The Wargames Research Group(WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules.
WRG was founded by Phil Barker, Bob O'Brien, and Ed Smith in 1969, when they published War Game Rules: 1000 B.C. to 500 A.D..[1]
The rules quickly gained widespread acceptance through the miniature wargaming world, especially in the UK, and quickly became the acknowledged standard for ancient warfare.[2] WRG followed with rules for other periods which gained similar widespread acceptance.
Innovative features of the rules included:
morale rules, based on a reaction test which evaluated the tactical situation of a unit as well as the casualties it had suffered. The results of the reaction test could result in players' losing control of their troops.[3] Not only would troops on occasion flee but they could also go into uncontrolled advance.[4]
Up till 1969 the normal way of recording casualties was to remove figures. The WRG rules made use of the nominal 1:20 figure scale, in which one wargames figure represented 20 men. Casualties were considered as lost men and noted down with figures being removed only when a whole 20 had been lost. This was regarded as a major innovation.[3]
While very much a minority interest, both the 6th Edition and the 7th Edition continue to be played even at a competition level.[5] Both, however, are no longer supported by WRG.
WRG rules have been sufficiently widely adopted that other popular rule sets sometimes choose to adopt the same basing requirements for figures to avoid requiring rebasing of the large number of WRG-based armies.[6][7][8][9] Aspects of the WRG basing system such as the intermediate group of infantry between heavy and skirmisher infantry have, however, come under criticism.[10][11]
At the beginning of the 1990s WRG introduced De Bellis Antiquitatis (DBA) which was a radical simplification of ancient and medieval wargaming. The concepts of DBA were adapted to allow significantly larger games, which led to De Bellis Multitudinis (DBM) for Ancient and medieval and De Bellis Renationis (DBR) for Renaissance. The DBx series of rules are still in widespread use, the latest incarnation being De Bellis Magistrorum Militum (DBMM).
WRG rules were a significant milestone in the development of modern miniature wargaming,[12] and attempted to use historical research to provide historical realism in wargames.[2] Thus, the WRG referred to the original historical texts as the basis for their reference works, rules sets and army lists,[13] and their historical publications are often found in wargaming[14] and other bibliographies.[15][16][17]
The reference works published by WRG are aimed at the wargamer rather than the academic history student, but are nonetheless accurate enough to be occasionally cited in more scholarly texts.
In seven editions, normally referred to by wargamers just by the edition number.
War Games Rules 1000 B.C to 500 A.D, 1st Edition, Ancient War Games Research Group, Feb 1969.
War Games Rules 1000 B.C to 500 A.D., 2nd Edition, Ancient War Games Research Group, July 1969
War Games Rules 1000 B.C. to 1000 A.D., 3rd Edition, War Games Research Group, September 1971
War Games Rules 1000 B.C. to 1000 A.D., 4th Edition, War Games Research Group, August 1973
Wargames Rules 3000 B.C - 1250 A.D, 5th Edition, Wargames Research Group, 1976 The 5th Edition revised the order system, laying down more rigorously what orders could be given.[18]
Wargames Rules 3000 BC to 1485 AD, 6th Edition, Wargames Research Group, 1980
Wargames Rules 3000 BC to 1485 AD, Revised 7th Edition, Wargames Research Group, 1986
Wargames Rules 3000 BC to 1485 AD, Amended 7th Edition, Wargames Research Group, 1987* Warrior is a development of this edition.[19]
Robin Wyatt, SEASTRIKE ('modern' naval warfare, copyright 1973, the forward is dated March, 1974). Miniatures/board game hybrid tabletop game, with plastic-laminated cardboard counters depicting ships, aircraft, and emplacements, 24 page rulebook, rules summary cards, custom movement and firing range rulers, card deck for combat resolution, cardboard islands, orders envelopes contain paper mission orders and orders cards packaged in a glossy cardboard file folder with naval silhouette artwork. The play area is the table surface, with cardboard island terrain. Ships are depicted by counters of various sizes with hull outlines and systems icons to be erasably crossed off to indicate damage. The rules use measured distance and angles like miniatures rules.
D.B.M. Army Lists Book 1: 3000 BC - 500 BC, Phil Barker & Richard Bodley Scott, Wargames Research Group, 1993
D.B.M. Army Lists Book 2: 500 BC - 476 AD, Phil Barker & Richard Bodley Scott, Wargames Research Group, 1993
D.B.M. Army Lists Book 3: 476 AD - 1071 AD, Phil Barker & Richard Bodley Scott, Wargames Research Group, 1994
D.B.M. Army Lists Book 4: 1071 AD - 1500 AD, Phil Barker & Richard Bodley Scott, Wargames Research Group, 1994
D.B.R. Army Lists Book 1: Armies of the Great Italian Wars, Valois-Habsburg-Tudor Wars, Turkish Wars, Chinese and Japanese Wars, The Americas and of the Reformation, Phil Barker, Wargames Research Group, 1995
Tony Bath, Setting up a wargames campaign, Wargames Research Group, May 1973 (75pp).
Chapters "How to set up your campaign", "map movement", "contacts, battles and after affects", "umpires - and the lack of same", "supply and replacement", "characterisation", "campaign extras", "horse and musket campaigns", "Victorian campaigns", "World War I", "World War II", "mini campaigns", and "naval campaigns".
Tony Bath, Setting up a Wargames Campaign Revised Third Edition, Wargames Research Group, 1986.
Alan Buttery, Armies and Enemies of Ancient Egypt and Assyria: 3200 BC to 612 BC, Wargames Research Group, 1974.
John P Greer, The Armies and Enemies of Ancient China 1027 BC - 1286 AD, Wargames Research Group, 1975.
Richard Nelson, Armies of the Greek and Persian Wars 500 to 350 BC, Wargames Research Group, 1975
Ian Heath, Armies of Feudal Europe 1066-1300, Wargames Research Group, 1977
Ian Heath, Armies and Enemies of the Crusades 1096-1291, Wargames Research Group, 1978
Ian Heath, Armies of the Dark Ages 600-1066, Second Edition, Wargames Research Group, 1980
Phil Barker, The Armies and Enemies of Imperial Rome 150 BC to 600 AD, Fourth Edition, Wargames Research Group, 1981
Duncan Head, Armies of the Macedonian and Punic Wars 359 BC to 146 BC, Wargames Research Group, 1982.
Ian Heath, Armies of the Middle Ages, Volume 1: The Hundred Years' War, the Wars of the Roses and the Burgundian Wars, 1300-1487, Wargames Research Group, 1982
Ian Heath, Armies of the Middle Ages, Volume 2: The Ottoman Empire, Eastern Europe and the Near East, 1300-1500, Wargames Research Group, 1984
Nigel Stillman and Nigel Tallis, Armies of the Ancient Near East 3000 BC to 539 BC, Wargames Research Group, 1984.