Vitaly Bulgarov | |||
---|---|---|---|
| |||
Born | 1986 | ||
Nationality | Moldovan-American | ||
Citizenship | United States of America | ||
Occupation | Game Designer |
Vitaly Bulgarov (born 1986) is an Moldovan-American concept designer, known for his industrial design work and contributions to movies like Transformers, Alita and Robocop,..[1] and his real-life mecha design METHOD-01.[2][3]
Bulgarov is the co-founder of Cold Symmetry, the studio that has released Mortal Shell, one of the top sellers on both Epic Games Store and Steam (service).[4].
Vitaly Bulgarov was born in Moldova in 1986. Bulgarov currently resides in Washington (state).
In the late 2000s Bulgarov relocated to the United States to work at Blizzard Entertainment, where he contributed to projects like StarCraft II World of Warcraft and Diablo III.[5] After his time at Blizzard, Bulgarov took a job at Industrial Light & Magic|ILM where he started his movie career working on the Transformers: Age of Extinction|, Age of Extinction movie[6] Since then, Bulgarov has worked on multiple productions providing design services for movies like Ghost in the Shell (2017 film), and Alita: Battle Angel, Terminator: Dark Fate. Bulgarov also worked on the 2014 remake of RoboCop (2014 film)|Robocop.[7]
Bulgarov collaborated with a Korean robotics company to design a life-sized mecha suit called METHOD-01 which briefly went viral in 2016.[8][9][10][11][2][3]
Bulgarov is currently the co-founder and co-director of the game studio Cold Symmetry, which has released the award-winning and acclaimed Mortal Shell game[12]
Bulgarov created training DVDs and materials for the Gnomon Workshop for industry professionals.[13] Vitaly has given many speeches and master classes around the world, including Gnomon School of Visual Effects in Los Angeles[14][15]
{{cite web}}
: CS1 maint: multiple names: authors list (link)
This article "Vitaly Bulgarov" is from Wikipedia. The list of its authors can be seen in its historical. Articles taken from Draft Namespace on Wikipedia could be accessed on Wikipedia's Draft Namespace.