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Designers | Andrew Bates, Ken Cliffe, Richard Dansky, Greg Fountain, Robert Hatch, Chris McDonough, Richard Thomas, Stephan Wieck, Fred Yelk |
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Publishers | White Wolf Game Studio Onyx Path Publishing |
Publication | 1997 (1st edition) 2004 (d20 edition) 2019 (Trinity Continuum edition) |
Genres | Futuristic, Superhero |
Systems | Storyteller System (1st edition) d20 System (d20 edition) Storypath System |
Trinity Continuum: Æon is a science fiction role-playing game previously published by White Wolf Game Studio in 1997 (and later by the ArtHaus imprint) under the name Trinity. The current game is owned and published by Onyx Path Publishing.
White Wolf had a hole in their 1997 publishing schedule, so CEO Steve Wieck asked designer Andrew Bates to come up with new a role-playing game, and Bates was able to bring science-fiction game ÆON (1997) from idea to publication in only 10 months.[1]: 222 ÆON was intended to start an entirely new trilogy of games, and while its game rules were a variant of the Storytelling System, ÆON was meant to appeal to more action-oriented players than the World of Darkness.[1]: 222 ÆON ran into problems early in its development when Viacom filed a lawsuit alleging a violation of their trademark for the Aeon Flux television series; White Wolf stickered over the names on the first printing of ÆON with the new name of the game, Trinity.[1]: 222 With the success White Wolf was having with its ArtHaus imprint, low-settling games with high acclaim were increasingly added to ArtHaus, which brought Trinity to the imprint in 2000.[1]: 223 ArtHaus produced d20 Trinity books to see how it would sell before trying d20 with the other White Wolf game universes, but Trinity d20 (2004) did not perform well in a weakened d20 market.[1]: 226
Five years after White Wolf's acquisition by CCP Games, CCP decided to shut down their traditional publishing endeavors. White Wolf's Creative Director, Richard Thomas, founded Onyx Path Publishing in 2012, and acquired the Trinity Universe, Scarred Lands, and Scion. After several years of publishing licensed material for White Wolf's World of Darkness and Exalted settings, the company was deemed stable enough to create a new system (the Storypath System) and new editions of both Scion and the now-renamed Trinity Continuum.
Trinity was the first installment in the Trinity Universe series of games (the two others being Aberrant and Adventure!) sharing a common background and developing an alternate history of humanity through two centuries, and allowing players to play almost all genres of science fiction - from comic-book superhero action to cutting edge technothriller, space opera, and old-fashioned pulp standards. Though it had a vocal fanbase the whole game line was discontinued due to low sales in 2001;[citation needed] an adaptation for the d20 system was released in 2004. Onyx Path Publishing acquired the rights to the Trinity Universe in 2012, and released a new edition. The basic rules used for the Trinity Continuum were released in the Trinity Continuum Core Rulebook, while the futuristic science-fiction setting was released as an expansion under the name Trinity Continuum: Æon in 2019.[2]
Set in the 22nd century, Trinity Continuum: Æon portrays a future Earth slowly recovering from a disastrous war (the origins of which are covered in Aberrant) and expanding in space. Former depressed areas such as Africa, South America and Eastern Asia, which suffered moderate traumas during the Aberrant War are now the leading political forces in the international arena, while Europe is a landscape of ruins and hard struggling survivors, and North America is under a fascist regime (the Federated States of America, or FSA). Bio-engineering is the leading technology and psionics are known and studied if not exactly widespread. Alien contact has been made, with mixed results. Characters take the roles of psionic individuals, working for one of the many organizations in the gaming world, and tackling troubles when they arise. The game setting, which is detailed in a number of supplements, allows for a variety of styles, from cyberpunk-like corporate espionage to Mad Max-style post-holocaust frontier adventure, to space exploration.
Players have a choice of six "Orders" for their characters to join. Each Order possesses a mastery over a specific "Aptitude", a category of psionic powers. Each Order is based in a specific geographic location, often the homeland of its founder, and is heavily influenced by local culture. Actually, there are eight "Orders" in the Trinity Universe, but one only became playable after some metaplot hooks made it so, and the other has almost been exterminated by the year where the playable timeline begins.
The game originally ran on a modified version of the White Wolf Storyteller System. A reprint was announced in late 2003 of the three Trinity Universe games using the Open Gaming License 3.5 rules, also known as the d20 System. The current version, by Onyx Path Publishing, became one of the first games to use the Storypath variant of Storyteller.
Trinity was originally to be known as Æon (thus leading to all three games in the line having titles starting with an A), and was originally issued under that title in its hardback and deluxe versions. Legal issues arose with the holders of the rights for the animated series Æon Flux, which claimed the game challenged their trademarks.[citation needed] The matter was settled by White Wolf choosing to change the name of its game, and leaving "Æon" as the unofficial name for the whole line. Early copies of the game had a sticker with the new Trinity logo covering the original Æon logo.
Once White Wolf sold the IP to Onyx Path Publishing, the old Æon name returned as Trinity Continuum: Æon.
The reviewer from Pyramid #29 (Jan./Feb., 1998) stated that "Hope. Sacrifice. Unity. Strong words used to define the spirit of Trinity, the new science-fiction roleplaying game from White Wolf."[5]