In a signaling game, players send actions called "signals" to other players. These signals are based on privately held information, which is not known to others in the game.[3] These actions do not reveal a player's "type" to other players, who then choose their strategies accordingly. In a pooling equilibrium, all types of a given sender send the same signal. Some senders represent their true type, while others correctly mimic the type of others, having no incentive to differentiate themselves. As a result, the receiver acts as if they have received no information, maximizing their utility according to their prior beliefs.[4]
^Sobel, Joel (2020), Sotomayor, Marilda; Pérez-Castrillo, David; Castiglione, Filippo (eds.), "Signaling Games", Complex Social and Behavioral Systems : Game Theory and Agent-Based Models, New York, NY: Springer US, pp. 251–268, doi:10.1007/978-1-0716-0368-0_481, ISBN978-1-0716-0368-0, retrieved 2024-06-30