Short description: Video game genre
Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world.[1] Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.
Economics
Many MMORTSs feature living economies. Virtual items and currency have to be gained through play and have definite value for players.[2] Such a virtual economy can be analyzed (using data logged by the game) and has value in economic research; more significantly, these "virtual" economies can affect the economies of the real world.
Such games that feature these economies may also allow commodity trading and simulated stock markets.
See also
- List of massively multiplayer online games
- List of free massively multiplayer online games
- List of massively multiplayer online real-time strategy games
- Server emulator
- Virtual goods
- Digital currency
- Virtual economy
- Virtual world
References
- ↑ Laurel, Brenda (1991). Computers As Theatre (2nd ed.). p. 121. ISBN 9780321918628. https://books.google.com/books?id=uU1sAQAAQBAJ&q=mmorts&pg=PA121. Retrieved February 11, 2014.
- ↑ Tomei, Lawrence (16 November 2009). Lexicon of Online and Distance Learning. p. 157. ISBN 9781607092858. https://books.google.com/books?id=ktq8CLfTLHAC&q=mmorts+economy&pg=PA157. Retrieved February 11, 2014.
Multiplayer video games |
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| Player(s) |
- Cooperative gameplay
- Massively multiplayer online game
- MUD
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| Genres |
- Action
- Arcade
- Role-playing
- Simulation
- Strategy
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| History |
- History of online games
- History of massively multiplayer online games
- List of massively multiplayer online strategy video games
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| Concepts |
- Virtual economy
- Social interaction in MMORPGs
- Virtual world
- Non-player character
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| See also |
- Online game
- Social networking service
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Video game genres (List) |
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| Action |
- Beat 'em up
- Fighting
- Maze
- Platform
- Shooter
- First-person
- MMOFPS
- Third-person
- Light gun
- Shoot 'em up
- Tactical
- Survival
| |
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| Action-adventure |
- Grand Theft Auto clone
- Immersive sim
- Metroidvania
- Stealth
- Survival horror
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| Adventure |
- Escape the room
- Interactive fiction
- Interactive movie
- Visual novel
|
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| Role-playing |
- Action role-playing
- Dungeon crawl
- MMORPG
- MUD
- Roguelike
- Tactical role-playing
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| Simulation |
- Construction and management
- Life simulation
- Dating sim
- Digital pet
- God
- Social simulation
- Sports
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| Strategy |
- 4X
- Auto battler
- Multiplayer online battle arena
- Real-time strategy
- Real-time tactics
- Tower defense
- Turn-based strategy
- Turn-based tactics
- Wargame
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| Vehicle simulation |
- Flight simulator
- Racing
- Submarine simulator
- Train simulator
- Vehicular combat
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| Other genres |
- Breakout clone
- Deck-building
- Digital collectible card game
- Eroge
- Exergame
- Incremental
- Music
- Non-game
- Party
- Programming
- Puzzle
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| Related concepts |
- AAA game
- Advertising
- Arcade game
- Art game
- Audio game
- Casual game
- Christian game
- Crossover game
- Cult game
- Educational game
- FMV
- Gamification
- Indie game
- Multiplayer video game
- Nonlinear gameplay
- Nonviolent video game
- Online game
- Browser game
- Online gambling
- Social-network game
- Pervasive game
- Serious game
- Toys-to-life
- Twitch gameplay
- Video game clone
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 | Original source: https://en.wikipedia.org/wiki/Massively multiplayer online real-time strategy game. Read more |