From Handwiki | Achievement Unlocked | |
|---|---|
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| Developer(s) | John Cooney |
| Engine | Adobe Flash |
| Release | 2008 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Achievement Unlocked is a 2008 Adobe Flash platform video game developed by John Cooney and published by Armor Games. It was developed in only four days. The player controls an elephant who moves and jumps around a level with the goal of completing every achievement. Such achievements include finding all numbers, dying, or even doing nothing for enough time.
Achievement Unlocked was recognized as commentary on "meaningless rewards" in video games, and was featured in a book about must-play indie games. It received a sequel titled Achievement Unlocked 2.
While essentially a platform game, it has been referred to as a metagame as well as an "antigame".[1][2][3] The game is a send-up of in-game achievements, still a relatively new concept at the release of the game. While a video game achievement is usually a meta-goal defined outside a game's parameters, in Achievement Unlocked, unlocking numerous achievements is the only goal of the game.[4]
Achievement Unlocked takes place on a single screen where the player control an elephant. All the player can do is move and jump, and the game has various surface-level targets and obstacles, such as finding hidden numbers and avoiding spikes. These elements, among others, have to be interacted with in order to get all the achievements. For example, dying to the spikes, touching the hidden numbers in a specific order, and even doing nothing for a certain amount of time are all achievements that need to be completed.
Achievement Unlocked was developed by video game developer John Cooney, who completed it in four days.[5][6][7] It was published by Armor Games.
It's been described as a "commentary on the proliferation of nearly meaningless rewards in games"[8] and was featured in the book 250 Indie Games You Must Play by Mike Rose and The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play by Zack Hiwiller.[9][10] Escapist writer John Funk questioned whether it was ironic to enjoy collecting achievements in a game meant to lambaste that mindset.[11]
Achievement Unlocked received a sequel titled Achievement Unlocked 2, which added more rooms and achievements.[12]
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Categories: [Platform games] [Single-player video games] [Parody video games]
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