originally published in mass-market by Del Rey. The novels were later re-published, along with several subsequent novels, by the now-defunct Meisha Merlin, who have also anthologised the earlier novels. The novels were then re-issued in mass-market by Ace Books. Earlier books and some of the stories were formerly available in electronic form from Embiid Publishing, which is now out of business.
In 2007, Baen Books published the first 10 Liaden novels in electronic form, followed by two short story collections. Baen began publishing new Liaden novels in 2009, and in 2010 began releasing the first 10 Liaden novels in omnibus trade paperbacks.
The series is ongoing as of 2022[update], with twenty-three novels and numerous chapbooks and short stories, and a number of new novels contracted to be written.[2][3][4][5] See "Forthcoming", below. All of the novels are available as ebooks.
Cantra and Jela | Jethri Gobelyn | Clan Korval | Theo Waitley | The Kompani |
---|---|---|---|---|
Crystal Soldier | ||||
Crystal Dragon | ||||
Many years pass | ||||
Balance of Trade | ||||
Trade Secret | ||||
Fair Trade | ||||
Trade Lanes (Forthcoming) | ||||
Many years pass | ||||
Local Custom (Anne & Er Thom) | ||||
Scouts Progress (Aelliana & Daav) | ||||
Mouse & Dragon (Aelliana & Daav) | ||||
Roughly 20 years pass | ||||
Conflict of Honors (Priscilla & Shan) | ||||
Agent of Change (Val Con & Miri) | ||||
Carpe Diem (Val Con & Miri) | ||||
Plan B (Val Con & Miri; Shan) |
Fledgling | |||
I Dare (Pat Rin & Natesa; Ren Zel & Anthora) |
Saltation | |||
Ghost Ship (Theo Waitley) |
Necessity's Child (The Bedel; Nova & Syl Vor) | |||
Dragon Ship (Theo Waitley, Bechimo & crew) |
||||
Dragon in Exile | The Gathering Edge | Dragon in Exile | ||
Alliance of Equals | ||||
Neogenesis | ||||
Accepting the Lance | ||||
Trader's Leap (Padi; Priscilla & Shan) |
||||
Salvage Right | ||||
Ribbon Dance (Padi; Priscilla & Shan) |
||||
Diviner's Bow (Forthcoming) |
Chart Notes:
Novels listed in the order of the timeline of the Liaden universe.
These two novels comprise the origin story of the Liaden universe and introduce Cantra and Jela.
These stories of merchants and intrigue take place between "The Great Migration" and "Agent of Change" sequences.
This is the mainline for stories in the Liaden universe. In the later novels the "Theo Waitley" story timeline becomes coincident with the "Clan Korval" and "Surebleak" timelines. See notes below tables.
|
|
Liaden novels featuring Theo Waitley | ||
---|---|---|
Fledgling | Baen Books (September 2009) ISBN 1-4391-3287-9 | Introduction to Theo Waitley, school girl, who finds her unique qualities during off world travel, with the help of Liaden Scouts. [Young Adult] |
Saltation | Baen Books (April 2010) ISBN 978-1439134528 | Theo attends pilot academy sponsored by a Scout and, despite opposition, becomes a working Pilot with the help of allies. |
Ghost Ship | Baen Books (August 2011 ) ISBN 978-14391-3455-9 | Theo's adventures as a courier for Uncle, then with Bechimo she contracts for a trade loop with Korval, now installed on Surebleak. |
Dragon Ship | Baen Books (September 2012) ISBN 978-1451637984 | Further adventures as Theo pilots Bechimo under contract to Korval. The Clan deal with Surebleak and the Department of Interior. |
The Gathering Edge | Baen Books (May 2017) ISBN 978-1-4767-8218-8 | All Theo, all the time, which makes Edge the direct sequel to Dragon Ship, with the action taking place concurrently with that described in Dragon in Exile and Alliance of Equals.[11] |
Neogenesis | Baen Books (Jan 2018) ISBN 978-1-4814-8278-3 | Pulls together most of the loose threads from earlier novels, including Clan Korval, Surebleak, and Theo threads. |
Accepting the Lance | Baen Books (Dec 2019) ISBN 978-1-9821-2421-2 | Follows on from Neogenesis. |
The (30th) Anniversary edition of the first Liaden Universe novel, Agent of Change, was published in November 2018 as a mass market paperback.[24]
The (30th) Anniversary edition of the second Liaden Universe novel, Conflict of Honors, was published in October 2019 as a mass market paperback.[25]
The (30th) Anniversary edition of the third Liaden Universe novel, Carpe Diem, was published in November 2020 as a mass market paperback.[26]
The latest book to be published was the Clan Korval/Redlands novel Ribbon Dance, a direct sequel to Trader's Leap. It was published in June 2024. Diviner's Bow, a direct sequel to Ribbon Dance is expected in April 2025.[27]
Following Fair Trade there may be a fourth Jethri Gobelyn novel (Trade Lanes) [28]
These were released immediately upon Lee & Miller coming to Baen in the wake of Meisha Merlin's dissolution, to bring the e-books back into print and begin earning royalties for Lee & Miller (who had not been paid by Meisha Merlin) right away. For new readers, the subsequent Baen omnibus editions (below) provide the same books at a lower cost.
Additionally, Agent of Change and Fledgling are available at no cost in the Baen Free Library
Audio-books
A number of novels have currently available audio-book editions
These also include stories about Lute and Moonhawk, the earlier incarnations of two major characters in the books. Some short stories also are being made available for free either in the Baen Free Library or at Splinter Universe.
On 2 April 2012, Sharon Lee and Steve Miller announced[29] that Baen had purchased publication rights for the contents of Chapbooks #1 through #17 (Two Tales of Korval through Skyblaze), and they would be reissued in two volumes. The first, Liaden Universe Constellation Volume I was published by Baen for July 2013 in trade paperback (tpb) and ebook formats. The second volume was published by Baen in January 2014. The third volume was published by Baen in August 2015. The fourth volume was published by Baen in June 2019.
Baen has collected the chapbooks and other short stories in five volumes:
The chapbooks have been collected in two compilations:
These stories are also being published by Baen webscriptions as the Liaden Universe Big Bang[37] consisting of Liaden Unibus I and Liaden Unibus II. This includes the first 12 Liaden Universe chapbooks. It does not include the chapbook Calamity's Child (containing Liaden story Sweet Waters and non-Liaden A Night At the Opera), or the non-Liaden chapbooks The Naming of Kinzel and Master Walk.
Selected chapbooks are now being published by SRM Publisher (using the imprint Pinbeam Books) in the Amazon Kindle, Angus & Robertson, Apple, Baen, Barnes and Noble Nook, Google Play, Indigo, Rakuten Kobo, Scribd, Mondadori and Thalia ebook stores. In all these stores, they are sold without DRM. See below for availability.
Title | Summary | Published[38] in | Baen Liaden Universe Constellation |
---|---|---|---|
To Cut an Edge | Val Con meets Edger. | Two Tales of Korval (#1)[I][i] | Volume 1 |
A Day at the Races | Shan and Val Con outrage Aunt Kareen. | ||
Where the Goddess Sends | The first tale of Lute and Moonhawk. | Fellow Travellers (#2)[I][i] | |
A Spell for the Lost | The second tale of Lute and Moonhawk. | ||
Moonphase | The 55th tale of Lute and Moonhawk. | ||
Pilot of Korval | Daav and Er Thom must take up their responsibilities. | Duty Bound (#3)[I][i] | |
Breath's Duty | Daav must take up a painful task | ||
The Wine of Memory | Lute and Moonhawk must save one of his oldest friends. | Certain Symmetry (#4)[I][i] | |
Certain Symmetry | Pat Rin must execute a friend's will—at considerable risk to himself. | ||
Balance of Trade | (expanded into the novel of the same name) | Trading in Futures (#5)[I][i] | |
A Choice of Weapons | Daav has a bad time at a party. | ||
The King of the Cats | (non-canon, cross-over with other stories by Steve Miller) | The Cat's Job[i] | Volume 3 |
Changeling | How Ren Zel became a pilot and what befell him thereafter. | Absolute Magnitude #14 and Changeling (#6)[I][ii] | Volume 1 |
A Matter of Dreams | The oft-disappointed crew of an itinerant spaceship find that magic and dreams can come face to face with the reality of money and power—and that power abhors an honest confrontation; meanwhile the young Moonhawk begins her spiral of trouble... | Loose Cannon (#7)[II][ii] | |
Phoenix | Artists and the abandoned must struggle to survive in the impoverished outskirts of Liad's greatest spaceport. | ||
Heirloom | Pat Rin must play a perfect game—without rules. | Shadows and Shades (#8)[II][ii] | |
Naratha's Shadow | A Scout must control an ancient artifact. | ||
Quiet Knives | The tale of Captain Rolanni (mentioned in Carpe Diem), called upon to answer a promise she made years and worlds ago. | Quiet Knives (#9)[II][ii] | Volume 2 |
Veil of the Dancer | The story of a brilliant young girl, her doting father, and the gift that proved to be so much more informative—and dangerous—than either of them had anticipated | ||
Lord of the Dance | Pat Rin hosts a dance on Surebleak for his subjects as Boss and his Korval family, with surprises in store for everyone—not least of all, Pat Rin himself. | With Stars Underfoot (#10)[II][ii] | |
This House | A retired Healer is presented with his most challenging case: a young lady who only he might be able to help—who also happens to be his ex-lover's new lover. | ||
Sweet Waters | A Liaden Scout is stranded when his ship breaks down. | Calamity's Child[ii] | Volume 1 |
The Beggar King | Young Daav yos'Phelium and a Juntavas boss work together to solve a mystery of disappearing pilots in the Low Port. | Necessary Evils (#11)[II] | Volume 2 |
Necessary Evils | In the time of the Crystal Soldier/Crystal Dragon prequels, a meeting between an enslaved scientist and genetically engineered indentured workers may mean freedom for both. | ||
Prodigal Son | Val Con returns to Vandar, the primitive world where he and Miri lived for a while, to tidy up one last loose end with the Department of the Interior. Set during, and partly incorporated into, Ghost Ship. | Allies (#12)[II] | |
Fighting Chance | The story of the young Miri Robertson's last days on Surebleak. | ||
Daughter of Dragons | A tale of some of Lady Kareen yos'Phelium's struggles during the inception of Plan B. | Dragon Tide (#13) | |
Dragon Tide | Set in the pre-Korval Crystal Soldier/Crystal Dragon universe. | ||
Persistence | Occurs between Pat Rin having the ring from the Dept. of Interior and his arrival on Surebleak. | Eidolon (#14) | |
Shadow Partner | Occurs just before "A Day at the Races". | ||
Misfits | The Story of the Weatherman and What Became of Him. | Misfits (#15) | |
Hidden Resources | Occurs at Korval's hidey-hole for the children and elders during the first part of Ghost Ship. | Halfling Moon (#16) | |
Moon on the Hills | Occurs on Surebleak during the first part of Ghost Ship. | ||
Skyblaze | A taxi driver with interesting past ties to Korval finds a new future on Korval-dominated Surebleak. | Skyblaze (#17) | |
Kin Ties | What happens when the last of Clan Jabun meets Ren Zel? | Courier Run (#18) | Volume 3 |
Guaranteed Delivery | The Ride the Luck makes a special delivery. | ||
Intelligent Design | Where did Val Con and Shan find Jeeves? | Legacy Systems (#19) | |
The Space at Tinsori Light | After a jump gone wrong, a pilot of Clan Korval finds himself at a most unusual aid station in the middle of nowhere...literally. | ||
Moon's Honor | As a faction of renegade priestesses seeks to circumvent the Dyan City High Priestess to outlaw "hedge magicians", Moonhawk meets Lute for the first time. | Moon's Honor (#20) | |
Landed Alien[39] | Kara ven'Arith finds life after graduation from Eylot Pilot Academy complicated. | www.baen.com and Technical Details (#21) | |
Eleutherios[40] | The friars at a down-and-out abbey are taken in hand by an unlikely savior. | ||
Chimera[41] | Two novelettes set on Surebleak after it has been invaded and conquered by Pat Rin yos'Phelium Clan Korval. | Sleeping with the Enemy (#22) | No |
Friend of a Friend | Volume 4 | ||
Street Cred | Two stories dealing with the complications arising from decisive change, and decisive Change Management at the point of peril. "Wise Child," reprinted from Baen.com. | Change Management (#23) | |
Wise Child[42] | No | ||
Due Diligence | Cornered in a cheap bar by a too-knowledgeable stranger with an unlikely offer, Fer Gun realized having no money and no license might be the least of his troubles. | Due Diligence (#24) | Volume 4 |
Out of True[43] | In the time of Balance of Trade, an itinerant freighter crew discovers that norbears can be good company. | www.baen.com and Cultivar (#25) | Volume 3 |
The Rifle's First Wife | Former Yxtrang soldier Diglon Rifle and Scout Alara chel'Voyon discover that sometimes two problems solve each other. | Splinter Universe and Cultivar (#25) | |
Roving Gambler | Quin yos'Phelium makes a new friend. | Splinter Universe and Heirs to Trouble (#26) | |
Code of Honor | When a young mercenary soldier is recalled home to Liad, he finds he must choose between the honor of the mercs and the honor of his Clan. | ||
Degrees of Separation | Here is small tale of Lives in progress, plans made and altered—and altered again. A tale of bread, and Luck, and Love...and Lowport. | Degrees of Separation (#27) and Bread Alone (#34) | Volume 4 |
Cutting Corners.[44] | Not having a proper mechanic on-board—just one more way that the line cut corners, and saved itself, so the story went, a goodly amount of money. | www.baen.com | |
Block Party[45] | A heartwarming story of orphans, neighbors, hope, and warm pastry with hot tea. Follows on from Degrees of Separation. | www.baen.com and Bread Alone (#34) | |
Excerpts from Two Lives | Two people seek to restore lost glory to their nation using poorly understood old technology. | Star Destroyers and Bad Actors (#33) | |
Revolutionists | One man's insurgent is another man's freedom fighter... | Razor's Edge and Bad Actors (#33) | |
Command Decision | A Liaden story set some time before Agent of Change begins. | Release the Virgins and Change State (#32) | Volume 5 |
Fortune's Favors | Mar Tyn's Luck has recently cost him his home, and his savings. He has only one thing left to gamble. And his life might not be enough. | Fortune's Favors (#28) and Bread Alone (#34) | |
Opportunity to Seize | Daav and Aelliana catch up with Kamele | Fortune's Favors (#28) | |
Shout of Honor | Commander Vepal is a Hero. He is also the Yxtrang ambassador to the greater universe. These two facts do not make Vepal's life easy. But they do make it interesting. | Shout of Honor (#29) | |
Dark Secrets | A Terran-Liaden team running a small ship battle pirates, thus putting the station itself in danger. | Infinite Stars: Dark Frontiers and Bad Actors (#33) | |
The Gate that Locks the Tree | The Gate that Locks the Tree: A Minor Melant'i Play for Snow Season is an original novella first published in February 2020; it takes place on a snowy Surebleak and involves new as well as a number of long-known Liaden characters. | The Gate that Locks the Tree (#30) | |
A Visit to the Galaxy Ballroom[46] | Scout Lina yo'Bingim arrives on Surebleak and discovers why the Surebleak Scouts, led by Clonak ter'Meulen, have split from the Liaden Scouts. | Ambient Conditions (#31) | |
Ambient Conditions | Details a dark time in Liaden history, and looks at what happens when discarded people are given power, and must choose how to use it. | ||
Preferred Seating[47] | How Can Ith yos'Phelium was lost by Korval and found Isfelm. | www.baen.com | |
Dead Men Dream | Set in the time of Jethri Gobelyn. What is life after death, after all, if not an adventure? | Change State (#32) | |
Standing Orders | Derelict[48] | No | |
Our Lady of Benevolence | To survive, humans need air, water, a place to stand, a place to sleep, and sustenance... | Bread Alone (#34) | No |
From Every Storm a Rainbow[49] | Sinit Caylon is challenged by the state of Clan Mizel. | www.baen.com | No |
Gadreel's Folly | Girls in Tank Tops, forthcoming late 2022[50] | No | |
Last Train To Clarksville | forthcoming | forthcoming | No |
In addition to members of the three main divisions of the human race Terran, Liaden, and Yxtrang, there are members of non-human races that are featured, such as Clutch Turtles, Cats, Norbears, and Ssussdriads.
Home planet "Liad". Liadens are usually shorter than the Terran norm, often with golden skin. They are deeply concerned with their melant'i which roughly corresponds to the concern with "face" for which Japanese samurai are famous. Some are almost rabidly isolationist; it is not uncommon for bigoted Liaden to refer to those of other races as "it", likening them to animals. Several characters are part- or even half-Terran: this does not endear them to the isolationists.
Liaden society is clan-based, each Clan being made up of one or more families ("lines"). The Head of a Clan is the "Delm", the head of a line is the "Thodelm"; either might be male or female as circumstances dictate.
Liaden Clans do not generally allow lifemating. Instead, Liadens practice contract marriages, where two individuals from different clans are ordered, or allowed, by their Delms to create a progeny for one of the two clans. This marriage is over when the terms of the contract are fulfilled. Most members of the clan must produce at least one progeny to replace them.
Lifemating is when two individuals become exclusively bound to one and other. This can happen rarely by order of a Delm, or this can happen by the physical, emotional, and spiritual bonding of two individuals with dramliza abilities (regardless of the depth of those abilities).
Some Liaden are trained as explorers: the Scouts. They are regarded with distaste by the more isolationist within Liaden society.
Most of the stories thus far center on members of Clan Korval, made up of the yos'Phelium and yos'Galan lines. Scouts also appear often.
Korval
Others
Home planet known as "Terra". As remarked above, there is a brief reference to the possibility that this planet is possibly the fourth of that name. Possibly one prior Terra would have been destroyed along with the war-torn universe/galaxy from which mankind fled in Crystal Dragon, though neither the word Terra, nor Terran appear in that book. From cultural references, familiar English names, and references to regional linguistic dialects that appear in the core books, it seems likely that this Terra is nonetheless our own Earth. There appears to be some resentment that the "younger" races (usually Liaden) hold more power in the realm of shipping and commerce than Terra; there is reference to at least one political party involved in less-than-legal operations. Based on the description of the Liaden as younger races, it may be reasonable to assume that they predated the Liaden arrival in the expanding universe. Whether they simply arrived sooner and separately from Cantra's convoy or whether Terra existed in the expanded universe separately from the "Predecessor" universe is unclear.
The Juntavas are an organized-crime "clan" who appear in various guises, sometimes as antagonists, sometimes as allies of the main characters. Unlike the real-world mafia, the Juntavas are apparently able to act as an unopposed organized government in their own right, to the point of having appointed officials called Sector Judges who administer justice within their appointed jurisdictions. The Juntavas are usually not as oppressive as they might be, because they have learned that too much of that sort of thing is "bad for business."
A number of other planets are known to have non-Liaden human inhabitants, presumably of the Terran strain. Some of these worlds, such as Surebleak and Delgado, were settled by Terrans from this universe's Terra. Others, such as Sintia, were settled by ships from the same Crystal Dragon-era colonization waves as Liad and Terra.
Some of these colony worlds, such as Vandar, have backslid to pre-spaceflight technology levels. These worlds have been considered interdicted by the Liaden Scout Corps, with external contact forbidden in order to permit their societies to develop without interference. As of "Prodigal Son", post–I Dare, there are signs that this policy may be changing.
Gobelyns
Korval clan-members
Korval-linked
Uncle-linked
Others
Home planet unknown at this time. Usually much larger than the Terran norm, they are a war-like people who live for conquest. They are almost universally prone to thinking of the other human races as animals.
References in Crystal Soldier and Crystal Dragon suggest that the Yxtrang are the descendants of a group of "X Strain" and "Y Strain" genetically engineered soldiers who served in a platoon with Jela and accompanied the human migration to the new universe. Some of them venerate Jela (an "M Strain") for his skills and deeds as a warrior.
It is not known whether they can interbreed with Liadens or Terrans, though given their common genetic origin there is no reason why they should not be able to; the likely lifespan of such offspring is short, not for merely biological reasons.
These non-humans are even larger than Yxtrang and very long-lived; they appear much like turtles walking upright, hence the name. The length of their names are directly proportional to how old they are and their accomplishments: Edger's full name apparently takes some hours to recite. They are usually slow to act, but are very dangerous when angered and can move quickly when needed.
Clutch turtles travel in starships made from hollowed-out asteroids using an electron substitution drive that can have hallucinogenic effects on the human nervous system. Both a 'low drive' and 'high drive' exist; usually the clutch turtles use the slower low drive, but used the considerably faster high drive in "I Dare."
Clutch turtles are able to command forces of great destructive or healing potential by singing. Clutch turtles are greatly feared and avoided by the Yxtrang as the result of a resounding defeat in battle many years prior to the timeframe of the story.
The Clutch turtles encountered in the "Agent of Change" sequence make up a "market research" team on behalf of their clan, who are known for manufacturing crystalline blades of extreme sharpness and durability by growing them in caves over a timespan of decades.
There are many cats which appear in the stories, usually by name, often taking an active part in the proceedings. Unlike ordinary housecats, these cats often display paranormal abilities, as well as considerable intelligence.
Norbear—Size: 16–22 cm; Weight: 121–180 g. Furred quadrupedal herbivorous mammal with a burrowing habit possessing a soft dense coat, ranging in color from grey, brown, black, orange, white, or mixed. It has a fearless and lively disposition, and is a natural empath. Adapts well to domestication, but is banned on certain worlds.[52]
The race formally known as Ssussdriads. An unusual character is Jelaza Kazone (a term that has been translated as "Jela's Promise," "Jela's Contract," or "Jela's Dream," among other variants) and the seedlings thereof (of which only two have thus far appeared in narrative). This very large tree lives in the grounds of Clan Korval's primary residence (also called Jelaza Kazone) and is in the habit of communicating its likes and dislikes to senior members of that clan; it has particularly been noted to have an interest in the likely parents of future children of the Clan.
As a young soldier, Jela found the tree on a desert planet on which his ship had crashed. Though barely a stunted seedling and the last member of a dying race, the tree was by itself able to repel invasion of the planet by the enemy Sheriekas. As an act of trust, the tree gave its only seed pod to feed the starving Jela. When Jela's rescue came, he refused to leave the tree behind.
The tree proved to be intelligent, and able to communicate via mental images. It also had the ability to manipulate the chemistry of its seed pods to create useful pharmaceutical compounds. Both these powers proved useful as Jela and Cantra searched for information necessary for mankind to escape its collapsing universe.
The name Jelaza Kazone refers to the promise Cantra yos'Phelium made to Jela, who knew he was destined to die before the migration could be complete, to see the tree through to safety on the new human homeworld. Clan Korval holds itself the guardian of this promise in perpetuity, and every trading vessel of Korval carries a seed of the tree somewhere on board, to ensure the survival of its race.
A great deal of the Liaden culture centers on melant'i. Part of this concept is roughly analogous to personal honor or good manners: a person of impeccable melant'i will behave in a certain way, in a given situation. It is also used to distinguish between a person's different roles in life. If one is speaking to a shipmate in one's role as an officer of the ship, one uses a particular mode to cue the shipmate as to the formality of the situation, and is said to be expressing one's melant'i as that officer. If, on the other hand, one is speaking to the same shipmate, but in the role of daughter, one uses a different mode and is expressing the melant'i as a family member. Different levels of formality, and actions, will be appropriate in each case.
The High Liaden language is used for all formal conversations between people, reflecting the exact melant'i and roles of the two individuals. For example, a sentence might be in the role of Master Pilot to Student Pilot, while another sentence might be Parent to Child, or Adult to Adult, or Adult to Your Delm (your clan leader), or Adult to Another Delm (some else's clan leader). The forms are symmetrical and directional, with Master Pilot to Student Pilot being a different mode than Student Pilot to Master Pilot. With High Liaden, you can always tell the roles that the speaker intends for the listener to interpret what is being said.
Low Liaden is reserved for informal family conversations.
Bows are used by Liadens when both meeting and parting, and also reflect the exact melant'i and roles of the two individuals. Bows are precise and complicated.
Human ships are able to travel quickly between planets by "jumping"; different technologies exist but are all fairly quick; journey durations are comparable to swift sea-travel here on Earth. Only the Clutch Turtles use a different method, with predictably idiosyncratic side-effects (of which few details are available).
Propulsion and artificial gravity is provided by Struven Surface Units which Theo describes as having a "sense of presence." The sealed unit is the source of gravity that the ship generates and "the source of the Struven Surface that the engines then amplified and tuned, building fields that allow the ship to interact with the lattice crystal of space-time and to move...elsewhere."[54]
From The Gathering Edge:[55]
A ship in the Jump configuration preferred by most starfaring groups neither comes nor goes. If the Jump is not calculated properly, the ship stays where it is within the frame of previous motions. If the Jump is calculated exactly, the ship's energy and contents become one, contracting dimensionally, and the ship and its force packet vibrate their way into a crystalline state that adjusts space around it. The goal is to achieve an energy level meant to match that of a "place"—a star system, a nebula, a rendezvous point—where the matched energy levels permit the ship to reappear in normal space. Transferring from place to place in this way requires minimal energy once the Struven units stress the base ship-and-energy packet into a unit; space rearranges itself around the packet until the ship emerges—or occasionally fails to emerge—at the target location.
— Advanced Space Travel for Dummies, 17th ed.
Ships range from single-person courier, small trade craft, private ships, long-loop, and family trade ships (depreciated in modern shipping) to large trade ships (often carrying a Master Trader), bulk cargo ships, and large passenger liners. There are of course many specialty craft for station maintenance, and other utilitarian functions. In this era of relative peace, there is little mention of purpose-built military ships, except for the battleships of the warlike Yxtrang (though mercenary companies have troop ships and various support ships). Planetary governments may have small fleets of fighter craft, for defensive purposes, that operate both in air and near space. It is not uncommon, however, for merchant ships to carry weaponry to defend themselves from pirates and brigands. Some large trade ships, such as Korval's Dutiful Passage, have incorporated enough weaponry to be considered full battleships.
Pilots are shown deference in the Liaden Universe, both in Terran and Liaden space. This is due to respect and/or fear of the pilots' capabilities and their importance to the lifeblood of trade and commerce for planetary society. Pilots are addressed as "Pilot" as an honorific title.
Pilots must have superior reflexes, coordination, and spatial orientation. Pilots need proficiency in higher mathematics to be able to quickly and accurately solve equations in trajectory, orbital mechanics, and jump coordinates (to many decimal places); one does not place one's life and one's crew or passengers in peril should computer navigation fail. A pilot needs to be able to defend herself in the low port or away from civilization, thus trains in self-defense and personal weaponry.
The Pilot is responsible for the ship and passengers; the Co-pilot is responsible for the pilot and ship. (Bechimo adds, "the ship is responsible for pilot and crew.") The pilot/captain operates the ship from the primary control board—"sits First". The co-pilot, or acting co-pilot, "sits Second". Larger ships may have a third board, communications officer, executive officer, etc.
Many, if not most, pilots belong to the Pilots Guild. The Guild takes 3% of the pilot's income for life and in return provides many important services. These services include certification (required on many ships and lines), legal services and bail bonds, mail boxes with forwarding, hiring and personnel services and records, and in larger localities a Guild Hall with lounges, bars and/or cafes. Each Guild Hall has a Guild Master.
The Guild certified Pilot Classes:[56]
First Class Jump Pilots are awarded and wear a Pilot's leather jacket. This heavy duty garment, with many internal pockets, is both a sign of rank and protection against weather and misadventure. Only Jump Pilots wear a Pilot's Jacket; this is not by law, but tends to be enforced through "social pressure" which may become physical.
In I Dare, Pat Rin is given a rating of "1st Class S," S for "small," until the pilot has enough flight time logged on the larger ships.
Master Pilots may train and certify pilots. All Liaden Scout Pilots are of Master Class. A pilot in training will be granted "provisional" status in grade as the student advances.
Year | Organization | Award title, Category | Work | Result | Refs |
---|---|---|---|---|---|
2002 | Romantic Times | Romantic Times Book Club Reviewers Choice Award for Best Science Fiction Novel | Scout's Progress | Won | [57] |
2002 | Fantasy, Futuristic and Paranormal (FF&P) Chapter of the Romance Writers of America | Prism Award | Scout's Progress | Won | [58] |
2002 | Fantasy, Futuristic and Paranormal (FF&P) Chapter of the Romance Writers of America | Prism Award | Local Custom | Nominated | [59] |
2005 | Golden Duck Award | Hal Clement Award | Balance of Trade | Won | [60] |
2008 | Association of Science Fiction and Fantasy Artists | Chesley Awards - Best Cover Illustration – Paperback Book | Donato Giancola, Crystal Dragon | Won | [61] |
2010 | Golden Duck Award | Hal Clement Award | Fledgeling | Nominated | [60] |
2011 | SF Site | SF Site Reader's Poll | Saltation | Nominated | [62] |
2012 | SF Site | SF Site Reader's Poll | Ghost Ship | Won | [63] |
2013 | SF Site | SF Site Reader's Poll | Dragon Ship | Won | [64] |
2014 | Locus | Locus Award, Science Fiction Novel | Necessity's Child | Nominated | [65] |
2014 | Locus | Locus Award, Science Fiction Novel | Trade Secret | Nominated | [66] |
Lee and Miller strongly oppose any fan fiction written in the Liaden universe. "We built our universes, and our characters; they are our intellectual property; and they are not toys lying about some virtual sandbox for other kids to pick up and modify at their whim. Steve and I do not sanction fanfic written in our universes; any such work that exists, exists without our permission, and certainly without our support."[67]
All of her life, Aelliana Caylon has lived by the rules of her overbearing brother, the head of the Caylon family. Though she is a brilliant mathematician, he has convinced her that she has no worth beyond what value she might have in an arranged marriage.