—Boosting Imagination
Imagine what we could accomplish if we could improve our ability to imagine new solutions and discover more important problems to solve. Fortunately, a variety of thinking tools exist that can help us do exactly that.
This course presents a collection of tools that are useful in creative problem solving which generally follows the steps[1] of clarify, ideate, develop, and implement. Throughout the process it is important to navigate, integrate and prioritize.
Throughout creative problem solving it is important to determine if divergent thinking is needed to create new alternatives, or if convergent thinking is needed to choose the best option from among existing alternatives. The process alternates between divergent and convergent thinking often as each new phase is entered.
Use the thinking tools presented in this course when you need a better idea.
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The objectives of this course are to:
This course introduces many useful thinking tools, and many others exist. Please browse this inventory of additional thinking tools to continue to improve your ability to solve problems and think creatively.
This is a course in the possibilities curriculum, currently being developed as part of the Applied Wisdom Curriculum.
The course contains many hyperlinks to further information. Use your judgment and these link following guidelines to decide when to follow a link, and when to skip over it.
If you wish to contact the instructor, please click here to send me an email or leave a comment or question on the discussion page.
This Quick Reference on thinking tools may provide a helpful summary and reference.
The first phase in solving problems is to clearly identify the problem to be solved. The companion course on Problem Finding addresses this topic in depth. A brief introduction to identifying problems is provided here.
A problem is a gap between a perceived state and a desired state. What may at first appear as a problem may be recognized as an opportunity—a chance for substantial gain. It is important to recognized that any proposed solution is not a problem statement.
The companion course on Reframing the Problem[2] addresses opportunities to attain more important goals by “telling a different story”.
During the clarify phase some vague notion of a problem, opportunity, or call to action will be transformed into a precise problem statement.
The essential task in the clarify phase is to ask, “What is the problem?” and continue to refine answers until a complete and precise problem statement is formed.
Early in the clarify phase we will work with challenge statements, which are general statements of some problem to be solved.
To form challenge statements:[3]
For example: “How might I create a course on creative thinking tools?”
Throughout the clarify phase, the team will define goals, gather data, and formulate refined challenge statements.
The clarify phase is complete when a more complete problem statement is formed and adopted by the team.
Begin the clarify phase by asking:
And continue by asking:
Here are some tools that can help.
A tool that is useful at this stage, and at many other stages, is asking Who, what, where, when, why, and how? to get a clearer and deeper understanding of the problem.
Begin with the end in mind.[4] Describe how it will look, or how it will be, when this problem is solved. If the problem is “I am overweight” then a possible outcome is “Now I can wear the clothes I wore in High School.” If the problem is “I am often late to work” then a possible outcome is “I arrive at work on time every day next month.” If the problem is “global conflict”, then a possible outcome is “Peace on earth, good will toward all.”
Using the Phoenix Checklist can help to clarify a problem statement. The list is designed to help explore challenges from many different viewpoints.
Goals statements are most clear, realistic, actionable, and specific when they are stated as SMART goals.
SMART Goals are:
The challenge now becomes “How can we attain this SMART Goal?”
Often the problem as it is initially presented is not the real problem that needs to be solved. The Webbing tool[5] can help you perform divergent thinking, better understand the problem, describe why it is important, explore related and perhaps more relevant problems, and identify the obstacles to achieving your goal. The webbing tool can help move from the problem as initially presented, to the problem as it is better understood.
Refer to the example diagram on the right. Begin by writing the challenge statement in the middle of the page. In this example “Lose Weight” is the challenge statement. Ask “Why is this important?” and record each reason in an ellipse, connected to the goal by an arrow. Keep asking “Why?” (to move deeper) and “Why else?” (to move laterally) to record all the reasons the goal is important. These are shown in the green ellipses in the figure. Now ask “What is stopping you from achieving the goal?” and “What else?” and record each reason in an ellipse. These are shown in red. Repeatedly asking, “what is stopping you?” can often create a path from an abstract problem to a more concrete action that can be taken. This can provide new insights into the problem. For example, it may be helpful to decide to stop buying snacks, or drink something with less sugar than soda as an intermediate goal toward losing weight.
Add detail to the web as each “why?” question is asked, considered, and answered. The 5 Whys technique can be helpful in exploring the cause-and-effect relationships unfolding in the web.
Mind mapping tools may be useful in constructing, improving, and sharing your web.
We use storyboarding to illustrate the steps from the current reality to the desired future state. Because it is a visual tool, it can have a motivational impact as it clarifies what needs to be done, how each step along the way can be completed, and what getting it done can look like.
These are the steps to create a storyboard:
The resulting weight loss storyboard is shown in this example illustration.
The outcome of the clarify stage is a well-chosen and well-written problem statement.
Philosopher John Dewey noted “It is a familiar and significant saying that a problem well put is half-solved”.[6] Albert Einstein noted "the formulation of a problem is often more essential than its solution".[7] Research has shown that problem identification is the strongest predictor of program effectiveness.
Problem statements can begin with the vague notion that “we ought to do something” and evolve from a challenge statement to a Hoshin planning statement in the form of “objective by means” to a fully-formed problem statement.
Recall that a challenge statement
For example: “How can I lose weight?”
A Hoshin planning objective statement includes:[8]
For example: “Lose weight by exercising more”
A fully formed problem statement includes:[9]
For example: (Ideal) I will lose 30 pounds of weight in the next 6 months and be able to fit comfortably into the suit I wore at our wedding.
(Reality) I currently weigh 215 pounds and have been gaining weight at more than 5 pounds per year for the past 8 years. I get very little exercise, I don’t enjoy exercising, I snack often, eat out often, and I eat unhealthy, high calorie, low nutrition foods.
(Consequences) This weight loss will improve my appearance and make me healthier. I will feel better and I am likely to live longer. Continuing to gain weight is unhealthy and will soon become dangerous.
(Proposal) I will achieve this weight loss by eliminating soda from my diet, reducing sugar in my diet, eating healthier foods, learning to cook at home, eating out less often, walking outdoors often, finding a physical activity I enjoy doing, taking the stairs instead of the elevator, and walking instead of driving as often as practical.
This problem statement is readily constructed from the materials developed in the webbing tool and storyboard examples.
Ideation is the creative process of generating, developing, and communicating new ideas. The goal of ideation is to create many ideas that might help us better understand the problem or lead to some solutions. The outcome is a tentative solution, solution concept, or solution approach.
The ideation phase emphasizes divergent thinking Elements of divergent thinking[10] include:
Many tools can help us ideate. Several are described in the following sections.
Secondary research can help answer the question “What is already known about this problem?” This is often the first place to start understanding the problem better.
Because so much information is readily available these days it makes sense to begin solving problems by searching available information. Useful information sources include: general web searches such as Google Search, specialized web searches such as Google Scholar, on-line encyclopedias such as Wikipedia and Scholarpedia; libraries, books, periodicals, Academic journals, News media, archives, standards, written law, bibliographic databases, and others.
Depending on the topic being researched, you may be flooded with information, or you may find it difficult to find anything at all. For example, a web search on the term “losing weight” returns more than one billion results. With so many responses it becomes important to be selective even in the early stages of research. Consider the reliability of the source and the relevance of the information. The Wikipedia tutorial “Search Engine Test” provides useful guidance for interpreting search engine results. The Wikipedia policy on Reliable Sources provides useful guidance in assessing the reliability of various information sources. Include a variety of intellectually honest viewpoints when selecting information sources. Dismiss intellectually dishonest sources.
Benchmarking can help us answer the question “How do they do that?
The simplest approach to benchmarking is to identify some existing solution to your problem, or some related problem, and learn all you can from that solution. We benchmark every day when we ask friends to name their favorite restaurants, smartphone applications, books to read, or college to attend. More formal benchmarking efforts may follow a comprehensive procedure.
Creative people claim, “Good artists copy; great artists steal.”[11] We certainly don’t advocate theft, plagiarism, or isolation. We also don’t advocate reinventing the wheel, or ignorance. Begin with the best practice in mind.
Appreciative inquiry uses ways of asking questions and envisioning the future to foster positive relationships and build on the present potential of a given person, organization or situation. The most common model utilizes a cycle of four processes, which focus on what it calls:
The aim is to build – or rebuild – organizations around what works, rather than trying to fix what doesn't. Appreciative Inquiry practitioners describe this approach as a complement to problem solving.
An early step in ideation is to think outside the box which means to think differently, unconventionally, or from a new perspective. This phrase often refers to novel or creative thinking. The goal of thinking outside the box is to go beyond the unspecified but imagined barriers people typically perceive that unhelpfully limits their thinking.
For many years people struggled to get ketchup to flow from its traditional bottle. Shaking, hitting, scooping, waiting, yelling, and shaking again eventually resulted in too much or too little ketchup often landing in the wrong place. Eventually someone thought outside the bottle, turned it upside down, and invented the convenient “upside down” ketchup bottle.
The “nine dots” problem illustrates obstacles we often face when challenged to think outside the box.
A metaphor is a figure of speech that directly refers to one thing by mentioning another. It may provide clarity or identify hidden similarities between two ideas. One of the most commonly cited examples of a metaphor in English literature is the "All the world's a stage" monologue from As You Like It.
More than a rhetorical tool, a conceptual metaphor is a fundamental mechanism of the mind that allows us to use what we know about our physical and social experience to provide understanding of countless other subjects.[12]
If we can find a good metaphor for the problem we are facing that metaphor can help us solve problems by creating analogies between the unsolved problem and something similar we are already familiar with. Some metaphors may be useful, and others may be limiting.
The phrase “war on drugs” is a metaphor that frames efforts to reduce illicit drug usage as a battle to be won, with drugs themselves identified as the enemy. This may be helpful in finding various military-based solutions to the problem. However, it may also limit thinking to approaches based on military conflicts. The phrase “war on drugs” is a solution statement, not a problem statement as discussed in the sections above. Problem statements such as “reduce illicit drug usage” or “reduce the damage caused by drug usage”, or “reduce demand for drugs” allow thinking to extend beyond a military mindset, and avoid prematurely identifying a single cause of the problem. Alternative metaphors such as “Drugs are deadly candy”, or “Drug users are patients needing treatment”, or “Drugs are irresistible temptations” can focus thinking toward preventing or treating addiction.
Consider these common metaphors:
A metaphor often has the form X is Y.
Here are some metaphors related to weight loss:
Brainstorming is collection of methods that helps people generate new ideas and solutions on some topic. Brainstorming is often used to identify many ideas that may help solve an identified problem.
Although brainstorming is the best-known technique for ideation, it is only one of many useful tools.
The key principles used in brainstorming are:
This requires the group to reduce social inhibitions among group members, stimulate idea generation, and increase overall creativity of the group. Participants withhold criticism, welcome wild ideas, and combine and improve ideas throughout brainstorming sessions.
Following these steps can help a group hold a successful brainstorming session:
Edward de Bono argues that the value of a brainstorming session lies in the formality of the setting. He describes brainstorming as a formal setting for the use of lateral thinking.[13]
Several variations on this basic brainstorming method can also be productive.
In nominal group technique, participants are asked to write their ideas anonymously. Then the facilitator collects the ideas and the group votes on each idea. The vote can be as simple as a show of hands in favor of a given idea. This process is called distillation.
Brainwriting includes both individual and group approaches. In brainwriting members write their ideas on a piece of paper and then pass it along to others who add their own ideas.
In reverse brainstorming, the challenge statement is reversed, for example the group may consider how to decrease sales. This can highlight obstacles to increasing sales and encourage other points of view.
Follow the brainstorming steps described above to generate ideas related to some problem you wish to solve.
Forced relationships can stimulate associative thoughts and expand group members’ thinking. Asking “How can an elephant help us solve our problem?” is an example of a forced relationship. Introducing the idea of an elephant is likely to be so different from how the group was thinking it often stimulates a series of very new ideas.
Force new relationships by asking the group to connect ideas to some word chosen at random. Several random word generators are available to help with this. It is important to insist the group consider the first random word presented. Waiting for “the word you were looking for” only perpetuates stale thinking.
Hieroglyphic hints provide an alternative approach to stimulating associative thoughts and expanding group members’ thinking. The hieroglyphic hints page displays several hieroglyphic symbols chosen at random. These can invite your imagination to free-associate ideas, stimulate and expand your imagination and discover a new approach to solving problems.[14]
Over the past few decades Edward de Bono has developed several problem solving concepts, tools, and techniques he calls Lateral Thinking. He contrasts lateral thinking with the typical approaches he calls vertical thinking. Where vertical thinking digs deeper, lateral thinking digs in a new place.
The following table contrasts traditional vertical thinking with salient features of lateral thinking.
Vertical Thinking | Lateral Thinking |
---|---|
Historical continuity | Generating new alternatives |
Building upon accepted assumptions | Challenging assumptions |
Leveraging and extending existing patterns | Restructuring familiar patterns |
Sequential Steps | Escape to new patterns, reversal |
Analytical | Generative, Provocative, disruptive |
Construction | Creative destruction |
Correctness | Novelty, random stimulation, different |
Serious, stern, grave, responsible, deep, intense | Playful |
Dig the same hole deeper | Dig a hole in a new place |
Some of the tools and techniques developed from lateral thinking are described in this course, including PO, forced relationships using random words, and the six thinking hats. However, there are too many tools and techniques to cover adequately here. I encourage interested students to read and study more about lateral thinking, beginning with the book Lateral Thinking: Creativity Step by Step[15], and many others by Edward de Bono.
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Edward de Bono created the term “Po” as part of a lateral thinking technique to indicate movement—a shift, backing off judgment, and invite movement forward in a new direction. Po is as provocative operation used to signal a deliberate intent to move thinking forward to a new place where new ideas or solutions may be found. Po can be used as an interjection — as a creative alternative to “yes” or “no” — indicating that you reject the false dichotomy, or that you need to know more before responding to an idea or thought. Imagine it as a word that means: "I think I know what you mean, but can you say it in another way so I may more fully understand you". Its use indicates respect for the other. It is considered a language lubricant — to encourage more conversation, exploration, and explanation. It may mean “supPOse things were different” or simply “let’s pause here and consider other ways to proceed.”
As an example, when you are in a business meeting where a co-worker states "Sales are dropping off because our product is perceived as old fashioned" you, or others at the meeting can respond with:
Some of the above ideas may be impractical, not sensible, not business-minded, not politically correct, or just plain daft. The value of these ideas is that they move thinking from a place where it is entrenched to a place where it can move. The above ideas might develop into more practical ideas such as:
po: Change the color of the packaging → update the product casing to bring it up to date as is often done with electronic goods.
po: Call it retro → instead of retro say "tried and tested" or "industry standard"
Introduce use of “Po” to your working group or close associates.
The tools described so far emphasized fluency rather than elaboration. The following tools help consider ideas further, develop ideas to better understand them, imagine their usefulness, capture the most benefit from a nascent idea and often use one idea as a springboard to generate additional ideas.
Keep a journal, diary, or other notebook where you record new ideas and revisit and develop ideas previously recorded. Keep this with you. Write in it often, study it often.
Syntectics is a collection of problem-solving tools, collaboration methods, and techniques originated by George M. Prince and William J.J. Gordon originating in the 1950’s.
They studied recordings of thousands of business meetings to understand what happens. They were particularly interested to learn what behaviors inhibit the discussion, preempt creative thinking, and shut down exploration of new ideas. They then worked to test a variety of approaches that encourage creative thinking and helpful consideration of creative ideas.
Based on their extensive analysis of how meetings unfold, they pioneered concepts of client ownership of idea selection, metaphor, open minded communications, suspending judgement, idea development, climate factors that encourage or discourage ideation, and the prevalence and importance of avoiding the discount and revenge cycle.[17]
Their approach to idea development is presented here, and other Synetics contributions appear in various sections of this course as relevant topics are addressed.
The Synetics founders observed that many ideas created in brainstorming sessions or that arose in ideation meetings were lost because they were never understood, or never developed. They introduced the following approach to getting more out of the generated ideas:
New products, concepts, or solutions can often be inspired by varying the attributes of some existing product. Consider chairs for example. A typical chair has four legs, a squarish seat, and a back. Removing the back produces a stool. Using three legs provides a three-legged stool. Using a round seat results in a typical three-legged stool with a round seat. Removing the legs creates a cushion. Suspending a net between two trees creates a hammock.
The listed attributes may be: 1) physical attributes, 2) social attributes, 3) process attributes, 4) psychological attributes, or 5) production attributes.[18]
Follow these steps to extend your thinking beyond some existing product:
We use a related tool—often called a morphological matrix—when we order a sandwich or a cup of coffee. We specify the type of bread, toasted or not, the filling, and the toppings when we order a sandwich. We specify the size, coffee variety, sweetener, creamer, caffeine level, brewing method, and topping when we order a coffee.
SCAMPER is an acronym that can guide innovators to think of variations of some product with the intent of discovering a useful innovation. It combines brainstorming and varying attributes in a structured search for new ideas.
Each letter in the SCAMPER acronym suggests some transformation or extension of a base product or topic to be explored to suggest some new product. The letters, and their related operations are:
Considering each of the distinct points of view described in the book Six Thinking Hats[19] improves group decision making. Each point-of-view is represented by a distinctly colored hat:
Each of the six thinking hats is a different way of looking at an issue to be considered and decided. Representing a point of view by a hat has the advantage of allowing people to play with a new perspective to get experience with it. They try on the hat and take on a new role. As an example, people who typically argue by criticism can remain mostly critical. But by putting on the red hat they can voice their emotions, or by putting on the yellow hat they can think about positive effects.
During group discussion, each point of view should be considered before coming to a final decision. This can be done in a variety of ways. Members of a newly formed group, or one beginning to use this method, can wear actual colored hats, while each person strictly plays the role defined by their hat. Ensure that each person is heard from, and rotate hats from time to time throughout the meeting. Groups that are more familiar with the idea can simply announce the color of the point of view they are taking or ask to hear from a specific color point of view before reaching a decision. You will know that it is beginning to work when someone speaks up and says: “As I take off my usual black hat and look at this with a yellow hat on, I can see the benefits of this alternative. I think we are getting close to agreeing on an excellent solution. I would like to see some more green-hat thinking, however, before we finally decide.”
Biomimicry pioneer Janine Benyus encourages designers to ask “How would nature solve this problem?” and then observes “Learning about the natural world is one thing, learning from the natural world—that’s the switch. That’s the profound switch.” Biomimicry is the examination of nature, its models, systems, processes, and elements to emulate or take inspiration from in order to solve human problems.
TRIZ is "a problem-solving, analysis and forecasting tool derived from the study of patterns of invention in the global patent literature". It was developed by the Soviet inventor and science-fiction author Genrich Altshuller and his colleagues, beginning in 1946. In English the name is typically rendered as "the theory of inventive problem solving"
TRIZ includes a practical methodology, tool sets, a knowledge base, and model-based technology for generating innovative solutions for problem solving. It is useful for problem formulation, system analysis, failure analysis, and patterns of system evolution. There is a general similarity of purposes and methods with the field of pattern language, a cross discipline practice for explicitly describing and sharing holistic patterns of design.
The research has produced three primary findings:
TRIZ practitioners apply all these findings to create and to improve products, services, and systems
The TRIZ system is more extensive than can be covered here. Interested students are encouraged to study books on TRIZ, or obtain training elsewhere on the techniques.
Apply your skills in creating possibilities to these example applications. Use divergent thinking skills, tools, and techniques to generate as many possibilities as you can for the chosen example.
Development is the application of new ideas to solve practical problems. Here we choose from the many ideas that were identified during the ideation phase, use those ideas to propose a solution approach, and enhance those ideas into a detailed solution description.
The goal of the development phase is to describe a solution. The outcome is a proposed solution or a complete and detailed solution description, design specification, or implementation plan.
Many tools exist that can help us develop nascent ideas. Several are described in the following sections.
The ideation phase has provided us with an abundance of tentative solutions, solution concepts, or solution approaches. Begin the development phase by discarding any of these ideas that are definitely unsuitable. An idea may be unsuitable for development if it defies the laws of physics, requires changing something you cannot change, or is not morally acceptable.
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With the unsuitable ideas discarded, turn attention to the remaining ideas. These are all judged as suitable but need to be evaluated to select the most promising from among that various candidate ideas. The following tools and techniques can help to evaluate candidate ideas.
POINT discovers the Plusses, Opportunities, Issues, and New Thinking that can further develop, help us better understand, and evaluate a nascent idea.[20]
When encountering a new idea, focus first on the plusses, the possibilities and opportunities it provides. What does the idea offer? What do you like about it? What new ideas might it lead to? What is the spark of brilliance it reveals?
Now imagine the opportunities it can unlock. What good things might result if this idea was pursued and came to fruition? How might this idea unlock a better future for someone?
Only after carefully and conscientiously identifying the plusses and opportunities do you turn attention to the issues that need to be resolved. Pose each issue as an inquiry into how the problem could be resolved. Rather than “we can’t afford this” ask “How might this be funded?” The Wright Brothers solved the many issues that defeated earlier efforts to attain powered flight by identifying each issue, and then finding a solution. Asking “How can we obtain a powerful lightweight engine to power our craft?” led to a solution. Neither overlooking the issue, nor yielding to despair would have resulted in a solution.
Framing issues as questions can inspire New Thinking and identify new solutions. After many unsuccessful attempts to find an engine manufacture that could meet their requirements, the Wright Brothers turned to their shop mechanic who built a remarkable engine in only six weeks.
A prototype is an early sample, model, or release of a product built to test a concept or process. Useful prototypes might consist of a sketch, engineering drawing, 3D rendering, animation, artist’s rendition, architectural rendering, scale model, mathematical model, simulation, pilot plant, breadboard, elementary or illustrative fabrication, or rudimentary implementation of the proposed product. The prototypes are used to gain experience and feedback from users, researchers, engineers, manufacturers, and others.
Experience gained from exploring each prototype helps to improve the design.
The Wright Brothers used prototyping extensively throughout their development of powered flight. This included:
As another example, it is reported[21] that Steve Jobs dropped a prototype iPhone into an aquarium. When bubbles rose, he snapped “Those are air bubbles, that means there’s space in there. Make it smaller.”
A foresight scenario[22] is a type of scenario plan used to envision the impact of a new product, policy, or decision. The foresight scenario is a carefully constructed story that describes a future that could unfold if the candidate idea is developed into a final product, service, or policy.
Effective foresight scenarios are plausible, internally and externally consistent, and must aid in decision making.
Foresight scenarios can range from science fiction stories, storyboards, use cases, storm damage forecasts, economic forecasts, sales projections, prototype marketing materials, war games, system simulations, or dystopian or utopian narratives.
The value of a foresight scenario comes from the issues it identifies. Collect these issues from the scenario authors and from those who are asked to review and evaluate it.
Use what is learned from the foresight scenario to choose among alternative ideas, or to refine a nascent design.
The affinity diagram is a thinking tool used to organize ideas and data. It is sometimes referred to as the KJ Method. An affinity diagram gathers large amounts of language data originating as ideas, opinions, issues, solutions, etc., and organizes them into groupings based on natural relationships that become apparent and emerge from the data.[23]
The tool is commonly used within project management and allows large numbers of ideas stemming from brainstorming to be sorted into groups, based on their natural relationships, for review and analysis. It is also frequently used in contextual inquiry as a way to organize notes and insights from field interviews. It can also be used for organizing other freeform comments, such as open-ended survey responses, support call logs, or other qualitative data.
In general, an affinity diagram is created using these steps:
A tree diagram visually represents the hierarchical nature of some structure. It is useful to assess completeness and relationships of ideas, tasks, components, or other elements of a complex or composite system. A tree diagram can help to create a taxonomy of the topic being studied.
It is often useful to use a tree diagram to further develop and analyze the information that results from creating an affinity diagram. A tree diagram provides an analytical representation that can complement the organic structure of an affinity diagram. A completed tree structure includes terminal nodes or leaf nodes at the lowest level of the hierarchy. These terminal nodes are clearly defined and cannot be usefully subdivided.
The biological phylogenetic tree is an well-studied example of a tree diagram and will be used here to illustrate concepts.
In general, a tree diagram is created using these steps:
The resulting tree diagram is useful in creating a decision matrix, Quality Function Deployment, action plans, project management, and other thinking tools.
A decision matrix organizes a systematic comparison of decision alternatives, based on identified decision criteria. It can help developers choose among a variety of proposed alternative solutions and narrow a list of options to a best choice.[24]
A related tool, called targeting,[25] can be used to move alternatives toward a more ideal solution. Begin by drawing a target, as is used in archery. The bullseye represents the perfect alternative. This imagined alternative attains a perfect score on each of the decision criteria used in the decision matrix. Now use a Post-it note to represent each of the alternatives considered. Place each Post-it note on the target so that its distance from the bullseye reflects the decision matrix score it receives, recognizing only a perfect score would hit the bullseye. Now identify what (low scoring) attributes are keeping an alternative from coming close to that target. Form a challenge statement representing the problem to be solved that could bring that alternative closer. An example challenge statement might be, “how can we improve this alternative so it can move closer to the bullseye?” If the problem represented by the challenge statement can be solved, that alternative can be moved closer to the bullseye.
Quality function deployment (QFD) is a method developed in Japan beginning in 1966 to help transform the voice of the customer into engineering characteristics for a product. Yoji Akao, the original developer, described QFD as a "method to transform qualitative user demands into quantitative parameters, to deploy the functions forming quality, and to deploy methods for achieving the design quality into subsystems and component parts, and ultimately to specific elements of the manufacturing process.”
The core of QFD is a matrix that links customer needs to technical specifications.
The method is too extensive to describe adequately here. Interested students are encouraged to study books on the topic and obtain specialized training in the method.
As a design emerges, it can be represented in a variety of forms. These may include a sketch, narrative description, technical specifications, engineering drawings, artistic drawings, physical models, breadboard, proof of concept, CAD models, use case scenarios, graphic presentations, video, technology demonstrations, or prototypes.
Implementation is doing. It is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. The goal of implementation is tangible results. Implementation translates a strategy or design into tactics and results. It is adopting a solution and putting a solution into practice.
For this course, the outcome of the implementation phases is an action plan. In a broader context the outcome may be tangible results in the real world.
Implementing an idea can be very expensive. It may be worthwhile to critically review the idea, design approach, or design before committing the considerable resources it will take to implement the project. It may be wise to hold a Murder board to examine the project in depth.
A murder board, also known as a "scrub-down", is a committee of questioners set up to critically review a proposal. The aim of the murder board session is to try to destroy the project rather than to defend it. As a result, at the end of the session the team can be left with all the reasons why this project won’t work. This identifies specific areas where the proposal needs to be improved.
A murder board may be held during or at the completion of the design phase, or at the beginning or anytime during the implementation phase.
An action plan is a detailed plan outlining actions needed to reach one or more goals. The goal will be clear from completing the earlier phases described in this course. The solution approach chosen, and design details will also be available as outcomes from the earlier phases.
Begin by identifying all the tasks that need to be completed to progress from the present state (how things are now) to the final state (the goal to be achieved, the problem to be solved.) Use various ideation tools to identify required tasks and events. Group tasks into a tree structure identifying major tasks and related subtasks. Ask “How can this be done?” or “What are some steps that can help get this done?” or “What else needs to be done?” to add detail to high level or poorly defined tasks.[26] Organize these tasks into a time-ordered sequence based on dependencies among tasks. Ask “What do we have to do first?”, What do we do next?”, “What has to happen before we can do this?” to identify interdependencies. Use this time-ordered sequence to establish a more specific timeline. Assign responsibilities for accomplishing each task. Plan to iterate and add detail as the plan is carried out.
The action plan may be represented and maintained as a work breakdown structure that identifies tasks to be completed, subtasks required for each task, resources required, and responsibilities for completing each task.
The Gannt chart is another useful representation of an action plan. It is a type of bar chart that represents the project schedule and may show dependency relationships between activities.
Whenever you begin to move forward with some change there will some people who see the benefits of that change, who want to see that change take place, and who may be willing to help make that change happen. There are also others who will oppose the change because they are uncomfortable with change, do not understand the benefits, stand to lose something if the change takes place, or chose to defend the status quo. Those who wish to see the change occur are assisters. Those opposed are the resisters.
It is important to identify assisters, those who can help the project succeed, along with resisters, those who will oppose this project. It is also helpful to estimate the level of influence each person has.
Stakeholder analysis is the process of assessing a system and potential changes to it as they relate to the relevant and interested parties, known as stakeholders.
A project stakeholder is, "an individual, group, or organization, who may affect, be affected by, or perceive itself to be affected by a decision, activity, or outcome of a project".
Project stakeholders may be inside or outside an organization who:
Types of stakeholders include:
Key stakeholders are those with significant influence on or importance within or outside of an organization.
To create a stakeholder map:
Project management is the practice of initiating, planning, executing, controlling, and closing the work of a team to achieve specific goals and meet specific success criteria at the specified time. The primary challenge of project management is to achieve all the project goals within the given constraints of time, budget, and performance, including quality, reliability, and customer satisfaction.
The extent of project management activities needed will depend on the complexity of the project and the size and experience of the project team. Small teams experienced in solving similar problems may be able successfully manage themselves toward a successful project completion. Larger teams, larger challenges, higher risk, more unknowns, and inexperienced team members may require extensive project management efforts.
It is helpful to make progress and problems clearly visible to team members and other stakeholders. Consider maintaining a project dashboard that displays progress, highlights successes and challenges, and provides information that can encourage the team to collaborate to solve problems as they arise.
Throughout creative problem solving it is important to constantly assess and reassess the situation. This requires deciding what is important to do next, navigating through the complexities of creative problem solving, and establishing priorities.
Important questions must be kept in mind to effectively manage the process. These questions include:
We can address these questions in order.
Creative problem solving is a useful approach when the problem[29]
If the problem does not meet these three tests, creative problem solving may not be the best approach to use.
The “Creating Possibilities” diagram shown on the right and described in the “Creating Possibilities” course is a map that can be used to help navigate through problem space. The key decisions are:
These questions help us determine if we should be working in the clarify, ideate, develop, or implement phases.
It is also important to determine if divergent thinking is needed to create new alternatives, or if convergent thinking is needed to choose the best option from among existing alternatives. As illustrated in the “Creating possibilities” diagram, the process alternates between divergent and convergent thinking often as each new phase is entered.
Strategic thinking occurs in the clarify phase. This phase focuses on the questions:
We focus on divergent thinking and generate many candidate alternative solutions in the ideation phase. Creativity is unleased as we pursue fluency, flexibility, originality, and imagination.
Convergent thinking become prevalent as we enter the develop stage. Evaluation, judgments, clarification, and definition are prominent in the Develop state. Here we are working to describe a solution.
With a solution description on hand we are ready to enter the implementation phase. Here we build the product, launch the product, or gain acceptance or adoption of some policy change.
Metacognition—thinking about thinking—is essential throughout creative problem-solving processes to choose the most effective approach to tackle the most important problem or make the next decision.
A success zones analysis and map can help the team decide what problems are best to work on based on their importance and likelihood of success.
Follow these steps to create a success zones map:
Assess and improve the working environment to unleash the team's creativity.
Many tools are available that can boost your imagination and help with creative problem solving.
Problem solving often proceeds in four phases:
Throughout creative problem solving it is important to determine if divergent thinking is needed to create new alternatives, or if convergent thinking is needed to choose the best option from among existing alternatives. The process alternates between divergent and convergent thinking often as each new phase is entered.
Use the thinking tools presented in this course when you need a better idea.
Throughout creative problem solving it is important to constantly assess and reassess the situation. This requires deciding what is important to do next, navigating through the complexities of creative problem solving, and establishing priorities.
Students wanting to learn more about creative thinking tools may be interested in reading the following books:
I have not yet read the following books, but they seem interesting and relevant. They are listed here to invite further research.