In 2013, Tespa announced an official partnership with Blizzard Entertainment to provide licensed StarCraft, Hearthstone and Heroes of the Storm in-game rewards to college gaming clubs.[4][5][6] In early 2014, Tespa and Blizzard Entertainment hosted the $5,000 North American Collegiate Hearthstone Open series, culminating in a live grand finals event at the Twitch stage at PAX East and PAX Prime.[7]
In early 2015, Tespa and Blizzard Entertainment announced a $450,000 championship series for the unreleased Blizzard game Heroes of the Storm, offering a fully paid tuition for the winning college team.[8][9] Over 6200 players from 462 schools participated in the online bracket, culminating in a live grand finals event at the Shrine Auditorium in Los Angeles, California.[10] The tournament, named Heroes of the Dorm, was the first esports event ever broadcast live on a national television channel.[11] Heroes of the Dorm generated widespread controversy on Twitter and other social media sites, garnering vocal support and heated criticism from American sports teams, sports personalities, and news networks.[12][13][14][15]
On January 28, 2016, Tespa and Blizzard Entertainment announced a second season of Heroes of the Dorm, offering an increased scholarship prize pool and a return to ESPN's broadcast network.[16][17][18][19][20]
Compete is Tespa's proprietary tournament administration and support service, created in 2014 as the bracketing platform for the North American Collegiate Hearthstone Open.[21][22] Since its launch, Compete has evolved to support programs ranging from online qualifiers such as Riot's hallmark collegiate program, North American Collegiate Championship,[23][24] and long-form leagues including the Collegiate Hearthstone Championship.[25][26]