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In computing, the Windows Sockets API (WSA), later shortened to Winsock, is an application programming interface (API) that defines how Windows network application software should access network services, especially TCP/IP. It defines a standard interface between a Windows TCP/IP client application (such as an FTP client or a web browser) and the underlying TCP/IP protocol stack. The nomenclature is based on the Berkeley sockets API used in BSD for communications between programs.
Early Microsoft operating systems, both MS-DOS and Microsoft Windows, offered limited networking capability, chiefly based on NetBIOS. In particular, Microsoft did not offer support for the TCP/IP protocol stack at that time. A number of university groups and commercial vendors, including the PC/IP group at MIT, FTP Software, Sun Microsystems, Ungermann-Bass, and Excelan, introduced TCP/IP products for MS-DOS, often as part of a hardware/software bundle. When Windows 2.0 was released, these vendors were joined by others such as Distinct and NetManage in offering TCP/IP for Windows.
The drawback faced by all of these vendors was that each of them used their own API (Application Programming Interface). Without a single standard programming model, it was difficult to persuade independent software developers to create networking applications which would work with any vendor's underlying TCP/IP implementation. Add to this the fact that end users were wary of getting locked into a single vendor and it became clear that some standardization was needed.
The Windows Sockets project had its origins in a Birds Of A Feather session held at Interop '91 in San Jose on October 10, 1991.[1] It is based on socket specifications created by NetManage and which it put into public domain at this meeting. At the time the NetManage socket was the only 100% DLL based, multi-threaded product for Windows 3.0 available. The first edition of the specification was authored by Martin Hall, Mark Towfiq of Microdyne (later Sun Microsystems), Geoff Arnold of Sun Microsystems, and Henry Sanders and J Allard of Microsoft, with assistance from many others.[citation needed] There was some discussion about how best to address the copyright, intellectual property, and potential anti-trust issues, and consideration was given to working through the IETF or establishing a non-profit foundation. In the end, it was decided that the specification would simply be copyrighted by the five authors as (unaffiliated) individuals.
All the participating developers resisted the shortening of the name to simple Winsock for a long time,[citation needed] since there was much confusion among users between the API and the DLL library file (winsock.dll) which only exposed the common WSA interfaces to applications above it. Users would commonly believe that only making sure the DLL file was present on a system would provide full TCP/IP protocol support.[citation needed]
The Windows Sockets API specification defines two interfaces: the API used by application developers, and the SPI, which provides a means for network software developers to add new protocol modules to the system. Each interface represents a contract. The API guarantees that a conforming application will function correctly with a conforming protocol implementation from any network software vendor. The SPI contract guarantees that a conforming protocol module may be added to Windows and will thereby be usable by an API-compliant application. Although these contracts were important when Windows Sockets was first released, since network environments required multi-protocol support (see above) they are now of only academic interest. Included in the Windows Sockets API version 2.0 are functions to use IPX/SPX, although the protocol was all but obsolete already at the time WSA 2.0 shipped. Microsoft has shipped the TCP/IP protocol stack with all recent versions of Windows, and there are no significant independent alternatives. Nor has there been significant interest in implementing protocols other than TCP/IP.
Windows Sockets code and design are based on BSD sockets, but provides additional functionality to allow the API to comply with the regular Windows programming model. The Windows Sockets API covered almost all the features of the BSD sockets API, but there were some unavoidable obstacles which mostly arose out of fundamental differences between Windows and Unix (though Windows Sockets differed less from BSD sockets than the latter did from STREAMS). All function calls in the API begin with the moniker WSA, e.g. WSASend() for sending data on a connected socket.
However it was a design goal of Windows Sockets that it should be relatively easy for developers to port socket-based applications from Unix to Windows. It was not considered sufficient to create an API which was only useful for newly written Windows programs. For this reason, Windows Sockets included a number of elements which were designed to facilitate porting. For example, Unix applications were able to use the same errno variable to record both networking errors and errors detected within standard C library functions. Since this was not possible in Windows, Windows Sockets introduced a dedicated function, WSAGetLastError(), to retrieve error information. Such mechanisms were helpful, but application porting remained extremely complex. Many original TCP/IP applications had been implemented by using system features specific to Unix, such as pseudo terminals and the fork system call, and reproducing such functionality in Windows was problematic. Within a relatively short time, porting gave way to the development of dedicated Windows applications.
Windows 8 includes the "RIO" (Registered IO) extensions for Winsock.[2] These extensions are designed to reduce the overhead of the user to kernel mode transition for the network data path and the notification path, but use the rest of the regular Windows TCP and UDP stack (and uses existing network cards). The setup path (for example, the "connect" function) is unchanged from the regular Winsock path.